{{Combatant3
|title =Lorekeeper's Apparition
|image =token-ghost-lorekeeper.png
|health =1
|initiative =70
|melee-skill =75
|melee-defense =20
|ranged-defense =20
|action-points =5
|xp =1
|immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|skills=
[[File:Ghost 01 orientation.png|25px]] [[Incorporeal]]
[[File:Ghastly Touch.png|25px]] [[Ghastly Touch (0 fatigue)|Ghastly Touch]]
[[File:Active 216.png|25px]] [[Lightning Storm (0 fatigue)|Lightning Strike]]
[[File:Raise Undead.png|25px]] [[Raise Undead (10 fatigue)|Raise Undead]]
[[File:Active 217.png|25px]] [[Wither (0 fatigue)|Wither]]
}}Lorekeeper's Apparition is a ghost-like spellcaster summoned by the [[Lorekeeper]].
== Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Incorporeal}}
|-
{{:Ghastly Touch (0 fatigue)}}
|-
{{:Lightning Storm (0 fatigue)}}
|-
{{:Raise Undead (10 fatigue)}}
|-
{{:Wither (0 fatigue)}}
|}
==Behavior ==
Apparitions are ghostly copies of Lorekeeper that can cast Raise Undead, Wither and Lightning Strike. Lightning Strike has one turn of cooldown after the actual strike. Brothers in zones of control, [[Horrified (Status Effect)|horrified]] brothers and lines with many brothers are prioritized. Lightnings have no friendly fire. Lightning is canceled if they die.
They can traverse steep cliffs (verify).
==Tips ==
* They are hard to reach and quick to respawn, usually not worth hunting.
*Entering their zone of control can backfire when you need to evade a lightning.
*They can be killed by exploding a [[Screaming Skull]] near them.
*They can cast even if engaged in melee.
*Unlike other ghostly enemies, they have somewhat low ranged defense. [[Ranged Weapons|Ranged weapons]] can have a good probability of hitting them, however it rapidly decreases with range due to the [[Incorporeal]] racial perk.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Undead]]
[[Category:Ancient Dead]]