{| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" | ! align="center" | ! align="left" |'''''Description''''' |- | align="center" |[[File:Status_effect_108.png|35px|center]] | align="center" |[[Champion_(HP)|Champion]] | | | align="left" |Champion is a modifier that affects base stats and bonus stats from equipment (like shields), skills and perks. It gives 1.8225x[[File:Health.png|25px|Health]], 1.5x[[File:Resolve.png|25px|Resolve]], 1.5x[[File:Fatigue.png|25px|Fatigue]], 1.15x[[File:Initiative.png|25px|Initiative]], 1.15x[[File:Melee skill.png|25px|Melee skill]], 1.15x[[File:Ranged skill.png|25px|Ranged skill]], 1.25x[[File:Melee defense.png|25px|Melee defense]], 1.25x[[File:Ranged defense.png|25px|Ranged defense]], 1.15x[[File:Damage dealt.png|25px|Damage dealt]] and 1.5x[[File:XP.png|25px|XP]]. |} Units with melee or ranged defense at least 20, or both at least 15, have [[Champion_(defense)|this variant]], otherwise [[Champion_(HP)|this variant]] is used instead. [[Category:Racial Perks]]