{{Combatant3 |title =Brigand Marauder |image =token-brigand-marauder.png |health =115 |head-armor =20-245 |body-armor =140-255 |fatigue =130 |fatigue-recovery=20 |resolve =70 |initiative =115 |melee-skill =75 |ranged-skill =65 |melee-defense =15 |ranged-defense =10 |action-points =9 |xp =300 |stats= {{SkillInfo|Armor damage.png|[[Sundering Strikes|+20% armor damage dealt]]}} |skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_59.png|25px]] [[Backstabber]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_17.png|25px]] [[Bullseye]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_15.png|25px]] [[Head Hunter]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
{{SkillInfo|Perk 09.png|[[Steel Brow]] if head armor is 70 or less}} [[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Brigand Marauder is an armored unit from the [[Brigands]] faction. == Equipment == * A weapon: ** 55% chance of a [[Longaxe]] (double chance), [[Pike]], [[Executioner's Sword]], [[Warbrand]], [[Two-Handed Flail]], [[Two-Handed Mace]] or [[Longsword]]. ** 45% chance of a [[Handaxe]], [[Flail]] or [[Arming Sword]]. * 50% chance of a [[Bundle of Throwing Axes]], [[Bundle of Javelins]] or [[Throwing Spear]]. * A [[Pillaged Heavy Lamellar Armor]] (255) (only after day 60), [[Patchwork Scale Armor]] (220) or [[Rusted Mail Hauberk]] (140). ** The armor has a 33% chance of a [[Rusted Mail Patch]] (15) (80% chance) or [[Metal Plates and Rivets]] (30) (20% chance) on it. * A helmet: ** 90% chance of a [[Flat Top with Rusty Mail]] (245) (only after day 60), [[Marauder Helmet with Closed Mail]] (245) (only after day 60, double chance), [[Kettle Hat with Rusty Mail]] (230), [[Marauder Helmet with Rusty Mail]] (180) (double chance) or [[Nasal Helmet with Rusty Mail]] (140). ** 10% chance of a [[Rusty Mail Coif]] (70) or a [[Headscarf]] (20) (double chance). These Marauders have [[Steel Brow]]. == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" | '''''Description''''' |- {{:Hand-to-Hand Attack (5 fatigue)}} |} ==Behavior== Brigand Marauders start appearing in the middle game, one or more among weaker brigands. Later, brigand parties can sometimes entirely consist of Marauders. ==Tips== *They resemble [[Barbarian Chosen]] because of similar stats, heavy armor and lack of shields, but have weaker weapons, stats and perk set. *They often have weapons with extra head hit chance or damage, the most dangerous of which is [[Two-Handed Flail]], and [[Head Hunter]]. Protect heads accordingly and take defensive [[perks]]. *Have some means of escape before the guaranteed second head hit finishes you. The simplest is to [[Knock Back (20 fatigue)|Knock Back]] with a [[Shields|shield]]. *Armor piercing or anti-armor weapons are required to penetrate their armor. *Control them by [[Maces|stunning]]. [[Battle Whip|Disarming]] only works against 6 AP weapons because they have [[Quick Hands]]. Unarmed attacks interfere with Head Hunter. *Can be [[Daggers|punctured]] for their armor if the risk is not too high. *Their heavy armor makes them easy to [[Overwhelm]]. *Their morale can be broken with [[Fearsome]] if you can deal HP damage through armor. *Their lack of [[Resilient]] makes them more vulnerable to poisons and [[Dazed (Status Effect)|Daze]]. *Letting them spend turns using [[Throwing Weapons|throwing weapons]] seems a better option than walking into melee range of a scary [[Executioner's Sword]] with all these [[Brigand Raider|Raiders]] still present on the battlefield. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Bandits]]