{{Combatant3
|title =Brigand Marauder
|image =token-brigand-marauder.png
|health =115
|head-armor =20-245
|body-armor =140-255
|fatigue =130
|fatigue-recovery=20
|resolve =70
|initiative =115
|melee-skill =75
|ranged-skill =65
|melee-defense =15
|ranged-defense =10
|action-points =9
|xp =300
|stats=
{{SkillInfo|Armor damage.png|[[Sundering Strikes|+20% armor damage dealt]]}}
|skills=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_59.png|25px]] [[Backstabber]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_17.png|25px]] [[Bullseye]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_15.png|25px]] [[Head Hunter]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
{{SkillInfo|Perk 09.png|[[Steel Brow]] if head armor is 70 or less}}
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Brigand Marauder is an armored unit from the [[Brigands]] faction.
== Equipment ==
* A weapon:
** 55% chance of a [[Longaxe]] (double chance), [[Pike]], [[Executioner's Sword]], [[Warbrand]], [[Two-Handed Flail]], [[Two-Handed Mace]] or [[Longsword]].
** 45% chance of a [[Handaxe]], [[Flail]] or [[Arming Sword]].
* 50% chance of a [[Bundle of Throwing Axes]], [[Bundle of Javelins]] or [[Throwing Spear]].
* A [[Pillaged Heavy Lamellar Armor]] (255) (only after day 60), [[Patchwork Scale Armor]] (220) or [[Rusted Mail Hauberk]] (140).
** The armor has a 33% chance of a [[Rusted Mail Patch]] (15) (80% chance) or [[Metal Plates and Rivets]] (30) (20% chance) on it.
* A helmet:
** 90% chance of a [[Flat Top with Rusty Mail]] (245) (only after day 60), [[Marauder Helmet with Closed Mail]] (245) (only after day 60, double chance), [[Kettle Hat with Rusty Mail]] (230), [[Marauder Helmet with Rusty Mail]] (180) (double chance) or [[Nasal Helmet with Rusty Mail]] (140).
** 10% chance of a [[Rusty Mail Coif]] (70) or a [[Headscarf]] (20) (double chance). These Marauders have [[Steel Brow]].
== Skills ==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" | '''''Description'''''
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
==Behavior==
Brigand Marauders start appearing in the middle game, one or more among weaker brigands. Later, brigand parties can sometimes entirely consist of Marauders.
==Tips==
*They resemble [[Barbarian Chosen]] because of similar stats, heavy armor and lack of shields, but have weaker weapons, stats and perk set.
*They often have weapons with extra head hit chance or damage, the most dangerous of which is [[Two-Handed Flail]], and [[Head Hunter]]. Protect heads accordingly and take defensive [[perks]].
*Have some means of escape before the guaranteed second head hit finishes you. The simplest is to [[Knock Back (20 fatigue)|Knock Back]] with a [[Shields|shield]].
*Armor piercing or anti-armor weapons are required to penetrate their armor.
*Control them by [[Maces|stunning]]. [[Battle Whip|Disarming]] only works against 6 AP weapons because they have [[Quick Hands]]. Unarmed attacks interfere with Head Hunter.
*Can be [[Daggers|punctured]] for their armor if the risk is not too high.
*Their heavy armor makes them easy to [[Overwhelm]].
*Their morale can be broken with [[Fearsome]] if you can deal HP damage through armor.
*Their lack of [[Resilient]] makes them more vulnerable to poisons and [[Dazed (Status Effect)|Daze]].
*Letting them spend turns using [[Throwing Weapons|throwing weapons]] seems a better option than walking into melee range of a scary [[Executioner's Sword]] with all these [[Brigand Raider|Raiders]] still present on the battlefield.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Bandits]]