Goblins are one of two Greenskin factions. [[Orcs]] are the other, and they unite during the Greenskin Invasion. ==Units== {| class="article-table" style="text-align:center" ! style="text-align:center" |Icon ! style="text-align:center" |Name ! style="text-align:center" |[[File:Health.png|25px|Health]] ! style="text-align:center" |[[File:Armor head.png|25px|Head armor]] ! style="text-align:center" |[[File:Armor body.png|25px|Body armor]] ! style="text-align:center" |[[File:Melee skill.png|25px|Melee skill]] ! style="text-align:center" |[[File:Ranged skill.png|25px|Ranged skill]] ! style="text-align:center" |[[File:Melee defense.png|25px|Melee defense]] ! style="text-align:center" |[[File:Ranged defense.png|25px|Ranged defense]] ! style="text-align:center" |[[File:Resolve.png|25px|Resolve]] ! style="text-align:center" |[[File:Initiative.png|25px|Initiative]] ! style="text-align:center" |[[File:Fatigue.png|25px|Fatigue]] ! style="text-align:center" |[[File:Fatigue recovery.png|25px|Fatigue recovery]] ! style="text-align:center" |[[File:Action points.png|25px|Action points]] ! style="text-align:center" |[[File:Miniboss.png|25px|Champion probability]] ! style="text-align:center" |[[File:XP.png|25px|XP]] |- |[[File:Goblin 01 orientation.png]]||[[Goblin Skirmisher|Lower Goblin Skirmisher]] |40||0-40||45-55||70||60||15||5||55||130||100||20||9||-||200 |- |[[File:Goblin 01 orientation.png]]||[[Goblin Skirmisher]] |40||40-90||45-90||75||65-70||20-25||10-15||55||130||100||20||9||1%||200 |- |[[File:Goblin 04 orientation.png]]||[[Goblin Ambusher|Lower Goblin Ambusher]] |40||25||35||55||70||5||15||45||140||100||15||9||-||250 |- |[[File:Goblin 04 orientation.png]]||[[Goblin Ambusher]] |40||25||35||60||75||10||20||45||140||100||15||9||1%||250 |- |[[File:Goblin 05 orientation.png]]||[[Goblin Wolfrider]] |60||40-90||55-90||75||50||15||15||60||130||150||20||13||-||150 |- |[[File:Goblin 06 orientation.png]]||[[Goblin Wolf]] |40||-||-||65||-||15||10||40||140||150||20||12||-||100 |- |[[File:Goblin 02 orientation.png]]||[[Goblin Shaman]] |70||35||45||60||60||10||20||70||110||90||15||9||-||350 |- |[[File:Goblin 03 orientation.png]]||[[Goblin Overseer]] |70||120||180||75||80||15||20||70||120||130||15||9||-||400 |- |[[File:Catapult siege engine.png]]||[[Greenskin Catapult]] |250||-||-||-||-||-30||-20||-||-||200||-||-||-||50 |} ==Tactics== Goblins are weak but evasive, like ranged combat and deal extra direct damage. Even their melee fighters use [[Throwing Weapons|throwing weapons]] a lot, and [[Goblin Shaman|Shamans]] have a [[Grant Night Vision (5 fatigue)|spell]] to remove a ranged attackers' weakness, nighttime debuffs. Their strategy in general has one main goal: preventing you from starting a proper melee fight. [[Goblin Skirmisher|Skirmishers]] throw [[Throwing Net|nets]], [[Goblin Ambusher|Ambushers]] reduce your AP with their poison, and Shamans use their magic to [[Root (15 fatigue)|grow vines]] that entangle you. Melee skill is very useful both for hitting evasive Goblins and breaking free from nets and vines. [[Goblin Wolfrider|Wolfriders]] are their cavalry. Avoiding direct combat, they try to encircle your squad and strike from behind. Goblins' weapons are light and can not penetrate heavy armor, but [[Notched Blade|Notched Blades]] can [[Puncture (20 fatigue)|puncture]] right through it. [[Goblin Overseer|Overseers]] have [[Spiked Impaler|heavy crossbows]] for penetrating it. All goblins have [[Footwork (Perk)|Footwork]] with fatigue cost halved. ==Description== [[File:GoblinsConcept.jpg|thumb|400px|Goblins concept drawings]] Many [[Goblins]] and [[Orcs]] are known as "Greenskins". Goblins are smaller than humans and appear to be weaker. Instead of brute force they usually ambush their enemies. (Hit-and-run attacks). They use [[Goblin_Poison|poisoned]] [[Ranged_Weapons#Bows|arrows]] and [[Melee_Weapons#One-Handed_Swords|weapons]]. === Political and Social Structure === Goblins live in the lands beyond the reach of human civilization, in small states of their own, often encompassing only a single but heavily populated city. Distant relatives to the Orcs, they don’t have much in common apart from the colour of their skin and hatred for humans. Goblin camps and armor are often adorned with their victims' remains, and prisoners are frequently fed to their wolves. Goblins have a complex social structure of different castes, the two most important of which are the lower caste and the political caste. The lower caste is the most populated by far, and members are born into servitude to their state or city, with very little rights other than to work for the benefit of the great Goblin state. They can be drafted into service at any time or otherwise assigned tasks with no say of their own. Although they make up the backbone of any Goblin state, they’re considered somewhat expendable, and their individual lives don’t matter all that much in the pursuit of power for members of the political caste. Unlike most humans, Goblins are not ruled by a single individual, but a council drawn from the political caste. The council decides on any action the Goblin state should or should not take and may mandate the drafting of Goblins from the lower caste led by a Goblin Overseer to perform any task, such as to attack rival Goblin states. Members of the council often change as individuals bribe, scheme or even assassinate to get rid of their rivals and attempt to secure more power for themselves. Although the council will proclaim that any action is for the betterment of the state, in reality, many decisions are the result of political backstabbing, such as sending a rival council member to oversee an attack knowing full well that he’ll get killed along with all the other Goblins sent there. A political victory, sure, but also an example of Goblin states repeatedly weakening themselves. Goblins do not share a language with Orcs and otherwise have little in common, but they are nevertheless able to communicate with them on some level. To avoid roaming Orc tribes raiding their city states they often pay tribute until they’ve passed, and sometimes fight them if they seem weak enough in numbers. Orcs have also been used in political machinations and sent against rival Goblin states – which backfired more than once. Goblins consider roaming tribes of Orcs almost a force of nature outside of their other rivalries. They’re considered primitive, stupid even. They can be avoided at times, used at other times. But there is no stopping nature in the long run. At times the two Greenskin races have united into great hordes, fighting side by side as they invade human lands to pillage and destroy. === Military Structure === The vast majority of goblins seen in Battle Brothers are low-caste footsoldiers, either armed in light armor and equipped with simple melee weapons or given homemade bows and improvised ghillie suits made of local vegetation. These soldiers are often sent on raids or to garrison forward-operating camps by themselves; however, in some cases, members of the overseer caste or priestly order step up and lead attacks themselves. These are the highest priorities in battle; the priests are able to entangle up to seven mercenaries per turn, as opposed to net-wielding infantry that have one opportunity to entangle one soldier, where as the overseers can motivate their charges, bringing them either to confident morale or baseline morale if the goblin is fleeing, and also have stake-launchers that, while slightly less accurate than human crossbows, can knock back their targets and hit just as hard as an arbalest. Though no indications exist in-game, it can be safely assumed, given the traditional status of cavalry, that Wolfriders occupy a social status below the leadership but above the troops walking on their own feet. === Military Tactics === Cruel, cunning, and cowardly, Goblins rely on dirty tricks, debilitating poisons, and overwhelming numbers to defeat their foes, but will quickly flee if a battle turns against them. An average Goblin is physically weaker than a human and about the size of a large child. Due to their small size they’re unable to wear heavy armor or wield heavy weaponry, and they can’t take a lot of physical punishment before going down. They don’t have the most stamina and they’re also not the bravest, though the latter may be in part due to being essentially forced into arms. On the other hand, Goblins are dexterous little creatures. They use their small weapons with astounding accuracy to go for weak spots in their opponent’s armor, and because of their size and general skittishness are harder to hit reliably than many other opponents. Goblins are also quite cunning and intelligent. They make up for their lack of physical strength by relying on their wits, ambushes, dirty tricks, poisons, and superior numbers to wear their opponents down. Because they’re at an inherent disadvantage in open battle, most of their tactics revolve around the use of ranged weaponry; keeping their opponents pinned-down while flanking them using their Wolf riders. Goblins are quite crafty and intelligent creatures, they have a whole arsenal of deadly tools available to them. Neither their armour nor weapons are particularly sturdy, given the Goblins’ physical limitations, but they’re well made and balanced. Their equipment emphasizes mobility; their armor is predominantly of leather as well as mail and a variety of scale armour. All of their weapons and tools can be looted and used by the player, although they aren’t the most damaging ones. Their armour can’t be looted as it would only fit a child. A popular weapon with Goblin infantry is the ‘Spiked Bola’ – small iron balls with metal spikes bound together with rope, to be hurled at a target from a distance. Another specialized tool is the ‘Throwing Net’ – thrown at an opponent, it leaves them unable to move and lowers their ability to defend themselves. The ‘Jagged Pike’ can keep opponents at bay with its long range while inflicting terrible bleeding wounds. {{Navbox Enemies}} [[Category:Factions]] [[Category:Enemies]]