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There are several categories of weapons, and each weapon allows the wielder to use one or more different skills.
NOTES:
*Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness.
*A hit to the head with any weapon causes 50% additional damage to HP, but not to the armor.
*''Orc Weapons'' require 5 additional fatigue points per skill use for humans.
NOTES:
*Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness.
*A hit to the head with any weapon causes 50% additional damage to HP, but not to the armor.
*''Orc Weapons'' require 5 additional fatigue points per skill use for humans.
For tactical use of some weapon types, visit the weapons section page. For more information about a specific weapon, visit the corresponding weapon page.
{| class="table"
| style="text-align:center; font-size:small;" |[[File:MeleeWeaponsConceptDrawings.jpg|650px]] Concept drawings of some in-game melee weapons
|}