{{TOCleft}} There are several categories of weapons, and each weapon allows the wielder to use one or more different skills. NOTES: *Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness. *A hit to the head with any weapon causes 50% additional damage to HP, but not to the armor. *''Orc Weapons'' require 5 additional fatigue points per skill use for humans. NOTES:
*Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness. *A hit to the head with any weapon causes 50% additional damage to HP, but not to the armor. *''Orc Weapons'' require 5 additional fatigue points per skill use for humans.
For tactical use of some weapon types, visit the weapons section page.
For more information about a specific weapon, visit the corresponding weapon page.

{| class="table" | style="text-align:center; font-size:small;" |[[File:MeleeWeaponsConceptDrawings.jpg|650px]]
Concept drawings of some in-game melee weapons |}
{{clr}} {{:Daggers}} {{:Swords}} {{:Maces}} {{:Spears}} {{:Axes}} {{:Flails}} {{:Cleavers}} {{:Hammers}} {{:Polearms}}
[[Category:Melee Weapon]]