[[File:Money.png|right]]
Trade is conducted throughout settlements with trade caravans. It is one option for the player to get crowns besides fighting and killing, destroying enemy camps or fulfilling contracts. The player can benefit from trade simply by buying goods where they are cheap and selling them where they are expensive.
__TOC__
==Selling and buying==
What you basically want for trading is to have a good relationship to all towns and villages producing valuable trade goods (even some sorts of [[Provisions|Food]] can be used as trade goods but it's usually less efficient).
The selling/buying price of goods depends on the following circumstances:
* Is it a village or a town? Villages often produce cheaper and towns pay more for such items.
(Take note, that if a town produces the same goods as a village, the town will most likely pay a very low price for it.)
* Is the settlement in good shape or [[Settlement Situations|is something bothering it]]?
Ambushed trade routes, missing villagers or other problems cause a settlement to have a reduced set of wares and/or price.
* Ambushed trade routes however can be used to your advantage as it raises the prices at which you sell wares too... A poorly supplied city will make you richer... but you won't find as much equipment there and it will be expensive.
* Is your relation with the settlement good?
Better relations grant better selling and buying prices. One ways to strengthen the relation between the player and a settlement is to successfully complete [[Contracts]] for it.
Some insights and findings are present [[Game_Guide#Trade|here]] and [[Market prices for various items|here]].
==Trade goods==
Trade goods are produced in [[settlements and attached locations|settlements]] with special [[Settlements_and_attached_locations#Trade|attached locations]], and can be bought and sold for profit.
Trade goods can be reclaimed from enemy parties and camps or found in different events. The same can be done with [[Provisions]] and [[Treasures]].
{| width="100%" cellpadding="1"
|-
| align="center" |[[File:Bricks.png]]
Peat Bricks
Base worth: 100[[File:Crowns.png|23px]]
| align="center" |[[File:Cloth Rolls.png]]
Cloth Rolls
Base worth: 140[[File:Crowns.png|23px]]
| align="center" |[[File:Quality_wood.png]]
Quality Wood'''*'''
Base worth: 180[[File:Crowns.png|23px]]
| align="center" |[[File:Copper bars.png]]
Copper Ingots
Base worth: 220[[File:Crowns.png|23px]]
| align="center" |[[File:Amber.png]]
Amber Shards
Base worth: 260[[File:Crowns.png|23px]]
| align="center" |[[File:Furs.png]]
Furs
Base worth: 300[[File:Crowns.png|23px]]
|-
|
|-
| align="center" |[[File:Spices.png]]
Spices
Base worth: 320[[File:Crowns.png|23px]]
| align="center" |[[File:Salt.png]]
Salt
Base worth: 340[[File:Crowns.png|23px]]
| align="center" |[[File:Incense.png]]
Incense
Base worth: 380[[File:Crowns.png|23px]]
| align="center" |[[File:Dyes.png]]
Dyes
Base worth: 400[[File:Crowns.png|23px]]
| align="center" |[[File:Silk.png]]
Silk
Base worth: 460[[File:Crowns.png|23px]]
| align="center" |[[File:Gems.png]]
Uncut Gems
Base worth: 520[[File:Crowns.png|23px]]
|}
*Is needed to craft a [[Masterwork Bow]].
==Supplies==
{| width="100%"
! align="center" |'''[[Provisions]]'''
! align="center" |'''[[Ammunition]]'''
! align="center" |'''[[Tools and Supplies]]'''
! align="center" |'''[[Medical Supplies]]'''
|-
| align="center" |[[File:Food.png|thumb|center]]
| align="center" |[[File:Ammo.png|thumb|center]]
| align="center" |[[File:Armor_parts.png|thumb|center]]
| align="center" |[[File:Medicine.png|thumb|center]]
|-
| align="center" width="25%" | Feeds Brothers
Base worth:
varies
| align="center" width="25%" | Reloads Ammunition
Base worth:
100[[File:Crowns.png|23px]] for 50[[File:Ammo icon.png|23px]]
| align="center" width="25%" | Repairs Equipment
Base worth:
200[[File:Crowns.png|23px]] for 20[[File:Supplies icon.png|23px]]
| align="center" width="25%" | Heals Wounds
Base worth:
200[[File:Crowns.png|23px]] for 20[[File:Medicine icon.png|23px]]
|}
[[Category:Trade]]
[[Category:Items]]