==Settlements==
===Towns===
These are civilian Settlements, from smallest to largest. As with Fortifications, size has an influence on [[Market prices for various items|prices]]. [[Weapons]] and [[Armor]] are usually lower in quality[[http://battlebrothersgame.com/dev-blog-37-village-screen-and-mercenary-contracts/ ''Dev Blog #37: Progress Update – Village Screen and Mercenary Contracts'']] as Towns tend to focus on [[Trade]].
{| style="text-align:center;" align="center" width=100%
| width=33% |
[[File:Townhall_01.png]]
| width=33% |[[File:Townhall_02.png]]
| width=33% |[[File:Townhall_03.png]]
|-
|Small Village
|Medium Village
|City
|-
|Kennels and Specialized Shops can be found.
No military attached locations.
|Tavern is guaranteed.
Possible military attached locations:
[[Settlements_and_attached_locations#Watchtowers|Wooden Watchtower]].
|Tavern and Temple are guaranteed.
Possible military attached locations:
[[Settlements_and_attached_locations#Watchtowers|Wooden Watchtower]], [[Settlements_and_attached_locations#Barracks|Militia Barracks]].
|}
===Fortifications===
These are military Settlements, from smallest to largest. As with Towns, size has an influence on [[Market prices for various items|prices]]. They are more likely to offer high grade [[Weapons]] and [[Armor]][[http://battlebrothersgame.com/dev-blog-37-village-screen-and-mercenary-contracts/ ''Dev Blog #37: Progress Update – Village Screen and Mercenary Contracts'']] in Specialized Shops[[http://battlebrothersgame.com/dev-blog-67-progress-update-specialized-shops/ ''Dev Blog #67: Progress Update – Specialized Shops'']] as well as experienced recruits[[http://battlebrothersgame.com/worldmap-update-released/ ''Worldmap Update Released'']]. They house stronger regiments.
{| style="text-align:center;" align="center" width=100%
| width=33% |[[File:Stronghold_01.png]]
| width=33% |[[File:Stronghold_02.png]]
| width=33% |[[File:Stronghold_03.png]]
|-
|Wooden Keep
|Stone Keep
|Citadel
|-
|Specialized Shops can be found.
Kennels are more likely to be found.[[http://battlebrothersgame.com/dev-blog-67-progress-update-specialized-shops/ ''Dev Blog #67: Progress Update – Specialized Shops'']]
Possible military attached locations:
[[Settlements_and_attached_locations#Watchtowers|Wooden Watchtower]].
|Armorer and Weaponsmith are guaranteed.*
Kennels can appear.
Possible military attached locations:
[[Settlements_and_attached_locations#Watchtowers|Stone Watchtower]], [[Settlements_and_attached_locations#Barracks|Barracks]].
|Armorer and Weaponsmith are guaranteed.*
Kennels never appear.
Possible military attached locations:
[[Settlements_and_attached_locations#Watchtowers|Stone Watchtower]], [[Settlements_and_attached_locations#Barracks|Barracks]].
|}
* (exclusions) Coastal Citadel/Keep: either Armorer or Weaponsmith can appear. Steppe Citadel: either Fletcher or Weaponsmith; Armorer is guaranteed. Forest Keep: either Armorer or Weaponsmith; Fletcher is guaranteed.
==Attached Locations==
:''Attached locations are small specialized locations outside a settlement that influence heavily the available goods, services and recruitment options of that settlement.[[http://battlebrothersgame.com/dev-blog-56-progress-update-attached-locations/ ''Dev Blog #56: Progress Update – Attached Locations'']]''
Most locations produce goods that can be found in the Settlement marketplace. The settlement's market [[Market prices for various items|prices]] also increase with the number of its attached locations. Some Attached Locations also attract recruits of certain Backgrounds (see [[Character_Backgrounds/Sources|Character Backgrounds (sources)]]). Attached Locations as well as other elements of the [[Global_Map|world map]] are randomly generated: as a result, some locations may not appear on a given map.
===Military===
House militia or soldiers. More [[Militia (Background)|Militia]], [[Deserter (Background)|Deserters]] and [[Retired Soldier (Background)|Retired Soldiers]] appear for recruitment. (Fortified) Barracks also attract [[Sellsword (Background)|Sellswords]] and [[Hedge Knight (Background)|Hedge Knights]].
====Watchtowers and Barracks====
{| style="margin: auto; text-align: center"
| style="width: 25%" |[[File:Wooden_watchtower_01.png]]
| style="width: 25%" |[[File:Stone_watchtower_01.png]]
| style="width: 25%" |[[File:Militia_trainingcamp_01.png]]
| style="width: 25%" |[[File:Fortified_outpost_01.png]]
|-
|Wooden Watchtower
|Stone Watchtower
|Militia Barracks
|Barracks
|}
===Specialized Shops and Marketplace assortment===
====Armorer and Weaponsmith====
{| style="margin: auto; text-align: center"
| style="width: 25%" |[[File:Blast_furnace_01.png]]
| style="width: 25%" |[[File:Leather_tanner_01.png]]
| style="width: 25%" |[[File:Ore_smelters_01.png]]
| style="width: 25%" |[[File:Iron_mine_01.png]]
|-
|Blast Furnace
|Leather Tanner
|Ore Smelters
|Surface Iron Vein
|- style="vertical-align:top"
|The Armorer will produce
heavy [[Armor]]
|Increases the availability
of light [[Armor]]
|The Weaponsmith will produce
high grade [[Weapons]]
|Increases the selection
of [[Weapons]] available
|}
====Supplies====
{| style="margin: auto; text-align: center"
| style="width: 33.3%" |[[File:workshop_01.png]]
| style="width: 33.3%" |[[File:fletchers_hut_01.png]]
| style="width: 33.3%" |[[File:herbalists_grove_01.png]]
|-
|Workshop
|Arrow Maker's Shed
|Herbalist's Grove
|- style="vertical-align:top"
|Produces [[File:Supplies_icon.png|25px|bottom]] [[Tools and Supplies]]
|Produces [[File:Ammo icon.png|25px|bottom]] [[Ammunition]]
|Produces [[File:Medicine icon.png|25px|bottom]] [[Medical Supplies]]
|}
====Provisions====
{| style="margin: auto; text-align: center"
| style="width: 25%" |[[File:Bee_keeper_01.png]]
| style="width: 25%" |[[File:Brewery_01.png]]
| style="width: 25%" |[[File:Fishing_huts_01.png]]
| style="width: 25%" |[[File:Gatherers_hut_01.png]]
|-
|Beekeeper
|Brewery
|Fishing Huts
|Gatherer's Hut
|- style="vertical-align:top"
|Produces [[File:Mead.png|25px|bottom]] [[Provisions#Regular_Provisions|Mead]]
Attracts [[File:Farmhand.png|25px|bottom]][[Farmhand_(Background)|Farmhands]]
|Produces [[File:Beer.png|25px|bottom]] [[Provisions#Regular_Provisions|Beer]]
|Produces [[File:Fish.png|25px|bottom]] [[Provisions#Regular_Provisions|Dried Fish]]
More [[File:Inventory_throwing_net.png|19px]] [[Throwing Net]]s become available
Attracts [[File:Fisherman.png|25px|bottom]][[Fisherman_(Background)|Fishermen]]
|Produces [[File:Roots and Berries.png|25px|bottom]] [[Provisions#Regular_Provisions|Roots and Berries]]
|-
| style="width: 25%" |[[File:Goat_herd_01.png]]
| style="width: 25%" |[[File:Goat Pens (Oriental).png]]
| style="width: 25%" |[[File:Hunter_01.png]]
| style="width: 25%" |[[File:Mushroom_grove_01.png]]
|-
|Goat Pens
|Goat Pens (southern)
|Hunter's Cabin
|Mushroom Grove
|- style="vertical-align:top"
|Produces [[File:Goat Cheese.png|25px|bottom]] [[Provisions#Regular_Provisions|Goat Cheese]]
|Produces [[File:Inventory_provisions_22.png|25px|bottom]] [[Provisions#Regular_Provisions|Dried Lamb]]
|Produces [[File:Cured Venison.png|25px|bottom]] [[Provisions#Regular_Provisions|Cured Venison]]
|Produces [[File:Mushrooms.png|25px|bottom]] [[Provisions#Regular_Provisions|Mushrooms]]
[[File:Mushrooms_01.png|22px|bottom]] [[Strange Mushrooms]] become available
Attracts [[File:Cultist.png|25px|bottom]][[Cultist_(Background)|Cultists]]
|-
| style="width: 25%" |[[File:Orchard_01.png]]
| style="width: 25%" |[[File:Pig_farm_01.png]]
| style="width: 25%" |[[File:Plantation.png]]
| style="width: 25%" |[[File:Wheat_farm_01.png]]
|-
|Orchard
|Pig Farm
|Plantation
|Wheat Fields
|- style="vertical-align:top"
|Produces [[File:Dried Fruits.png|25px|bottom]] [[Provisions#Regular_Provisions|Dried Fruits]]
|Produces [[File:Smoked Ham.png|25px|bottom]] [[Provisions#Regular_Provisions|Smoked Ham]]
Attracts [[File:Farmhand.png|25px|bottom]][[Farmhand_(Background)|Farmhands]]
|Produces [[File:Inventory_provisions_20.png|25px|bottom]] [[Provisions#Regular_Provisions|Dates]]
|Produces [[File:Ground Grains.png|25px|bottom]] [[Provisions#Regular_Provisions|Ground Grains]] and [[File:Bread.png|25px|bottom]][[Provisions#Regular_Provisions|Bread]]
Attracts [[File:Farmhand.png|25px|bottom]][[Farmhand_(Background)|Farmhands]]
|}
{| style="margin: auto; text-align: center"
|[[File:Winery_01.png]]
|-
|Winery
|- style="vertical-align:top"
|Produces [[File:Wine.png|25px|bottom]] [[Provisions#Regular_Provisions|Wine]]
|}
====Trade====
{| style="margin: auto; text-align: center"
| style="width: 33.3%" |[[File:Amber_collector_01.png]]
| style="width: 33.3%" |[[File:Dye_maker_01.png]]
| style="width: 33.3%" |[[File:Gem_mine_01.png]]
| style="width: 33.3%" |[[File:Incense Dryer.png]]
|-
|Amber Collector
|Dye Maker
|Gem Mine
|Incense Dryer
|- style="vertical-align:top"
|Produces [[File:Amber.png|25px|bottom]] [[Trade#Trade_goods|Amber Shards]]
|Produces [[File:Dyes.png|25px|bottom]] [[Trade#Trade_goods|Dyes]]
|Produces [[File:Gems.png|25px|bottom]] [[Trade#Trade_goods|Uncut Gems]]
|Produces [[File:Incense.png|25px|bottom]] [[Trade#Trade_goods|Incense]]
|-
| style="width: 33.3%" |[[File:Lumber_camp_01.png]]
| style="width: 33.3%" |[[File:Peat_pit_01.png]]
| style="width: 33.3%" |[[File:Plantation.png]]
| style="width: 33.3%" |[[File:Salt_mine_01.png]]
|-
|Lumber Camp
|Peat Pit
|Plantation
|Salt Mine
|- style="vertical-align:top"
|Produces [[File:Quality_wood.png|25px|bottom]] [[Trade#Trade_goods|Quality Wood]]
Attracts [[File:Lumberjack.png|25px|bottom]][[Lumberjack_(Background)|Lumberjacks]]
|Produces [[File:Bricks.png|25px|bottom]] [[Trade#Trade_goods|Peat Bricks]]
|Produces [[File:Spices.png|25px|bottom]] [[Trade#Trade_goods|Spices]]
|Produces [[File:Salt.png|25px|bottom]] [[Trade#Trade_goods|Salt]]
|-
| style="width: 33.3%" |[[File:Silk Farm.png]]
| style="width: 33.3%" |[[File:Copper_vein_01.png]]
| style="width: 33.3%" |[[File:Trapper_01.png]]
| style="width: 33.3%" |[[File:Wool_spinner_01.png]]
|-
|Silk Farm
|Surface Copper Vein
|Trapper
|Wool Spinner
|- style="vertical-align:top"
|Produces [[File:Silk.png|25px|bottom]] [[Trade#Trade_goods|Silk]]
|Produces [[File:Copper_bars.png|25px|bottom]] [[Trade#Trade_goods|Copper Ingots]]
|Produces [[File:Furs.png|25px|bottom]] [[Trade#Trade_goods|Furs]]
|Produces [[File:Cloth_Rolls.png|25px|bottom]] [[Trade#Trade_goods|Cloth Rolls]]
|}
==References==
{{Reflist}}
[[Category:Settlements]]