__TOC__
{{Warning|
Some events added to the wiki after 2020 and at least few earlier-added Noble Houses Civil War crisis events have or may contain erroneous information regarding the settlement type and size. For example, in Civil War Ambush and alike events the settlement type must be '''non'''-military and of size '''less''' than the stated one (''for reference'': the code line containing the settlement type data in the game files for these events is followed by the "continue;" line).
It is possible that some other events may contain this type of errors (and, possibly, other inaccuracies) too. Some of those may be due to the code changes introduced in the DLCs and patches, while others - due to code misinterpretations. So, generally, all events need to be re-checked for conformity with the code of the latest official game version. Additionally, some other useful information, e.g. the terrain types requirement for the event proc'ing, can be added or specified as well.
Note that even in the latest game version there may be certain in-game bugs which can cause events to have unintended and unexpected behavior. Edits to these events pages must contain proof of the bug existence, backed up by a link to the official game support forum thread with the answer provided by a forum moderator or the devs or marked by either of them as the answer to the issue stated in the thread. In all other, standard, cases the events pages content must be based on the game code.}}
'''SPOILER ALERT''': Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.
'''Legend''':
*Events by [[Character Backgrounds|Background]] — Events that require one or more specific Background(s) to trigger.
*Events by [[Traits|Trait]] — Events that require one or more specific Trait(s) to trigger.
*Events by [[Late Game Crises]] — Events that require active Late Game Crises to trigger.
*[[Contracts|Contract]] Events — Events that trigger while doing specific contracts.
*[[Origins|Origin]] Events — Events can only trigger if you play a specific origin.
*Other Events — Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.
'''See also''': [[:Category:Event]] has a list of pages for Events. (Note that most ''Contract Events'' have not been formatted as separate pages, hence, they won't be listed there)
'''Hint''': To expand all events content on this page, try the solution from this [https://battlebrothers.fandom.com/wiki/Events?commentId=4400000000000043531&replyId=4400000000000099464 comment].
----
==Events by Background==
These events can randomly happen on the [[Global map]].
{{:Aging Swordmaster}}
{{:Aging Swordmaster Pay Cut}}
{{:Aging Swordmaster Preview}}
{{:Ailing Recovers}}
{{:Anatomist Demonology Book}}
{{:Anatomist Dissects Beetles}}
{{:Anatomist Pulls Splinter}}
{{:Anatomist Reflects on Nobles}}
{{:Anatomist Reflects on Webknechts}}
{{:Anatomist White Nachzehrer}}
{{:Apprentice Learns}}
{{:Apprentice vs Anatomist}}
{{:Archery Stunt}}
{{:Barbarian Tells Story}}
{{:Bastard Assassin}}
{{:Beggar Begs}}
{{:Bowyer Crafts Masterwork}}
{{:Brawler Teaches}}
{{:Brawler Throw Fight}}
{{:Brawler vs Brawler}}
{{:Butcher Gives Pointers}}
{{:Butcher vs Wardog}}
{{:Butcher Wardogs}}
{{:Caravan Guard vs Raider}}
{{:Caravan Hand Cart}}
{{:Cat on Tree}}
{{:Combat Drill}}
{{:Come Across Ritual}}
{{:Cripple Pep Talk}}
{{:Cripple vs Injury}}
{{:Cultist Finale}}
{{:Cultist vs Old Gods}}
{{:Cultist vs Uneducated}}
{{:Disowned Noble Reminisces}}
{{:Disowned Noble vs Deserter}}
{{:Disowned Noble Welcomed Back}}
{{:Education}}
{{:Eunuch Ladies}}
{{:Eunuch vs Insecure}}
{{:Farmer Old Tricks}}
{{:Farmer vs Butcher}}
{{:Fish Caught}}
{{:Fisherman Tells Story}}
{{:Fisherman vs Farmer}}
{{:Flagellation}}
{{:Flagellation Horrifies Other}}
{{:Flagellant vs Monk}}
{{:Flagellants Wounds Heal}}
{{:Forest Lover}}
{{:Gambler vs Other}}
{{:Giant Tree in Forest}}
{{:Graverobber Finds Item}}
{{:Graverobber Heist}}
{{:Graverobber vs Gravedigger}}
{{:Hedge Knight vs Hedge Knight}}
{{:Hedge Knight vs Raider}}
{{:Hedge Knight vs Refugee}}
{{:Historian Mysterious Text}}
{{:Historian Records Adventures}}
{{:Houndmaster Tames Wolf}}
{{:Hunt Food}}
{{:Jousting Tournament}}
{{:Juggler Entertains Townsfolk}}
{{:Juggler Tempts Fate}}
{{:Killer vs Others}}
{{:Lawmen After Criminal}}
{{:Lend Men to Build}}
{{:Mason vs Thief}}
{{:Messenger vs Houndmaster}}
{{:Miner Atop World}}
{{:Miner Fresh Air}}
{{:Minstrel Outsmarts Gambler}}
{{:Minstrel Regals Refugee}}
{{:Minstrel Teases Deserter}}
{{:Minstrel Writes Song}}
{{:Monk Crafts Holy Water}}
{{:Monk vs Monk}}
{{:Peacenik}}
{{:Peddler Deal}}
{{:Peddler Sells Rat}}
{{:Player Plays Dice}}
{{:Poacher vs Thief}}
{{:Ratcatcher Catches Food}}
{{:Ratcatcher Crafts Net}}
{{:Ratcatcher Spreads Disease}}
{{:Read Black Book}}
{{:Refugee vs Raider}}
{{:Retired Soldier Tale}}
{{:Sellsword Gets Better Deal}}
{{:Sellsword vs Raider}}
{{:Shadow Dissection}}
{{:Shepherd vs Ratcatcher}}
{{:Shooting Contest}}
{{:Squire vs Hedge Knight}}
{{:Swordmaster Teaches}}
{{:Tailor Werewolf Hide Armor}}
{{:Troublemakers Bully Peasants}}
{{:Walkers Bond}}
{{:Wildman Causes Havoc}}
{{:Wildman Finds Something}}
{{:Wildman Offers Mushrooms}}
{{:Wildman Testing Money}}
{{:Witch Being Burned}}
{{:Witchhunter Ghoul Teeth}}
==Events by Trait==
These events can randomly happen on the global map.
{{:Addict Steals Potion}}
{{:Ailing Recovers}}
{{:Alp Nightmare 2}}
{{:Bad Curse}}
{{:Bad Omen}}
{{:Bright vs Dumb}}
{{:Cocky Challenges Player}}
{{:Cocky vs Iron Lungs}}
{{:Dastard Loses Trait}}
{{:Determined Delivers Peptalk}}
{{:Drunkard Loses Stuff}}
{{:Education}}
{{:Eunuch vs Insecure}}
{{:Fat Guy Gets Fit}}
{{:Fainthearted is Shellshocked}}
{{:Fear Beasts}}
{{:Fear Greenskins}}
{{:Fear Undead}}
{{:Gain Addiction}}
{{:Glutton Eats Apple}}
{{:Glutton Gets Fat}}
{{:Greedy Demands Raise}}
{{:Hate Greenskins}}
{{:Hate Undead}}
{{:Lose Addiction}}
{{:Lose Fear Beasts}}
{{:Lose Fear Greenskins}}
{{:Lose Fear Undead}}
{{:Lucky Finds Something}}
{{:Nightowl Catches Thief}}
{{:Oldguard Becomes Drunkard}}
{{:Optimist Lost Battle}}
{{:Paranoid Bothers Others}}
{{:Pessimist Won Battle}}
{{:Shortsighted Shoots Bro}}
{{:Spartan Should Eat More}}
{{:Strength Contest}}
{{:Surefooted Saves Damsel}}
{{:Teamplayer is Bro}}
{{:Trade Black Book}}
{{:Training Accident}}
{{:Troublemakers Bully Peasants}}
{{:Uber Courageous}}
==Events by Late Game Crisis==
These events can happen in a late game crises anywhere on the world map.
{{:Civilwar Ambush}}
{{:Civilwar Conscription}}
{{:Civilwar Dead Knight}}
{{:Civilwar Deserter}}
{{:Civilwar Flavor}}
{{:Civilwar Hungry Hamlet}}
{{:Civilwar Intro}}
{{:Civilwar Outro}}
{{:Civilwar Refugees}}
{{:Civilwar Savagery}}
{{:Civilwar Town Conquered}}
{{:Civilwar Trapped Soldiers}}
{{:Civilwar Treasurer}}
{{:Civilwar Warnings}}
{{:Civilwar Wounded Soldier}}
{{:Greenskins Caravan Ambush}}
{{:Greenskins Intro}}
{{:Greenskins Investigation}}
{{:Greenskins Outro}}
{{:Greenskins Pet Goblin}}
{{:Greenskins Slayer}}
{{:Greenskins Slayer Leaves}}
{{:Greenskins Town Destroyed}}
{{:Greenskins Trapped Goblin}}
{{:Greenskins Warnings}}
{{:Holywar Crucified 1}}
{{:Holywar Flavor North Outside}}
{{:Holywar Flavor North Settlement}}
{{:Holywar Flavor South Outside}}
{{:Holywar Flavor South Settlement}}
{{:Holywar Ill Southerners}}
{{:Holywar Intro North}}
{{:Holywar Intro South}}
{{:Holywar Neutral Nomads}}
{{:Holywar Occupied North}}
{{:Holywar Occupied South}}
{{:Holywar Outro North}}
{{:Holywar Outro South}}
{{:Holywar Sand Storm}}
{{:Undead Boy Who Cried}}
{{:Undead Crusader}}
{{:Undead Crusader Leaves}}
{{:Undead Frozen Pond}}
{{:Undead Hoggart}}
{{:Undead Intro}}
{{:Undead Necrosavant}}
{{:Undead Outro}}
{{:Undead Plague or Infected}}
{{:Undead Town Destroyed}}
{{:Undead Warnings}}
{{:Undead Zombie in Granary}}
==Contract Events==
These events can randomly happen on the [[Global map]], while doing a contract.
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col" |Event
! scope="col" |Contract Type
! scope="col" class="unsortable" |What happens
|-
|[[A Hexe Offers a Bargain for the Firstborn's Life]]
|[[Contracts#hunting_hexen|Hunting Hexen]]
| id="a_hexe_offers_a_bargain_for_the_firstborns_life" |Instead of fighting, the [[File:Hexe.png|25px]] [[Hexe|hexe]] will offer a bargain for the the firstborn's life. You can choose:
*"I will never yield that boy to you hags. To arms!"
**You fight the hexe.
*"I desire a drink for the body."
**You fail the contract and get the [[File:Green_vial.png|25px]] [[Green Vial|green vial]].
*"I desire a drink for the spirit."
**You fail the contract and get the [[File:Vial_blue_01.png|25px]] [[Blue Vial|blue vial]].
|-
|[[A Pale Man in Black]]
|[[Contracts#return_item|Return Item]]
| id="a_pale_man_in_black" |Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.
|-
|Altruists Trap
|[[Contracts#discover_location|Discover Location]]
| id="altruists_trap" |If you took directions from an altruist you get attacked by [[File:Raider.png|25px]] [http://battlebrothers.wikia.com/wiki/Humans#Brigands brigands] at the location.
|-
|[[Ancient Weapon]]
|[[Contracts#obtain_item|Obtain Item]]
| id="ancient_weapon" |Right before fighting the [[File:Ancient_dead.png|25px]] [https://battlebrothers.fandom.com/wiki/Ancient_Dead ancient dead] you can choose:
*"Just take that named relic."
**You got the named relic and skip the fight entirely.
*"We might as well take that ([https://battlebrothers.fandom.com/wiki/Ancient_Sword ancient sword], [https://battlebrothers.fandom.com/wiki/Bladed_Pike bladed pike], [https://battlebrothers.fandom.com/wiki/Crypt_Cleaver crypt cleaver], [https://battlebrothers.fandom.com/wiki/Khopesh khopesh], [https://battlebrothers.fandom.com/wiki/Rhomphaia rhomphaia] or [https://battlebrothers.fandom.com/wiki/Warscythe warscythe]) while we're here."
**50% chance: You also get the named relic and skip the fight entirely.
**50% chance: You failed to get the named relic and have to fight the [[File:Ancient_dead.png|25px]] [https://battlebrothers.fandom.com/wiki/Ancient_Dead ancient dead].
|-
|[[Animal Activist]]
|[[Contracts#hunting_lindwurms|Hunting Lindwurms]]
| id="animal_activist" |You meet a man that wants to protect the [[File:Lindwurm.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Lindwurm lindwurms]. He offers you some crowns and lindwurm skinsuite to show your employer. You can choose:
*"Out of the way, fool. We have a beast to slay."
**You fight the lindwurms.
*"Very well. I accept your offer."
**40% chance: You fail the contract.
**60% chance: You complete the contract.
|-
|[[Barbarian Duel]]
|[[Contracts#drive_away_barbarians|Drive Away Barbarians]]
| id="barbarian_duel" |The barbarians offer you an 1vs1 duel. You can choose:
*"I'd rather burn down this whole camp. Attack!"
**The fight against the camp starts.
*"Brother A will fight your champion!"
*"Brother B will fight your champion!"
*"Brother C will fight your champion!"
**You fight 1vs1 against a [[File:Wildman_03_orientation.png|25px]] [[Barbarian Chosen]].
'''After losing to their champion:'''
*"We will stay true to our word and leave you in peace."
**You gain alot of reputation but fail the contract.
*"Everyone, charge!"
**The fight against the camp starts, you lose some reputation but can still finish the contract.
'''After winning against their champion:'''
*"A good end."
**You have completed the contract.
|-
|[[Barbarian Revenge]]
|[[Drive Away Barbarians]]
| id="barbarian_duel" |The barbarians attack you and want to raid the settlement that gave you the contract afterwards. You get double payment and extra reputation if you win. You will lose a large amount of reputation and the settlement will get the [[File:Raided.png|25px]] [[Settlement Situations#raided|raided]] settlement situation for 3 days if you lose this fight.
|-
|[[Barbarian Survivor]]
|[[Contracts#drive_away_barbarians|Drive Away Barbarians]]
| id="barbarian_survivor" |One barbarian survived the fight. You can choose:
*"We'll leave noone alive."
**You lose some reputation.
*"Let him go."
**You gain some reputation.
*"We could need a man like this."
**You gain a [[File:Barbarian.png|25px]] [[Character_Backgrounds#barbarian|barbarian]] brother.
|-
|[[Bribe]]
|[[Contracts#raid_caravan|Raid Caravan]]
| id="bribe" |A man offers you some crowns if you dont destroy the caravan. You can choose:
*"So be it. Hand over the crowns. / A fair offer, we'll take it."
**"Hand over the crowns, then. / Very well, not that it makes a difference at this point. / A good deal just got even sweeter."
***You fail the contract and get the bribe money. You get flagged as a [[File:Enemies_icon.png|25px]] betrayer by the noble house.
**I won't betray our reputation like this, we'll be leaving."
***The contract ends.
*"Nothing personal, but this caravan is going to burn. And you with it."
**You continue the contract and the fight starts.
|-
|[[Brigand Prisoner]]
|[[Contracts#drive_away_bandits|Drive Away Bandits]]
| id="brigand_prisoner" |After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random [https://battlebrothers.fandom.com/wiki/Character_Backgrounds#Affiliations laborer] background.
|-
|[[Changing Sides]]
|[[Contracts#privateering|Privateering]]
| id="changing_sides" |A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose:
*"An intriguing offer. I accept."
**You fail the contract and are now allied to the enemy noble house instead. You get flagged as a [[File:Enemies_icon.png|25px]] betrayer by the other noble house. You gain a random [https://battlebrothers.fandom.com/wiki/Named_and_Legendary_Items#Weapons named weapon]. (of any type except: orc weapons and new weapons from beasts&exploration dlc)
*"You waste your time. Begone or you'll hang from that tree."
**Nothing happens.
|-
|[[Chopping Trees]]
|[[Contracts#hunting_schrats|Hunting Schrats]]
| id="chopping_trees" |After defeating the [[File:Schrats.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Schrat schrats] you gain 2x [[File:Quality_wood.png|25px]] [https://battlebrothers.fandom.com/wiki/Trade#Trade_goods quality wood].
|-
|Compromising Papers
|[[Contracts#raid_caravan|Raid Caravan]]
| id="compromising_papers" |You found some papers after the battle that you could use against your employer. You can choose:
*"Burn them with the rest."
**Nothing will happen.
*"We shall give them to our employer as a token of loyalty."
**You get extra reputation.
*"Our employer will have to pay us extra to get these."
**You fail the contract, but receive double payment.
|-
|Cooperational Brigands
|[[Contracts#root_out_undead|Root out Undead]]
| id="cooperational_brigands" |You meet [[File:Raider.png|25px]] [http://battlebrothers.wikia.com/wiki/Humans#Brigands brigands] as you approach the objective. You can choose:
*"We share a common goal. Let's attack, together!"
**You fight the [[File:Zombie.png|25px]] [https://battlebrothers.fandom.com/wiki/Undead undead] with the [[File:Raider.png|25px]] [http://battlebrothers.wikia.com/wiki/Humans#Brigands brigands] on your side. You will not get any loot if the location had any.
*"We're not here to share the spoils. Meet your end!"
**You have to fight the [[File:Raider.png|25px]] [http://battlebrothers.wikia.com/wiki/Humans#Brigands brigands] in addition to the [[File:Zombie.png|25px]] [https://battlebrothers.fandom.com/wiki/Undead undead].
|-
|Crucified
|[[Contracts#patrol|Patrol]]
| id="crucified" |You get a scouting report of a crucified man. You can choose:
*"Yes. Let's go see this crucified fellow."
**"Let's cut him down."
***50% chance:
****"Few men could survive such horrors. Welcome to the company." (you gain a random [https://battlebrothers.fandom.com/wiki/Character_Backgrounds#Affiliations village] background, he will always have the [[File:Loyal.png|25px]] loyal trait)
****"This company is no place for you." (nothing happens)
***50% chance: You get attacked by a greenskin horde.
**"This is clearly a trap. Let's wait."
***50% chance: You get attacked by [[File:Raider.png|25px]] [http://battlebrothers.wikia.com/wiki/Humans#Brigands brigands].
****You gain a random [https://battlebrothers.fandom.com/wiki/Character_Backgrounds#Affiliations village] background, he will always have the [[File:Loyal.png|25px]] loyal trait.
****The crucified man is dead.
***50% chance: All brothers that are offended by violence get a bad mood.
**"Let's leave. Something is off about this."
***Nothing happens.
*"Nothing actionable. Good report."
**Nothing happens.
|-
|[[Deceased Knight]]
|[[Contracts#hunting_webknechts|Hunting Webknechts]]
| id="deceased_knight" | After fighting the [[File:Webknecht.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Webknecht webknechts] you find the remains of a dead knight and salvage what you can from him. (Possible loot: [[File:Inventory_body_armor_55.png|25px]] [http://battlebrothers.fandom.com/wiki/Decayed_Coat_of_Scales decayed coat of scales], [[File:Decayed_full_mail_hauberk.png|25px]] [https://battlebrothers.fandom.com/wiki/Decayed_Reinforced_Mail_Hauberk decayed reinforced mail hauberk])
|-
|[[Deserter Quest]]
|[[Contracts#decisive_battle|Decisive Battle]]
| id="deserter_quest" |You are send to stop a group of deserters. You can choose:
*"Is this who you want to be? Cowards that won't defend their own lands?"
**50% chance: They follow your orders.
**50% chance: You have to fight the [[File:Footman_noble.png|25px]] [https://battlebrothers.fandom.com/wiki/Humans#Noble_House_Forces noble force].
*"Your choice is simple. Fight for your lord, or die here."
**50% chance: They follow your orders.
**50% chance: You have to fight the [[File:Footman_noble.png|25px]] [https://battlebrothers.fandom.com/wiki/Humans#Noble_House_Forces noble force].
*"Let's be honest what this is about. Here's [[File:Crowns.png|25px]] if you return."
**They accept after you paid them ~3000 [[File:Crowns.png|25px]].
|}
{{:Evil Artifact}}
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col" |Event
! scope="col" |Contract Type
! scope="col" class="unsortable" |What happens
|-
|[[Good Deal]]
|[[Contracts#return_item|Return Item]]
| id="good_deal" |After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.
|-
|[[Good Nights Sleep]]
|[[Contracts#hunting_alps|Hunting Alps]]
| id="good_nights_sleep" |Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any [[File:Exhausted.png|25px]] exhausted, [[File:Status_effect_62.png|25px]] hangover or [[File:Status_effect_61.png|25px]] drunk status.
|-
|[[Graverobbers Offer Map]]
|[[Contracts#investigate_cemetery|Investigate Cemetery]]
| id="graverobbers_offer_map" |You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
*"Kill them all!"
**You have to fight the [[File:Raider.png|25px]] [http://battlebrothers.wikia.com/wiki/Humans#Brigands brigands].
*"Very well, hand over the map and you may leave this place alive."
**You get an undead location revealed, 1 extra [[File:Silver_bowl.png|25px]] [[Treasures|silver bowl]] and [[File:Silver_ware.png|25px]] [[Treasures|silver ware]] can be looted there.
***50% chance: You get 1/2 of the pay for poorly finishing the contract.
***50% chance: You fail the contract.
|}
{{:Hostile Mercenaries}}
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col" |Event
! scope="col" |Contract Type
! scope="col" class="unsortable" |What happens
|-
|Hostile Mercenaries 2
|[[Contracts#drive_away_bandits|Drive Away Bandits]]
| id="hostile_mercenaries_2" |You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.
|-
|[[Lone Survivor]]
|[[Contracts#hunting_webknechts|Hunting Webknechts]]
| id="lone_survivor" |After killing all the [[File:Webknecht.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Webknecht webknechts] you discover a [[File:Background_24.png|25px]] [http://battlebrothers.wikia.com/wiki/Character_Backgrounds retired soldier]. He offers to join you. He will always have the [[File:Trait_icon_48.png|25px]] [http://battlebrothers.wikia.com/wiki/Titles_and_Traits fear of beasts] or [[File:Trait_icon_51.png|25px]] [http://battlebrothers.wikia.com/wiki/Titles_and_Traits hate for beasts] trait.
|-
|[[Merchant in Distress]]
|[[Contracts#hunting_lindwurms|Hunting Lindwurms]]
| id="merchant_in_distress" |The [[File:Lindwurm.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Lindwurm lindwurms] are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.
|-
|[[Mysterious Prisoner]]
|[[Contracts#escort_caravan|Escort Caravan]]
| id="mysterious_prisoner" |You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
*"Don't waste your breath. I don't give a shite who you are."
**You can continue your contract.
*"This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation)
**33% chance: You get nothing, he was a Liar.
**67% chance: You gain 3000 [[File:Crowns.png|25px]] and a reputation boost with their house.
|-
|[[Nemesis]]
|[[Contracts#find_artifact|Find Artifact]]
| id="nemesis" |You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose:
*"You made a terrible mistake, challenging the company. Your last one."
**You will fight a [[File:Bandit leader orientation.png|25px]] [[Brigand Leader]] and a band of [[File:Mercenary_orientation.png|25px]] [[Mercenary|Mercenaries]]
*"No one needs to die here. The artifact in exchange for crowns, what say you?"
**50% chance: You pay him 40% of your contract reward and get the relic.
**50% chance: You will fight a [[File:Bandit leader orientation.png|25px]] [[Brigand Leader]] called 'The Bastard' and a band of [[File:Mercenary_orientation.png|25px]] [[Mercenary|Mercenaries]]
|-
|Orc Prisoner
|[[Contracts#destroy_orc_camp|Destroy Orc Camp]]
| id="orc_prisoner" |You find a prisoner that wants to join your company after defeating the [[File:Orc_2.png|25px]] [https://battlebrothers.fandom.com/wiki/Orcs orc] camp. You can choose:
*"Welcome to the company!"
**You gain a brother with [https://battlebrothers.fandom.com/wiki/Character_Backgrounds#Affiliations veteran] background.
*"You'll have to find your luck elsewhere."
**Nothing happens.
|-
|Orc Survivor
|[[Contracts#free_greenskin_prisoners|Free Greenskin Prisoners]]
| id="orc_survivor" |You find a survivor that wants to join your company after reaching the battlesite. You can choose:
*"Welcome to the company!"
**You gain a brother with [https://battlebrothers.fandom.com/wiki/Character_Backgrounds#Affiliations veteran] background.
*"Not going to happen. Get out of here."
**Nothing happens.
|-
|[[Orcs vs Orcs]]
|[[Contracts#destroy_orc_camp|Destroy Orc Camp]]
| id="orcs_vs_orcs" |You start the fight surrounded by two different [[File:Orc_2.png|25px]] [https://battlebrothers.fandom.com/wiki/Orcs orc] factions that are fighting each other.
|-
|Refugee Home
|[[Contracts#restore_location|Restore Location]]
| id="refugee_home" |You meet refugees and have to choose:
*"Kick these people out."
**You lose some reputation, but can finish the contract.
*"These people have nowhere to go. Just... leave them be."
**You gain some reputation, but fail the contract.
|-
|[[Robber Baron]]
|[[Contracts#drive_away_bandits|Drive Away Bandits]]
| id="robber_baron" |Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. Your payment will be doubled if you bring his head, but an event with bounty hunters demanding you to give them the head may happen until contract is complete. Giving them the head will lose the double payment and some reputation with the settlement, but NOT fail the contract in this case.
|-
|[[Scare Unholds]]
|[[Contracts#hunting_unholds|Hunting Unholds]]
| id="scare_unholds" |While confronting the [[File:Unhold.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Unhold unholds] you get the option:
*"Attack them!"
**The fight starts as normal.
*"[[File:Background_57.png|25px]] [[Character_Backgrounds#beast_slayer|Beast slayer]] knows what he's doing."
**35% chance: The [[File:Unhold.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Unhold unholds] flee (contract completed) and he gets a good mood.
**65% chance: He gets a temporary [https://battlebrothers.fandom.com/wiki/Temporary_Injuries injury], a bad mood and the fight starts as normal.
*"[[File:Background_31.png|25px]] [[Character_Backgrounds#wildman|Wildman]] knows what he's doing."
**35% chance: The [[File:Unhold.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Unhold unholds] flee (contract completed) and he gets a good mood.
**65% chance: He gets a temporary [https://battlebrothers.fandom.com/wiki/Temporary_Injuries injury], a bad mood and the fight starts as normal.
*"[[File:Barbarian.png|25px]] [[Character_Backgrounds#barbarian|Barbarian]] knows what he's doing."
**35% chance: The [[File:Unhold.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Unhold unholds] flee (contract completed) and he gets a good mood.
**65% chance: He gets a temporary [https://battlebrothers.fandom.com/wiki/Temporary_Injuries injury], a bad mood and the fight starts as normal.
*"[[File:Dumb.png|25px]] Dumb brother knows what he's doing."
**35% chance: The [[File:Unhold.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Unhold unholds] flee (contract completed) and he gets a good mood.
**65% chance: He gets a temporary [https://battlebrothers.fandom.com/wiki/Temporary_Injuries injury], a bad mood and the fight starts as normal.
|-
|Secret Location
|[[Contracts#discover_location|Discover Location]]
| id="secret_location" |You are approached by a man that wants to keep the location a secret if you find it. You can choose:
*"I don't think so. Only our employer will learn where it is."
**You finish the contract without anything happening.
*"We have a deal. You and noone else will learn where it is."
**You get the bribe money and fail the contract. You lose some settlement relations and a bit of faction relations.
*"Why get paid only once if we can get paid twice?"
**You get the bribe and contract money. You lose a large amount of settlement relations and some faction relations.
|-
|Shady Deal
|[[Contracts#escort_envoy|Escort Envoy]]
| id="shady_deal" |After meeting a shady man your envoy gets attacked by [[File:Mercenary.png|25px]] [[Mercenary|Mercenaries]] and you can choose:
*"Why bleed for crowns when you offer them freely? We have a deal."
**You get the promised bribe money, fail the contract and get flagged as a [[File:Enemies_icon.png|25px]] betrayer by that noble house.
*"If you want him, come and get him."
**The [[File:Mercenary.png|25px]] [[Mercenary|Mercenaries]] attack and you can continue the contract.
|-
|Siege Prisoners
|[[Contracts#siege_fortification|Siege Fortification]]
| id="siege_prisoners" |Your men captured some of the defenders. You get to decide their fate. You can choose:
*"Let them go. The rival house may take it as a sign of good faith."
**You get a big reputation boost.
*"They may be worth something. Take them to the commander as prisoners."
**You lose some reputation and gain 250 [[File:Crowns.png|25px]].
*"Better to kill them now than face them again in battle in the days to come."
**You lose some reputation and choosing this option works towards ending the [[Late Game Crises|war of the noble houses]] faster.
|-
|[[Slit Throat]]
|[[Drive Away Bandits]]
| id="slit_throat" |After the battle the brigands beg for mercy. You can choose:
*"Slit their throats."
**You lose some reputation.
*"Take their arms and chase them away."
**You gain some reputation.
|-
|[[Spartacus]]
|[[Slave Uprising]]
| id="spartacus" |Leader of the indebted offers a bargain for their freedom. Accepting the offer will result in the failure of the contract but an undead location will be revealed that will contain a named item.
|-
|[[Stolen Goods]]
|[[Escort Caravan]]
| id="stolen_goods" | Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
*"I don't think so. We'll defend it if need be."
**You will fight noble troops and the house gets hostile. Though you can still finish the contract and will receive twice as much relation with the contracter.
*"We aren't paid enough to make enemies of your noblehouse. Take them."
**You fail the contract.
*"Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house)
**You can continue the contract.
|-
|[[Valuable Cargo]]
|[[Contracts#escort_caravan|Escort Caravan]]
| id="valuable_cargo" |Your men ask you to take the cargo for yourself. You can choose:
*"Get back to work before I beat you there. We have a contract to fulfill."
**You can continue your contract.
*"Finally, luck smiles upon us. We take the gems for ourselves!"
**You lose 200 renown, 100 relation with the settlement (will turn them hostile) and 10 reputation.
**You gain 2 [[File:Gems.png|25px]] [[Trade#Trade goods|uncut gems]] (worth 520 [[File:Crowns.png|25px]])
|-
|Vampire Attack
|[[Contracts#escort_caravan|Escort Caravan]]
| id="vampire_attack" |You are attacked by [[File:Necrosavant.png|25px]] [https://battlebrothers.fandom.com/wiki/Ancient_Dead#Necrosavant necrosavants]. You can choose:
*"Defend the caravan!"
**You have to fight but can continue the contract. (you are surrounded)
*"Run for your lives! Run! Run!"
**You fail the contract.
|-
|[[Witch Curse]]
|[[Contracts#hunting_hexen|Hunting Hexen]]
| id="witch_curse" |The [[File:Hexe.png|25px]] [https://battlebrothers.fandom.com/wiki/Beasts#Hexe hexe] will make your [[File:Superstitious.png|25px]] superstitious brother become [[File:Afraid.png|25px]] afraid (50% less [[File:Resolve.png|25px|Resolve]] for a few days) after the battle. He gets a bad mood too.
|-
|[[Women and Children]]
|[[Contracts#raid_caravan|Raid Caravan]]
| id="women_and_children" |You have to deal with women and children after the battle. You can choose:
*"We're paid to leave no one alive, so that's what we'll do."
**You loose a large amount of reputation and continue the contract.
*"To hell with it - let them leave."
**You gain a moderate amount of reputation and increase the chance to fail the contract by 45%.
|}
==Origin Events==
These events can randomly happen on the [[Global map]] if you play a specific [[Origins|Origin]].
{{:Anatomist Bummed at Mutations}}
{{:Anatomist Confronts Healer}}
{{:Anatomist Creeps Out Locals}}
{{:Anatomist Dead Knight}}
{{:Anatomist Exhumes Hero}}
{{:Anatomist Helps Blighted Guy 1}}
{{:Anatomist Helps Blighted Guy 2}}
{{:Anatomist Joins}}
{{:Anatomist Okay With Mutations}}
{{:Anatomist Old Patient}}
{{:Anatomist vs Ailing}}
{{:Anatomist vs Asthmatic}}
{{:Anatomist vs Clubfooted}}
{{:Anatomist vs Dog}}
{{:Anatomist vs Historian}}
{{:Anatomist vs Iron Lungs}}
{{:Anatomist Wants Skull}}
{{:Black Market}}
{{:Killer on the Run Reminisces}}
{{:Missing Kids}}
{{:Mutated Gladiator Annoys Others}}
{{:Something in Barn}}
{{:Strange Scribe}}
{{:Cultist Origin Armor}}
{{:Cultist Origin Finale}}
{{:Cultist Origin Flock}}
{{:Cultist Origin Hood}}
{{:Cultist Origin Sacrifice}}
{{:Cultist Origin vs Old Gods}}
{{:Cultist Origin vs Uneducated}}
{{:Deserter Origin Volunteer}}
{{:Gladiators Food}}
{{:Gladiators Vibes}}
{{:Gladiator Origin vs Anatomist}}
{{:Gladiator Origin vs Oathtaker}}
{{:Lone Wolf Origin Another Squire}}
{{:Lone Wolf Origin Depressing Lady}}
{{:Lone Wolf Origin Squire}}
{{:Manhunters Origin Capture Prisoner}}
{{:Apprentice vs Oathtaker}}
{{:Bad Reputation}}
{{:Captured Oathbringer}}
{{:Oathtaker Joins}}
{{:Oathtaker Happy with Company}}
{{:Oathtaker Mistaken Identity}}
{{:Oathtakers All Oaths Complete}}
{{:Oathtakers Confrontation}}
{{:Oathtakers Lore}}
{{:Oathtakers Noble Contracts}}
{{:Oathtakers Skull Cracked}}
{{:Ruined Priory}}
{{:Raiders Origin Redemption}}
{{:Rangers Origin Hunt Food}}
==Other Events==
These events can randomly happen on the [[Global map]], without any background, trait or item requirement.
{{:Adopt Wardog}}
{{:Adopt Warhound}}
{{:All Naked}}
{{:Alp Captured in a Hole}}
{{:Alp Nightmare 1}}
{{:Ambition Failed}}
{{:Arena Tournament}}
{{:Ball on Roof}}
{{:Barbarian Volunteer}}
{{:Beat up Old Man}}
{{:Belly Dancer}}
{{:Bird Shits on Sellsword}}
{{:Brawl}}
{{:Broken Cart}}
{{:Broken Wagon}}
{{:Broken Wagon in Swamp}}
{{:Cannon Execution}}
{{:Children's Crusade}}
{{:Collector Wants Trophy}}
{{:Come Across Burial}}
{{:Corpses in Forest}}
{{:Cow Tipping}}
{{:Creepy Guy}}
{{:Cultish Arrangement}}
{{:Cultural Conflagration}}
{{:Dead Bodies in Forest}}
{{:Dead Bodies on Road}}
{{:Dead Lumberjack}}
{{:Dead Merchant Forest}}
{{:Desert Bugbite}}
{{:Desert Fall}}
{{:Desert Feet}}
{{:Desert Heat}}
{{:Desert Sand}}
{{:Desert Well}}
{{:Deserter in Forest}}
{{:Desertion}}
{{:Dog in Swamp}}
{{:Dogfighting}}
{{:Dogs Dig up Loot}}
{{:Dried Oasis}}
{{:Drunk Nobleman}}
{{:Encounter Gnomes}}
{{:Enter Friendly Town}}
{{:Enter Unfriendly Town}}
{{:Fake Witchhunter}}
{{:Fell Down Well}}
{{:Fire Juggler}}
{{:Food Goes Bad}}
{{:Goblin Land}}
{{:Good Food Variety}}
{{:Gunpowder Wagon}}
{{:Helped Caravan}}
{{:Herbs Along the Way}}
{{:Hidden Cache Forest}}
{{:Horse Race}}
{{:How Far Is the Sun}}
{{:Ijirok 1}}
{{:Ijirok 2}}
{{:Ijirok 3}}
{{:Imprisoned Wildman}}
{{:Inadvertently Save Merchant}}
{{:Incense Trade}}
{{:Kid Blacksmith}}
{{:Kids and Dead Merchant}}
{{:King's Guard 1}}
{{:King's Guard 2}}
{{:Lindwurm Slayer}}
{{:Man in Forest}}
{{:March Wear and Tear}}
{{:Master No Use Apprentice}}
{{:Melon Thief}}
{{:Merchant of Jugs}}
{{:Miasma Flail Bros Hallucinate}}
{{:Miasma Flail Company Nightmare}}
{{:Miasma Flail Spooks Bro 1}}
{{:Miasma Flail Spooks Bro 2}}
{{:Miasma Flail Spooks Bro 3}}
{{:More Action}}
{{:More Men}}
{{:Mountain Running}}
{{:Mountains Are Dangerous}}
{{:No Food}}
{{:No Food Variety}}
{{:Noble More Pay Lowborn}}
{{:Noble vs Lowborn}}
{{:Oathbreaker}}
{{:Oracle}}
{{:Orc Land}}
{{:Petrified Scream (Event)}}
{{:Pimp and Harlots}}
{{:Pimp vs Harlot}}
{{:Pirates}}
{{:Player Is Rich}}
{{:Player Is Sent For}}
{{:Raid Farmstead}}
{{:Religious Peasants}}
{{:Renown Tutorial}}
{{:Retinue Slot}}
{{:Retired Gladiator}}
{{:Rookie Gets Hurt}}
{{:Runaway Harem}}
{{:Runaway Laborers}}
{{:Running Around}}
{{:Sacrificed Man}}
{{:Schrat Exposition}}
{{:Scientist in the Mountains}}
{{:Sellsword Retires}}
{{:Sellsword vs Bees}}
{{:Shady Character Offers Map}}
{{:Sickness}}
{{:Sled Race}}
{{:Spooky Forest}}
{{:Supposed Witch}}
{{:Sword Eater}}
{{:The Horseman}}
{{:Thief Caught}}
{{:Traveler}}
{{:Traveler North}}
{{:Traveler South}}
{{:Traveling Troupe}}
{{:Travelling Monk}}
{{:Treant vs Giants}}
{{:Treasure in Rock}}
{{:Tree Fort}}
{{:Volunteers}}
{{:Wardogs Fight Each Other}}
{{:Warriors Death}}
{{:Wild Dog Sounds}}
{{:Wound Gets Infected}}
{{:Wound Heals}}
{{:Youngling Alp}}
[[Category:Event]]
[[Category:Game Mechanics]]