==Level and Experience== :''The character's level is a value between 1 and 11 and measures experience in battle. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession.'' {| class="article-table" style="text-align:center; margin-left:10px; border:2px solid grey;" align="right" |- ! style="text-align:center; border-right:2px solid grey;" |Level ! style="text-align:center;" |Total XP
needed |- | style="border-right:2px solid grey;" |2 |200 |- | style="border-right:2px solid grey;" |3 |500 |- | style="border-right:2px solid grey;" |4 |1000 |- | style="border-right:2px solid grey;" |5 |2000 |- | style="border-right:2px solid grey;" |6 |3500 |- | style="border-right:2px solid grey;" |7 |5000 |- | style="border-right:2px solid grey;" |8 |7000 |- | style="border-right:2px solid grey;" |9 |9000 |- | style="border-right:2px solid grey;" |10 |12000 |- | style="border-right:2px solid grey;" |11 |15000 |} As [[Character_Backgrounds|mercenaries]] fight and gain experience they will level up. With each level your brothers gain they receive a [[Perks|perk]] point and can increase three different [[attributes]]. The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. Every level above 11 (= Veteran Level) requires '''4000+1000*(current_lvl-11)''' XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The actual maximum level is 33 (before DLC "Warriors of the North" it was 42). :Attributes can be divided into two different categories: *'''Primary Attributes''' can be increased each level by 1-4 points, depending on a character's [http://battlebrothers.wikia.com/wiki/Talents talent] **Melee Skill **Melee Defense *'''Secondary Attributes''' can be increased each level by 2-5 points, depending on a character's [http://battlebrothers.wikia.com/wiki/Talents talent] **Ranged Skill **Ranged Defense **HP **Fatigue **Resolve **Initiative (3-6 points) Some recruits with military backgrounds may already have a few levels under their belt. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary. :Examples of some backgrounds: {| style="border:2px solid grey;" cellspacing="0" cellpadding="3" align="center" |+'''Starting Levels''' |- ! align="center" style="border-right:2px solid grey;" |[[File:Background_07.png|center]] ! align="center" style="border-right:2px solid grey;" |[[File:Background_35.png|center]] ! align="center" style="border-right:2px solid grey;" |[[File:Background_37.png|center]] ! align="center" style="border-right:2px solid grey;" |[[File:Background_08.png|center]] ! align="center" style="border-right:2px solid grey;" |[[File:Background_24.png|center]] ! align="center" style="border-right:2px solid grey;" |[[File:Barbarian.png|center]] ! align="center" style="border-right:2px solid grey;" |[[File:Background_49.png|center]] ! align="center" style="border-right:2px solid grey;" |[[File:Background_10.png|center]] ! align="center" |[[File:Background_30.png|center]] |- ! align="center" style="border-right:2px solid grey;" |Deserter ! align="center" style="border-right:2px solid grey;" |Militia ! align="center" style="border-right:2px solid grey;" |Bastard ! align="center" style="border-right:2px solid grey;" |Disowned
Noble ! align="center" style="border-right:2px solid grey;" |Retired
Soldier ! align="center" style="border-right:2px solid grey;" |Barbarian ! align="center" style="border-right:2px solid grey;" |Raider ! align="center" style="border-right:2px solid grey;" |Sellsword ! align="center" |Swordmaster |- | align="center" style="border-right:2px solid grey;" | '''1-2''' | align="center" style="border-right:2px solid grey;" | '''1-2''' | align="center" style="border-right:2px solid grey;" | '''1-3''' | align="center" style="border-right:2px solid grey;" | '''1-3''' | align="center" style="border-right:2px solid grey;" | '''2-3''' | align="center" style="border-right:2px solid grey;" | '''2-4''' | align="center" style="border-right:2px solid grey;" | '''2-4''' | align="center" style="border-right:2px solid grey;" | '''2-4''' | align="center" | '''3-5''' |}
===Combat XP=== A character who dealt the killing blow gets 20% of the XP gained from the enemy. The other 80% is distributed equally among the combat party members.[http://steamcommunity.com/app/365360/discussions/0/620713633849774413/#c620713633849793623 Steam Forums thread 1]
If a Wardog kills an enemy, the XP reward is divided evenly among the combat party brothers. Some factors affect the amount of experience points gained in battle: *Unconditional -15% [[File:Xp_received.png|25px|Experience]] modifier. *The 'Beginner' combat difficulty grants +10% [[File:Xp_received.png|25px|Experience]] bonus for every character. *[[Settlement_buildings#Training_Hall|Training Hall]] services boost the experience gain for a few battles. **'''Sparring Fight''' gives +50% [[File:Xp_received.png|25px|Experience]]increase for the next battle. **'''Veteran's Lessons''' gives +35% [[File:Xp_received.png|25px|Experience]]increase for the next 3 battles. **'''Rigorous Schooling''' gives +20% [[File:Xp_received.png|25x25px|Experience]]increase for the next 5 battles. *[[Potion of Knowledge]] gives +100% [[File:Xp_received.png|25px|Experience]] increase in the next 3 battles and [[The King in Chains]] potion provides a permanent +20% [[File:Xp_received.png|25px|Experience]] boost. *Character trait [[Bright]] increases experience gain by +10% [[File:Xp_received.png|25px|Experience]], while [[Dumb]] characters are penalized by -15% [[File:Xp_received.png|25px|Experience]]. *[[Student]] perk grants additional 20% [[File:Xp_received.png|25px|Experience]]. At the eleventh character level (or at the seventh character level for [[Indebted (Background)|Indebted]] when playing the [[Manhunters]] origin) the perk becomes inert. *Some character backgrounds have different modifiers: an [[Apprentice (Background)|Apprentice]] has +10% [[File:Xp_received.png|25px|Experience]] and a [[Mason (Background)|Mason]] has +5% [[File:Xp_received.png|25px|Experience]] innate boost, whereas a [[Wildman (Background)|Wildman]] has -15% [[File:Xp_received.png|25px|Experience]] penalty. *[[Manhunters]] origin specific rule: any overseer (non-indebted) earns 10% [[File:Xp_received.png|25px|Experience]] less, while any [[Indebted (Background)|Indebted]] earns 10% [[File:Xp_received.png|25px|Experience]] more. *Extremely small squads get penalties to experience gain: -15% [[File:Xp_received.png|25px|Experience]] for two brothers, -30% [[File:Xp_received.png|25px|Experience]] if there is only one. Brothers in reserve are included, so bringing one brother to a battle and leaving two or more in reserve does not apply the penalty. These modifiers are multiplicative. ==References== {{reflist}} [[Category:Game Mechanics]]