[[File:Dog_1.png]][[File:Dog_2.png]][[File:Dog_3.png]][[File:Dog_4.png]][[File:Dog_5.png]][[File:Dog_6.png]][[File:Wolf_1.png]] Hounds are ferocious beasts trained for war. They can be carried by a brother into battle in the accessory slot. It costs no fatigue to do so. It unlocks the '''Unleash''' skill which allows you to release the hound in any adjacent and unoccupied hex for a cost of 3 [[File:Action_points.png|25px|Action Points|bottom]] and 15 [[File:Fatigue.png|25px|Fatigue|bottom]]. Once released, the accessory slot will be filled with a collar until the hound is killed or until the battle ends. If a brother is killed with the hound still equipped, the hound will be automatically unleashed on top of the dead brother. You have no direct control of hounds, although you can get them to more or less reliably attack a specific target if you deploy one in base contact with an enemy or in a hex close to the enemy you wish to target. Unfortunately, you do not have the ability to recall a hound once deployed. The AI for the hound will simply continue to choose a new target if their current target is killed (usually the closest enemy unit) until the battle ends or the hound itself is killed. Hounds have their own separate morale from your mercenaries. A morale check on one friendly hound can cause checks on other nearby friendly hounds if passed or failed. Abilities which affect the morale of your brothers do not affect friendly hounds; cannot be awaken by Rally in Alp fight. At night hounds have Vision value of 5. [[Wardog]]s may spawn together with [[Humans#Brigands|Brigands]], [[Bounty Hunter]]s and [[Humans#Mercenary Companies|Mercenary Companies]], [https://battlebrothers.fandom.com/wiki/Factions_%26_Relations#Noble_Houses_and_Fortified_Settlements Noble Houses] regiments. [[Warhound]]s may spawn together with [[Humans#Barbarians|Barbarians]]. [[Wardog]]s can occasionally be purchased from ordinary [[Settlement buildings#Markets|Markets]] in settlements with Barracks and Stone Watchtower. However, [[Settlement buildings#Kennel|Kennels]] will offer a number of both unarmored and armored [[Wardog]]s and [[Warhound]]s (the latter are available in settlements' kennels at northern part of the world map, at 70+% 'latitude') with a regularly refreshed stock. Base Worth value for [[Wardog]] is 200[[File:Crowns.png|bottom|25px]] and 250[[File:Crowns.png|bottom|25px]] for [[Warhound]]. Wardog Armor, applicable to any unarmored hound, costs 200[[File:Crowns.png|bottom|25px]]. {| class="article-table" style="text-align:center" !id="wardog" colspan=10|[[File:Dog_01_orientation.png]] [[Wardog]] |- |[[File:Health.png|25px|Hitpoints|bottom]]
50 |[[File:Melee_skill.png|25px|Melee Skill|bottom]]
50 |[[File:Melee_defense.png|25px|Melee Defense|bottom]]
20 |[[File:Ranged_defense.png|25px|Ranged Defense|bottom]]
25 |[[File:Fatigue.png|25px|Fatigue|bottom]]
130 |[[File:Resolve.png|25px|Resolve|bottom]]
40 |[[File:Initiative.png|25px|Initiative|bottom]]
130 |[[File:Action_points.png|25px|Action Points|bottom]]
12 |[[File:Fatigue_recovery.png|25px|Fatigue Recovery|bottom]]
15 |[[File:XP.png|25px|Experience|bottom]]
75 |- |colspan=3 align=left|[[File:Perk_23.png|25px|Pathfinder]] [[Perks#pathfinder|Pathfinder]] |colspan=3 align=left|[[File:Perk_09.png|25px|Steel Brow]] [[Perks#steel_brow|Steel Brow]] |colspan=4 align=left|[[File:Active_84.png|25px|Wardog Bite]] Wardog Bite |- |colspan=10|
'''Skills''' {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Wardog Bite (10 fatigue)}} |} '''Strengths''' * Will act right away after being unleashed * When a hound kills an enemy, the [[File:XP.png|25px|Experience|bottom]] will be split evenly between all brothers * Immune to injuries * Will not affect your brothers morale if it dies '''Tactics''' * You can place a hound and use rotation on it to get out of trouble *Unleash hounds to hinder some of the charging enemies while you handle the rest. They can stop them for a round or two *Can be used to chase down retreating enemies for more [[File:XP.png|25px|Experience|bottom]] and profit. You can move 3 tiles then unleash a wardog to catch up with fleeing enemies up to 9 tiles away, if your fatigue allows * Hounds can cause morale checks and count towards surround-bonus * You can put craftable armor on them with 55 or 85 durability * You can buy already armored dogs (55) * Wardog unleashed by [[Character Backgrounds#houndmaster|Houndmaster]] has confident morale * They usually go after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee *Try to unleash hounds only when you are certain that they will help your battle. A free kill for the enemies can easily set them on confident morale
|} {| class="article-table" style="text-align:center" !id="warhound" colspan=10|[[File:Dog_02_orientation.png]] [[Warhound]] |- |[[File:Health.png|25px|Hitpoints|bottom]]
70 |[[File:Melee_skill.png|25px|Melee Skill|bottom]]
55 |[[File:Melee_defense.png|25px|Melee Defense|bottom]]
20 |[[File:Ranged_defense.png|25px|Ranged Defense|bottom]]
20 |[[File:Fatigue.png|25px|Fatigue|bottom]]
140 |[[File:Resolve.png|25px|Resolve|bottom]]
50 |[[File:Initiative.png|25px|Initiative|bottom]]
110 |[[File:Action_points.png|25px|Action Points|bottom]]
11 |[[File:Fatigue_recovery.png|25px|Fatigue Recovery|bottom]]
15 |[[File:XP.png|25px|Experience|bottom]]
100 |- |colspan=3 align=left|[[File:Perk_23.png|25px|Pathfinder]] [[Perks#pathfinder|Pathfinder]] |colspan=3 align=left|[[File:Perk_09.png|25px|Steel Brow]] [[Perks#steel_brow|Steel Brow]] |colspan=4 align=left|[[File:Active_164.png|25px|Warhound Bite]] Warhound Bite |- |colspan=10|
'''Skills''' {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Warhound Bite (10 fatigue)}} |} '''Strengths''' * Will act right away after being unleashed * When a hound kills an enemy, the [[File:XP.png|25px|Experience|bottom]] will be split evenly between all brothers * Immune to injuries * Will not affect your brothers morale if it dies '''Tactics''' * Northern breed. More durable and does more damage, but less mobile and slightly more costly compared to Wardogs. *You can place a hound and use rotation on it to get out of trouble *Unleash hounds to hinder some of the charging enemies while you handle the rest. They can stop them for a round or two *Can be used to chase down retreating enemies for more [[File:XP.png|25px|Experience|bottom]] and profit. You can move 3 tiles then unleash a warhound to catch up with fleeing enemies up to 8 tiles away, if your fatigue allows * Hounds can cause morale checks and count towards surround-bonus * You can put craftable armor on them with 55 or 85 durability * You can buy already armored dogs (55) * Warhound unleashed by [[Character Backgrounds#houndmaster|Houndmaster]] has confident morale * They usually go after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee *Try to unleash hounds only when you are certain that they will help your battle. A free kill for the enemies can easily set them on confident morale
|} {| class="article-table" style="text-align:center" !id="wolf" colspan=10|[[File:Goblin_06_orientation2.png]] [[Wolf]] |- |[[File:Health.png|25px|Hitpoints|bottom]]
70 |[[File:Melee_skill.png|25px|Melee Skill|bottom]]
65 |[[File:Melee_defense.png|25px|Melee Defense|bottom]]
25 |[[File:Ranged_defense.png|25px|Ranged Defense|bottom]]
25 |[[File:Fatigue.png|25px|Fatigue|bottom]]
150 |[[File:Resolve.png|25px|Resolve|bottom]]
60 |[[File:Initiative.png|25px|Initiative|bottom]]
135 |[[File:Action_points.png|25px|Action Points|bottom]]
12 |[[File:Fatigue_recovery.png|25px|Fatigue Recovery|bottom]]
20 |[[File:XP.png|25px|Experience|bottom]]
150 |- |colspan=3 align=left|[[File:Perk_23.png|25px|Pathfinder]] [[Perks#pathfinder|Pathfinder]] |colspan=3 align=left|[[File:Perk_09.png|25px|Steel Brow]] [[Perks#steel_brow|Steel Brow]] |colspan=4 align=left|[[File:Active_71.png|25px|Wolf Bite]] Wolf Bite |- |colspan=10|
'''Skills''' {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Wolf Bite (10 fatigue)}} |} '''Strengths''' * Will act right away after being unleashed * When a wolf kills an enemy, the [[File:XP.png|25px|Experience|bottom]] will be split evenly between all brothers * Immune to injuries * Will not affect your brothers morale if it dies '''Weaknesses''' * Wolves can't be equipped with (heavy) wardog armor '''Tactics''' * You can place a wolf and use rotation on it to get out of trouble *Unleash it to hinder some of the charging enemies while you handle the rest. It can stop them for a round or two *Can be used to chase down retreating enemies for more [[File:XP.png|25px|Experience|bottom]] and profit. You can move 3 tiles then unleash it to catch up with fleeing enemies up to 9 tiles away, if your fatigue allows * It can cause morale checks and count towards surround-bonus * You can only gain a wolf in the [[Events#houndmaster_tames_wolf|Houndmaster Tames Wolf]] event once per campaign * Wolf unleashed by [[Character Backgrounds#houndmaster|Houndmaster]] has confident morale * It usually goes after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee *Try to unleash the wolf only when you are certain that it will help your battle. A free kill for the enemies can easily set them on confident morale, plus this is the only wolf you would ever get
|} '''Related events:''' *[[Dogfighting]] *[[Dogs Dig up Loot]] *[[Wardogs Fight Each Other]] *[[Adopt Wardog]] *[[Adopt Warhound]] *[[Houndmaster Tames Wolf]] [[Category:Accessory (Animals)]] [[Category:Enemies]] [[Category:Animals]]