{{Navbox Melee Weapons}}
==[[Daggers]]==
==='''One-Handed Daggers'''===
Daggers are small stabbing [[Melee Weapons|weapons]], useful as a secondary weapon for ranged focused characters (or poorly equipped bandits). They are also useful when trying to loot armor from opponents.
Daggers do little damage but also have no [[File:Fatigue.png|25px|Fatigue|bottom]] [[Attributes#Fatigue|Fatigue]] penalty to carry and give access to the [[Puncture (20 fatigue)|Puncture]] skill. [[Puncture (20 fatigue)|Puncture]] can be useful against armored opponents as it will completely ignore armor, but is also unable to make a critical hit, hence it hits only body.
Surrounding well-armored opponents, like [[Knight]]s or [[Brigand Leader]]s, and puncturing them to death is a great way to obtain high-end armor for free.
[[File:Perk_51.png|25px|bottom]] [[Dagger Mastery]] perk gives these bonuses:
* [[Stab (7 fatigue)|Stab]], [[Puncture (20 fatigue)|Puncture]] or [[Deathblow (10 fatigue)|Deathblow]] AP cost is reduced to 3, effectively allowing 3 attacks per turn.
* Daggers skills require 25% less[[File:Fatigue.png|25px|Fatigue]].
{| class="article-table" style="font-size:85%;"
! colspan="5" style="font-size:larger; text-align:center;" |Skills
|-
! style="text-align:center;" |'''''Icon'''''
! style="text-align:center;" |'''''Name'''''
! style="text-align:center;" |'''''AP'''''
! style="text-align:center;" |'''''Fatigue'''''
! style="text-align:left;" | '''''Description'''''
|-
{{:Stab (7 fatigue)}}
|-
{{:Puncture (20 fatigue)}}
|-
{{:Deathblow (10 fatigue)}}
|-
{{:Slash (10 fatigue)}}
|}
{| class="article-table sortable" style="text-align:center;" width="100%"
! style="text-align:center;" class='unsortable' |Name
! style="text-align:center;" |Worth
! style="text-align:center;" |Damage
! style="text-align:center;" class="unsortable" |Ignores Armor
! style="text-align:center;" |Vs. Armor
! style="text-align:center;" |Durability
! style="text-align:center;" |Max. Fatigue
! style="text-align:center;" |Skills
! style="text-align:center;" |{{tooltip|DLC|requirement}}
|-
|[[Knife]]
[[File:Knife_01_70x70.png|55px|link=Knife]]
|30
|15-25
|20%
|50%
|32
|
|[[File:Stab.png|center|35px]] [[File:Punture.png|center|35px]]
|
|-
|[[Dagger]]
[[File:Dagger.png|50px|link=Dagger]]
|180
|15-35
|20%
|60%
|40
|
|[[File:Stab.png|center|35px]] [[File:Punture.png|center|35px]]
|
|-
|[[Notched Blade]]
[[File:Goblin_weapon_01.png|50px|link=Notched Blade]]
|350
|20-30
|20%
|60%
|44
| -3
|[[File:Active_77.png|center|35px]] [[File:Punture.png|center|35px]]
|
|-
|[[Rondel Dagger]]
[[File:Dagger_02.png|50px|link=Rondel Dagger]]
|400
|20-40
|20%
|70%
|50
|
|[[File:Stab.png|center|35px]] [[File:Punture.png|center|35px]]
|
|-
|[[Qatal Dagger]]
[[File:qatal_dagger_01.png|50px|link=Qatal Dagger]]
|1000
|30-45
|20%
|70%
|60
|
|[[File:active_198.png|center|35px]] [[File:Active_199.png|center|35px]]
|[[File:Dlc_6.png|25px|Blazing Deserts DLC]]
|}
==='''Two-Handed Daggers'''===
[[Estoc]] is the only two-handed dagger in the game. It can be used to either repeatedly stab a target, adding more stabs if it's [[Temporary Injuries|injured]], or attack with high armor penetration that depends on the user's [[File:Initiative.png|25px|Initiative|bottom]] [[Attributes#Initiative|Initiative]]. If 100% [[File:Direct_damage.png|25px|bottom|Direct Damage]] threshold is reached, the armor is ignored completely, similarly to [[Puncture (20 fatigue)|Puncture]] skill, but without restriction to only body hits.
[[File:Perk_51.png|25px|bottom]] [[Dagger Mastery]] perk gives these bonuses:
* AP cost of attacks is reduced by 1, allowing to do one extra basic [[Stab (11 fatigue)|Stab]] each turn.
* Daggers skills require 25% less[[File:Fatigue.png|25px|Fatigue]].
{| class="article-table" style="font-size:85%;"
! colspan="5" style="font-size:larger; text-align:center;" |Skills
|-
! style="text-align:center;" |'''''Icon'''''
! style="text-align:center;" |'''''Name'''''
! style="text-align:center;" |'''''AP'''''
! style="text-align:center;" |'''''Fatigue'''''
! style="text-align:left;" | '''''Description'''''
|-
{{:Stab (11 fatigue)}}
|-
{{:Perforate (25 fatigue)}}
|-
{{:Skewer (25 fatigue)}}
|}
{| class="article-table sortable" style="text-align:center;" width="100%"
! style="text-align:center;" class='unsortable' |Name
! style="text-align:center;" |Worth
! style="text-align:center;" |Damage
! style="text-align:center;" class="unsortable" |Ignores Armor
! style="text-align:center;" |Vs. Armor
! style="text-align:center;" |Durability
! style="text-align:center;" |Max. Fatigue
! style="text-align:center;" |Skills
! style="text-align:center;" |{{tooltip|DLC|requirement}}
|-
|[[Estoc]]
[[File:Estoc_01.png|55px|link=Estoc]]
|2600
|35-50
|45%
|75%
|64
| -9
|[[File:Active_236.png|center|35px]] [[File:Active_237.png|center|35px]] [[File:Active_238.png|center|35px]]
|
|}
[[Category:Melee Weapon]]