{{Navbox Melee Weapons}} ==[[Daggers]]== ==='''One-Handed Daggers'''=== Daggers are small stabbing [[Melee Weapons|weapons]], useful as a secondary weapon for ranged focused characters (or poorly equipped bandits). They are also useful when trying to loot armor from opponents. Daggers do little damage but also have no [[File:Fatigue.png|25px|Fatigue|bottom]] [[Attributes#Fatigue|Fatigue]] penalty to carry and give access to the [[Puncture (20 fatigue)|Puncture]] skill. [[Puncture (20 fatigue)|Puncture]] can be useful against armored opponents as it will completely ignore armor, but is also unable to make a critical hit, hence it hits only body. Surrounding well-armored opponents, like [[Knight]]s or [[Brigand Leader]]s, and puncturing them to death is a great way to obtain high-end armor for free. [[File:Perk_51.png|25px|bottom]] [[Dagger Mastery]] perk gives these bonuses: * [[Stab (7 fatigue)|Stab]], [[Puncture (20 fatigue)|Puncture]] or [[Deathblow (10 fatigue)|Deathblow]] AP cost is reduced to 3, effectively allowing 3 attacks per turn. * Daggers skills require 25% less[[File:Fatigue.png|25px|Fatigue]]. {| class="article-table" style="font-size:85%;" ! colspan="5" style="font-size:larger; text-align:center;" |Skills |- ! style="text-align:center;" |'''''Icon''''' ! style="text-align:center;" |'''''Name''''' ! style="text-align:center;" |'''''AP''''' ! style="text-align:center;" |'''''Fatigue''''' ! style="text-align:left;" |  '''''Description''''' |- {{:Stab (7 fatigue)}} |- {{:Puncture (20 fatigue)}} |- {{:Deathblow (10 fatigue)}} |- {{:Slash (10 fatigue)}} |} {| class="article-table sortable" style="text-align:center;" width="100%" ! style="text-align:center;" class='unsortable' |Name ! style="text-align:center;" |Worth ! style="text-align:center;" |Damage ! style="text-align:center;" class="unsortable" |Ignores Armor ! style="text-align:center;" |Vs. Armor ! style="text-align:center;" |Durability ! style="text-align:center;" |Max. Fatigue ! style="text-align:center;" |Skills ! style="text-align:center;" |{{tooltip|DLC|requirement}} |- |[[Knife]]
[[File:Knife_01_70x70.png|55px|link=Knife]] |30 |15-25 |20% |50% |32 | |[[File:Stab.png|center|35px]] [[File:Punture.png|center|35px]] | |- |[[Dagger]]
[[File:Dagger.png|50px|link=Dagger]] |180 |15-35 |20% |60% |40 | |[[File:Stab.png|center|35px]] [[File:Punture.png|center|35px]] | |- |[[Notched Blade]]
[[File:Goblin_weapon_01.png|50px|link=Notched Blade]] |350 |20-30 |20% |60% |44 | -3 |[[File:Active_77.png|center|35px]] [[File:Punture.png|center|35px]] | |- |[[Rondel Dagger]]
[[File:Dagger_02.png|50px|link=Rondel Dagger]] |400 |20-40 |20% |70% |50 | |[[File:Stab.png|center|35px]] [[File:Punture.png|center|35px]] | |- |[[Qatal Dagger]]
[[File:qatal_dagger_01.png|50px|link=Qatal Dagger]] |1000 |30-45 |20% |70% |60 | |[[File:active_198.png|center|35px]] [[File:Active_199.png|center|35px]] |[[File:Dlc_6.png|25px|Blazing Deserts DLC]] |}
==='''Two-Handed Daggers'''=== [[Estoc]] is the only two-handed dagger in the game. It can be used to either repeatedly stab a target, adding more stabs if it's [[Temporary Injuries|injured]], or attack with high armor penetration that depends on the user's [[File:Initiative.png|25px|Initiative|bottom]] [[Attributes#Initiative|Initiative]]. If 100% [[File:Direct_damage.png|25px|bottom|Direct Damage]] threshold is reached, the armor is ignored completely, similarly to [[Puncture (20 fatigue)|Puncture]] skill, but without restriction to only body hits. [[File:Perk_51.png|25px|bottom]] [[Dagger Mastery]] perk gives these bonuses: * AP cost of attacks is reduced by 1, allowing to do one extra basic [[Stab (11 fatigue)|Stab]] each turn. * Daggers skills require 25% less[[File:Fatigue.png|25px|Fatigue]]. {| class="article-table" style="font-size:85%;" ! colspan="5" style="font-size:larger; text-align:center;" |Skills |- ! style="text-align:center;" |'''''Icon''''' ! style="text-align:center;" |'''''Name''''' ! style="text-align:center;" |'''''AP''''' ! style="text-align:center;" |'''''Fatigue''''' ! style="text-align:left;" |  '''''Description''''' |- {{:Stab (11 fatigue)}} |- {{:Perforate (25 fatigue)}} |- {{:Skewer (25 fatigue)}} |} {| class="article-table sortable" style="text-align:center;" width="100%" ! style="text-align:center;" class='unsortable' |Name ! style="text-align:center;" |Worth ! style="text-align:center;" |Damage ! style="text-align:center;" class="unsortable" |Ignores Armor ! style="text-align:center;" |Vs. Armor ! style="text-align:center;" |Durability ! style="text-align:center;" |Max. Fatigue ! style="text-align:center;" |Skills ! style="text-align:center;" |{{tooltip|DLC|requirement}} |- |[[Estoc]]
[[File:Estoc_01.png|55px|link=Estoc]] |2600 |35-50 |45% |75% |64 | -9 |[[File:Active_236.png|center|35px]] [[File:Active_237.png|center|35px]] [[File:Active_238.png|center|35px]] | |}
[[Category:Melee Weapon]]