==Talents== When you hire a new brother, he will randomly have a series of stars next to three of his [[Attributes]]:
[[File:1 Star Talent.png]] - 60% chance
[[File:2 Star Talent.png]] - 30% chance
[[File:3 Star Talent.png]] - 10% chance

These denote the brother's talents. Talents allow a character to progress better than others in a certain stat. These talents are completely randomly assigned, without any connection to a background or trait. Very few exceptions apply though: some backgrounds are excluded from certain talents.

A talent increases the additional attribute points available upon level-up. 1 star increases the minimum by 1, 2 stars by 2 and 3 stars also increase the maximum by one.[http://steamcommunity.com/app/365360/discussions/0/361798516965137015/#c361798516965161381 Steam Forums Thread]
{| class="article-table" style="text-align:center;" |- ! scope="row" style="text-align: center" |Attribute ! scope="col" style="text-align: center" |No stars ! scope="col" style="text-align: center" |      [[File:1 Star Talent.png|35px|One star]] ! scope="col" style="text-align: center" |    [[File:2 Star Talent.png|35px|Two stars]] ! scope="col" style="text-align: center" |[[File:3 Star Talent.png|35px|Three stars]] |- ! scope="row"|[[File:Health.png|25px|Hitpoints]] HP |2-4 |3-4 |4 |4-5 |- ! scope="row"|[[File:Fatigue.png|25px|Fatigue]] Max. Fatigue |2-4 |3-4 |4 |4-5 |- ! scope="row"|[[File:Resolve.png|25px|Resolve]] Resolve |2-4 |3-4 |4 |4-5 |- ! scope="row"|[[File:Initiative.png|25px|Initiative]] Initiative |3-5 |4-5 |5 |5-6 |- ! scope="row"|[[File:Melee_skill.png|25px|Melee Skill]] Melee Skill |1-3 |2-3 |3 |3-4 |- ! scope="row"|[[File:Ranged_skill.png|25px|Ranged Skill]] Ranged Skill |2-4 |3-4 |4 |4-5 |- ! scope="row"|[[File:Melee_defense.png|25px|Melee Defense]] Melee Defense |1-3 |2-3 |3 |3-4 |- ! scope="row"|[[File:Ranged_defense.png|25px|Ranged Defense]] Ranged Defense |2-4 |3-4 |4 |4-5 |}
== Tips == * Another way to think about talents is: For stats you will always level up (Ranged Skill on archers for example), each star will add 5 points by level 11 on average. Therefore, a Hunter that starts at 55 Ranged Skill and no stars is equivalent to a Poacher that starts at 50 Ranged Skill with one star. ** This applies to all stats; a Militia starting with 7 Melee Defense is equivalent to a Farmer starting at 2 Melee Defense with one star (as far as Melee Defense is concerned). ** Thinking about it this way should make the importance of a character's starting stats more obvious to the player; if a character rolls a low starting stat, it's easy to compare it to losing a star! *In the [[Northern Raiders]] origin, the starting [[Monk (Background)|Monk]] that the player gets is unique. He is guaranteed to have 3 stars in Resolve, and no stars in any other stat. This is the only character in the game that does not have stars in 3 stats. ==References== __NOTOC__ [[Category:Game Mechanics]]