==Talents==
When you hire a new brother, he will randomly have a series of stars next to three of his [[Attributes]]:
[[File:1 Star Talent.png]] - 60% chance
[[File:2 Star Talent.png]] - 30% chance
[[File:3 Star Talent.png]] - 10% chance
These denote the brother's talents. Talents allow a character to progress better than others in a certain stat. These talents are completely randomly assigned, without any connection to a background or trait. Very few exceptions apply though: some backgrounds are excluded from certain talents.
A talent increases the additional attribute points available upon level-up. 1 star increases the minimum by 1, 2 stars by 2 and 3 stars also increase the maximum by one.[[http://steamcommunity.com/app/365360/discussions/0/361798516965137015/#c361798516965161381 Steam Forums Thread]]
{| class="article-table" style="text-align:center;"
|-
! scope="row" style="text-align: center" |Attribute
! scope="col" style="text-align: center" |No stars
! scope="col" style="text-align: center" | [[File:1 Star Talent.png|35px|One star]]
! scope="col" style="text-align: center" | [[File:2 Star Talent.png|35px|Two stars]]
! scope="col" style="text-align: center" |[[File:3 Star Talent.png|35px|Three stars]]
|-
! scope="row"|[[File:Health.png|25px|Hitpoints]] HP
|2-4
|3-4
|4
|4-5
|-
! scope="row"|[[File:Fatigue.png|25px|Fatigue]] Max. Fatigue
|2-4
|3-4
|4
|4-5
|-
! scope="row"|[[File:Resolve.png|25px|Resolve]] Resolve
|2-4
|3-4
|4
|4-5
|-
! scope="row"|[[File:Initiative.png|25px|Initiative]] Initiative
|3-5
|4-5
|5
|5-6
|-
! scope="row"|[[File:Melee_skill.png|25px|Melee Skill]] Melee Skill
|1-3
|2-3
|3
|3-4
|-
! scope="row"|[[File:Ranged_skill.png|25px|Ranged Skill]] Ranged Skill
|2-4
|3-4
|4
|4-5
|-
! scope="row"|[[File:Melee_defense.png|25px|Melee Defense]] Melee Defense
|1-3
|2-3
|3
|3-4
|-
! scope="row"|[[File:Ranged_defense.png|25px|Ranged Defense]] Ranged Defense
|2-4
|3-4
|4
|4-5
|}
== Tips ==
* Another way to think about talents is: For stats you will always level up (Ranged Skill on archers for example), each star will add 5 points by level 11 on average. Therefore, a Hunter that starts at 55 Ranged Skill and no stars is equivalent to a Poacher that starts at 50 Ranged Skill with one star.
** This applies to all stats; a Militia starting with 7 Melee Defense is equivalent to a Farmer starting at 2 Melee Defense with one star (as far as Melee Defense is concerned).
** Thinking about it this way should make the importance of a character's starting stats more obvious to the player; if a character rolls a low starting stat, it's easy to compare it to losing a star!
*In the [[Northern Raiders]] origin, the starting [[Monk (Background)|Monk]] that the player gets is unique. He is guaranteed to have 3 stars in Resolve, and no stars in any other stat. This is the only character in the game that does not have stars in 3 stats.
==References==
__NOTOC__
[[Category:Game Mechanics]]