DISCLAIMER
This guide is not updated for the 'Beasts & Exploration' DLC. So most of the builds detailed here are not optimal anymore unless one is still playing version 1.1.x. ==Introduction== This is the result of an extensive amount of playing and testing various character builds and combinations. This guide is intended for late to end game. Mid and early game especially, because of economic and recruitment constraints, require different builds with a stress on [[Perks]] that improve [[Attributes]] for immediate return on investment. The following builds are meant for the long run and will show better results once the characters reach Veteran [[Level_and_Experience|Level]]. Please note that while these builds were used in Expert difficulty, they should work for every other difficulty settings. But they were designed for maximum offense and may despite everything die to very bad luck. For that reason, Ironman players may want to switch some suggested [[Perks]] for fail safes like Rotation or Footwork and Colossus. While the former ones are quite unreliable due to huge [[Attributes#Fatigue|Fatigue]] costs, they can save lives. These builds should cover all your needs. If I skipped some [[Perks]] of interest, I usually explain why. However, some [[Weapons]] are not mentioned at all because I deemed them not as effective as others. This is notably the case for [[Throwing Weapons]] and [[Crossbows]] that become less and less good than [[Bows]] the longer the campaign goes (I will not demonstrate why here). Most one-handed [[Melee Weapons]] while excellent in early to mid game also lose much value after a couple years. ==Knight== Knights are the epitome of valor and martial skill. They follow a long, hard training in all kinds of weapons and wear heavy [[Armor]] in battle. They often come from the nobility and from families that are wealthy enough to buy their equipment. Knights not only win favor from their lord by showing their strength in war but also by jousting in tournaments or by displaying chivalrous qualities at court. ===Champion=== ---- Champions are trained in a variety of combat tactics that make them equally dangerous against all types of enemies. Unlike [[#Crusader|Crusaders]] who focus on foot combatants, Champions are also able to take on and dodge or shield volleys of arrows while swinging their [[Swords]]. {{Infobox build |title=Champion |image=Champion.png |backgrounds=[[File:Background_10.png|30px|Sellsword]][[File:Background_33.png|30px|Hedge Knight]] |talents=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes=[[File:Ranged defense.png|Ranged Defense]][[File:Resolve.png|Resolve]] |traits=[[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_39.png|30px|Quick Hands]][[File:Perk_40.png|30px|Brawny]][[File:Perk_46.png|30px|Sword Mastery]][[File:Perk 60.png|30px|Underdog]][[File:Perk_03.png|30px|Battle Forged]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk 20.png|30px|Bags and Belts]][[File:Perk_54.png|30px|Recover]][[File:Perk_19.png|30px|Reach Advantage]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Ranged defense.png|Ranged Defense]] |equipment=[[File:Inventory helmet 04.png|30px|Full Helm]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:sword_03.png|30px|Noble Sword]][[File:inventory_kite_shield_05.png|30px|Kite Shield]] |bag=[[File:sword_two_hand_01.png|30px|Greatsword]][[File:2H-Hammer_01.png|30px|Two-Handed Hammer]][[File:bill_01.png|30px|Billhook]] |roster=6+ }} *Sellswords start with higher average [[Attributes#Ranged Defense|Ranged Defense]]. So they will usually make better Champions than other [[Character Backgrounds|Backgrounds]]. *[[Attributes#Fatigue|Fatigue]] is preferred to [[Attributes#Ranged Defense|Ranged Defense]] before Veteran [[Level_and_Experience|Level]] since the level-up range is wider ([2-4] vs. [1-3]). The bonus provided by the [[Kite Shield]] should be enough. *Besides the standard [[#Knight|Knight]] core level 5 to 7 [[Perks]], this build uses the Quick Hands and Bags and Belts combination. More weapons for no [[Attributes#Fatigue|Fatigue]]! **[[Swords|Sword]] and [[Shields|Shield]] is the default starting set-up. It's useful for first engagement. The [[Swords|Sword]] +10% hit chance can also come useful against elusive foes like [[Geist]]s. **Double Grip [[Swords|Sword]] can be used in conjunction with Berserk and Recover to slay a near death enemy while regaining some [[Attributes#Fatigue|Fatigue]]. **The [[Shields|Shield]] can be taken out if Reach Advantage isn't good enough or to increase [[Attributes#Ranged Defense|Ranged Defense]]. **The [[Greatsword]] is the primary, [[Attributes#Fatigue|Fatigue]] effective weapon. Use it rather than the [[Two-Handed Hammer]] for multiple targets swings and against unarmored opponents. **The [[Two-Handed Hammer]] should be used for single target strikes against armored opponents. **[[Billhook]] rounds up the weapons choice, giving the build needed additional range for very decent [[Combat_Mechanics#HP_and_Armor_Damage|Damage]]. *Champions are primarily meant to fight battles against ranged or mixed opponents like [[Humans#Brigands|Brigands]] and [[Goblins]]. But they can also fight other enemies alongside [[#Crusader|Crusaders]]. *Since they sacrifice some [[Attributes#Fatigue|Fatigue]] for additional [[Attributes#Ranged Defense|Ranged Defense]], even if they have Brawny, you should consider giving them heavy but low [[Attributes#Fatigue|Fatigue]] penalty [[Armor]]. Likewise, use your [[Greatsword]] for swings and splits and stick to single target attacks with your [[Two-Handed Hammer]]. {{Clr}} ===Crusader=== ---- Crusaders embark on holy missions to rid the lands of the Undead and Orc scourge. While proficient with [[Swords]] and [[Greatsword]]s like [[#Champion|Champions]], they also learn to master [[Two-Handed Hammer]]s which they can use without exertion for devastating [[Combat_Mechanics#HP_and_Armor_Damage|Damage]] against heavily armored opponents. {{Infobox build |title=Crusader |image=Crusader.png |backgrounds=[[File:Background_33.png|30px|Hedge Knight]][[File:Background_06.png|30px|Adventurous Noble]][[File:Background_10.png|30px|Sellsword]] |talents=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes=[[File:Resolve.png|Resolve]] |traits=[[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_39.png|30px|Quick Hands]][[File:Perk 20.png|30px|Bags and Belts]][[File:Perk_46.png|30px|Sword Mastery]][[File:Perk 60.png|30px|Underdog]][[File:Perk_03.png|30px|Battle Forged]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_53.png|30px|Hammer Mastery]][[File:Perk_54.png|30px|Recover]][[File:Perk_19.png|30px|Reach Advantage]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |equipment=[[File:Inventory helmet 04.png|30px|Full Helm]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:sword_03.png|30px|Noble Sword]][[File:inventory_heater_shield_02.png|30px|Heater Shield]] |bag=[[File:sword_two_hand_01.png|30px|Greatsword]][[File:2H-Hammer_01.png|30px|Two-Handed Hammer]][[File:bill_01.png|30px|Billhook]] |roster=3+ }} *Hedge Knights and Adventurous Nobles will make the best Crusaders given their average base scores in core [[Attributes]]. Sellswords are also great candidates but may suffer from a lower [[Attributes#Fatigue|Fatigue]] pool. *Crusaders do not invest in [[Attributes#Ranged Defense|Ranged Defense]] so they can focus on increasing [[Attributes#Fatigue|Fatigue]] on level-up. If you get bad rolls [[Attributes#Resolve|Resolve]] can be chosen instead. *Besides the standard [[#Knight|Knight]] core level 5 to 7 [[Perks]], this build uses the Quick Hands and Bags and Belts combination. More weapons for no [[Attributes#Fatigue|Fatigue]]! **[[Swords|Sword]] and [[Shields|Shield]] is the default starting set-up. It's useful for first engagement. The [[Swords|Sword]] +10% hit chance can also come useful against elusive foes like [[Geist]]s. **Double Grip [[Swords|Sword]] can be used in conjunction with Berserk and Recover to slay a near death enemy while regaining some [[Attributes#Fatigue|Fatigue]]. **The [[Shields|Shield]] can be taken out to increase the Crusader Defense after a strike or if Reach Advantage isn't good enough. **Crusaders have Mastery in [[Greatsword]]s as well as in [[Two-Handed Hammer]]s. So they can use whichever is required for identical [[Attributes#Fatigue|Fatigue]] costs. While the [[Greatsword]] works best against unarmored opponents, the [[Two-Handed Hammer]] should be used against armored opponents like [[Orcs#Orc_Warrior|Orc Warriors]] and [[Ancient_Dead#Ancient_Honor_Guard|Honor Guards]]. **[[Billhook]] rounds up the weapons choice, giving the build needed additional range for very decent [[Combat_Mechanics#HP_and_Armor_Damage|Damage]]. *Unlike [[#Champion|Champions]], Crusaders will not fare well against ranged enemies. If you still have to line them up in a battle that involves some, give them cover and a [[Kite_Shield|Kite Shield]]. *[[Two-Handed Hammer|Hammer]] Mastery will spare you more [[Attributes#Fatigue|Fatigue]] than Brawny in the long run, which is why it is preferred on this build. *[[Two-Handed Hammer|Hammer]] and [[Greatsword|Sword]] combination is better than [[Greataxe|Axe]] alone because it offers all possible types of attack and optimal [[Combat_Mechanics#HP_and_Armor_Damage|Damage]] against both armored and unarmored opponents. ===Berserker=== ---- Berserkers channel their anger into a frenzied like state during which they will strike twice as hard as any [[#Knight|Knight]]. When they start swinging their [[Greataxe]], it is well advised not to approach them for in the rush of battle, they will hit anyone, friend or foe. {{Infobox build |title=Berserker |image=Berserker.png |backgrounds=[[File:Background_30.png|30px|Swordmaster]][[File:Background_06.png|30px|Adventurous Noble]][[File:Background_33.png|30px|Hedge Knight]][[File:Background_10.png|30px|Sellsword]] |talents=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes=[[File:Resolve.png|Resolve]] |traits=[[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]][[File:Trait_icon_30.png|30px|Fearless]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_08.png|30px|Fortified Mind]][[File:Perk_40.png|30px|Brawny]][[File:Perk_44.png|30px|Axe Mastery]][[File:Perk 60.png|30px|Underdog]][[File:Perk_03.png|30px|Battle Forged]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_19.png|30px|Reach Advantage]][[File:Perk_54.png|30px|Recover]][[File:Perk_61.png|30px|Lone Wolf]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |equipment=[[File:Inventory helmet 04.png|30px|Full Helm]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:axe_two_handed_01.png|30px|Greataxe]] |roster=1-2 }} *The preferred [[Character_Backgrounds|Background]] is Swordmaster because it gets bonuses in three important [[Attributes]] for that build. [[Attributes#Fatigue|Fatigue]] could be a problem early on though, especially if the Swordmaster gets Old. That makes this character a prime candidate for the Emperor's [[Armor]] set. Adventurous Nobles come second thanks to their high natural [[Attributes#Resolve|Resolve]]. *Berserkers should fight melee only battles. Since they carry no [[Shields]], Archers would likely target and hit them a lot. *This character should be positioned on one of the far sides. As soon as you feel comfortable with your [[Attributes#Melee Defense|Melee Defense]] score, you can pull four tiles away to activate Lone Wolf and set up for Round Swings. It's also possible to do so while having brothers adjacent since the -10% hit chance penalty after [[Greataxe|Axe]] Mastery should prevent any friendly hits. *Be watchful of [[Orcs#Orc_Warrior|Orc Warriors]] reaching you when you're isolated. It's easy to lose [[Morale]] if you're getting surrounded and knocked back, even with Old and Fortified Mind. So if you can, keep a [[#Sergeant|Sergeant]] not too far away. *Before reaching Veteran [[Level_and_Experience|Level]], as with other builds, stick to one-handed [[Weapons]] and [[Shields]]. Or better even, stay behind and use a [[Pike]] or a [[Longaxe]]. {{Clr}} ==Archer== Archers are an essential component of successful armies. They open a battle by firing volleys of arrows with their Longbows, effectively stopping and routing charging adversaries. They benefit most from high ground which gives them added sight and power. However they must not be left unprotected for highly mobile melee units will slay them without difficulty if given the chance. ===Bowman=== ---- Noble Houses train personal guards to watch over them when traveling or taking part in battles. They are not only surrounded by [[#Knight|Knights]] but also by Master [[#Archers|Archers]] who can take care of distant incoming threats and provide cover in emergencies. These Bowmen are so strong that they can carry and fire huge, heavy [[Bows]] whose shots will pierce the heaviest [[Armor]]s. {{Infobox build |title=Bowman |image=Bowman.png |backgrounds=[[File:Background_22.png|30px|Hunter]][[File:Background_23.png|30px|Witchhunter]] |talents=[[File:Ranged_skill.png|Ranged Skill]][[File:Ranged defense.png|Ranged Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes |traits=[[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_09.png|30px|Eagle Eyes]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_56.png|30px|Gifted]][[File:Perk_10.png|30px|Anticipation]][[File:Perk_49.png|30px|Bow Mastery]][[File:Perk 25.png|30px|Footwork]][[File:Perk_40.png|30px|Brawny]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_17.png|30px|Bullseye]][[File:Perk_54.png|30px|Recover]][[File:Perk_37.png|30px|Adrenaline]] |veteran_levels=[[File:Ranged_skill.png|Ranged Skill]][[File:Ranged defense.png|Ranged Defense]][[File:Fatigue.png|Fatigue]] |equipment=[[File:Inventory helmet 15.png|30px|Flat Top with Closed Mail]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:War_Bow_01.png|30px|War Bow]][[File:quiver_01.png|30px|Quiver of Arrows]] |bag=[[File:quiver_01.png|30px|Quiver of Arrows]] x 2 |roster=4+ }} *Hunters, with the single highest average [[Attributes#Ranged Skill|Ranged Skill]], make undoubtedly the best [[#Archer|Archers]] of all [[Character_Backgrounds|Backgrounds]]. Since Hunters can be difficult to find, you can also try your luck with Witchhunters. Given good [[Talents]], they can outperform average Hunters. *This build can accommodate any kind of [[Armor]]. Medium to heavy [[Armor]] is recommended. Heavy [[Armor]], while decreasing your maximum [[Attributes#Fatigue|Fatigue]] will provide extreme durability combined with high [[Attributes#Ranged Defense|Ranged Defense]] and Anticipation. That's why Battle Forged isn't really necessary. Most hits will be dodged so [[Armor]] is only there to mitigate that one 5% hit chance shot you took from a [[Crossbow]] bolt. *Bullseye is extremely useful for effective targeting. Interesting targets include Marksmen and other Archers, [[Necromancer]]s, [[Goblins#Goblin Shaman|Shamans]] and [[Goblins#Goblin Overseer|Overseers]], Billmen and other units with low [[Attributes#Ranged Defense|Ranged Defense]] in cover. *Archers with their high [[Attributes#Fatigue|Fatigue]] are prime candidates for Adrenaline. With the usual Berserk and Recover trick you can still kill while getting the spent [[Attributes#Fatigue|Fatigue]] back. Adrenaline guarantees initiative in the next turn which can net you early kills or give you an opportunity to get out of bad situations against fast units like [[Goblins#Goblin Wolfrider|Wolfriders]] or [[Orcs#Orc Berserker|Orc Berserkers]]. *Quick Hands is not necessary. Most of the time, two Quivers are enough which only costs 5 Action Points. And there's a high chance you'll come up with spare Action Points. *Crippling Strike and Executioner are not as good as they look. Since the majority of enemies die in one or two hit they're usually worthless. *Your [[Attributes#Ranged Defense|Ranged Defense]] combined with Anticipation are enough that you can safely get closer to the enemy lines. It will not only increase your hit chance but also mitigate any penalty you may suffer to Vision for wearing heavy [[Headgear]]. A [[Sallet]] is the best you could get. It has high Durability and only -1 penalty to Vision. *It's a good idea to position your [[#Archer|Archers]] in the front. They get additional hit chance and provide excellent cover from the opponents missiles. It's very important to do so against [[Goblins]] because it's likely your [[#Archer|Archers]] will get entangled by vines before reducing the distance to [[Goblins#Goblin Shaman|Shamans]] and [[Goblins#Goblin Overseer|Overseers]]. *Use a [[Crossbow]] until you get [[Bows|Bow]] Mastery. {{Clr}} ===Hunter=== ---- You will find them in remote locations or small villages, scouring forests for game and setting traps to catch smaller animals. Hunters are exceptionally skillful with [[Bows]] but unlike [[#Bowman|Bowmen]] they carry lighter equipment for easier movement. While they hunt [[Beasts]] better than [[Humans|men]] they can also pull their weight as mercenaries should they ever wish to pursue that dangerous 'profession'. {{Infobox build |title=Hunter |image=Hunter.png |backgrounds=[[File:Background_22.png|30px|Hunter]][[File:Background_23.png|30px|Witchhunter]] |talents=[[File:Ranged_skill.png|Ranged Skill]][[File:Ranged defense.png|Ranged Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes=[[File:health.png|Hitpoints]] |traits=[[File:Trait_icon_15.png|30px|Strong]][[File:Trait_icon_33.png|30px|Iron Lungs]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_56.png|30px|Gifted]][[File:Perk_10.png|30px|Anticipation]][[File:Perk_49.png|30px|Bow Mastery]][[File:Perk 25.png|30px|Footwork]][[File:Perk_40.png|30px|Brawny]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_17.png|30px|Bullseye]][[File:Perk_06.png|30px|Colossus]][[File:Perk_29.png|30px|Nimble]] |veteran_levels=[[File:Ranged_skill.png|Ranged Skill]][[File:Ranged defense.png|Ranged Defense]][[File:Fatigue.png|Fatigue]] |equipment=[[File:inventory_faction_helmet_2_08.png|30px|Zweihander's Helmet]][[File:ChainmailDirewolfHideArmor.png|30px|Direwolf Mail Armor]][[File:War_Bow_01.png|30px|War Bow]][[File:quiver_01.png|30px|Quiver of Arrows]] |bag=[[File:quiver_01.png|30px|Quiver of Arrows]] x 2 }} *Hunters are [[#Archer|Archers]] with the Strong (mandatory) [[Traits|Trait]] built towards Nimble. Unlike [[#Bowman|Bowmen]], once Nimble is active, they will wear light [[Armor]] to increase the chance for grazing hits. Stick to medium or heavy [[Armor]] until then. *[[Attributes#Hitpoints|Hitpoints]] are extremely interesting for Nimble characters as they more or less get twice as much for every point (supposing Nimble activates every time). That's why Colossus was picked as a last [[Perks|Perk]]. [[Attributes#Hitpoints|Hitpoints]] will act like [[Armor]] as a buffer to avoid [[Injuries]] and resist that one unlucky shot. *Since the Hunter build is a slight variation from the [[#Bowman|Bowman]], the same advice applies. However, it's recommended to position him on the sides rather than in the center where more fire is potentially drawn. {{Clr}} ==Sergeant== Great commanders are able to gather all kinds of men and give them the courage to fight even against impossible odds. After a time spent studying in war academies, they join the ranks of the military to lead soldiers on the field. They're able fighters but because they're essential to the outcome of wars they tend to stay behind the lines. ===Marshal=== ---- These commanders have risen up to the rank of Marshal, an esteemed position among the military hierarchy. Marshals are often lords with fiefdoms that possess military and some kind of legal rule over their lands. When seen on the battlefield among their men, troops gain confidence. {{Infobox build |title=Marshal |image=Marshal.png |backgrounds=[[File:Background_06.png|30px|Adventurous Noble]][[File:Background_33.png|30px|Hedge Knight]][[File:Background_30.png|30px|Swordmaster]][[File:Background_10.png|30px|Sellsword]] |talents=[[File:Resolve.png|Resolve]][[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes |traits=[[File:Trait_icon_30.png|30px|Fearless]][[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_08.png|30px|Fortified Mind]][[File:Perk_42.png|30px|Rally the Troops]][[File:Perk_58.png|30px|Polearm Mastery]][[File:Perk_40.png|30px|Brawny]][[File:Perk_03.png|30px|Battle Forged]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_54.png|30px|Recover]][[File:Perk_39.png|30px|Quick Hands]][[File:Perk 20.png|30px|Bags and Belts]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]]or[[File:Resolve.png|Resolve]] |equipment=[[File:Inventory helmet 04.png|30px|Full Helm]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:Banner 12 weapon.png|30px|Battle Standard]] |bag=[[File:bill_01.png|30px|Billhook]][[File:sword_two_hand_01.png|30px|Greatsword]][[File:2H-Hammer_01.png|30px|Two-Handed Hammer]][[File:Inventory_heater_shield_05.png|30px|Heater Shield]] |roster=1 }} *This is my version of the [[Battle Standard|Standard]] Bearer. *Quick Hands and Bags and Belts make come as a surprise but they're necessary if you want your [[Battle Standard|Standard]] Bearer to do more than rally and deal [[Pike]] [[Combat_Mechanics#HP_and_Armor_Damage|Damage]]. Quick Hands is obviously more important as it allows free Action Points switches between the [[Battle Standard]] which can then provide [[Attributes#Resolve|Resolve]] bonus and a [[Billhook]] for increased [[Combat_Mechanics#HP_and_Armor_Damage|Damage]]. Bags and Belts is picked first because it cancels the [[Attributes#Fatigue|Fatigue]] penalty of -7 induced by carrying the [[Battle Standard]] in your bag. And as an added perk you get more slots to play with. *What [[Attributes]] to raise for this build is a bit tricky. [[Attributes#Melee Defense|Melee Defense]] is important if you intend to engage more in melee. But if you absolutely want to avoid it, you can skip it for more [[Attributes#Fatigue|Fatigue]] and possibly [[Attributes#Resolve|Resolve]]. *Like the [[#Captain|Captain]], the Marshal should not fight in battles involving ranged units. Such units and the ones they accompany have a low threatening level anyway and are not very likely to break your troops [[Morale]]. That's the reason why [[#Sergeants|Sergeants]] do not need to invest in [[Attributes#Ranged Defense|Ranged Defense]]. {{Clr}} ===Captain=== ---- Small towns usually keep a garrison of locally trained men who constitute a militia. [[#Sergeants|Sergeants]] that have been promoted can lead a company of few of these men as Captains. Oftentimes they enjoy some other advantages and can expect to live a few more years than grunt soldiers. {{Infobox build |title=Captain |image=Captain.png |backgrounds=[[File:Background_06.png|30px|Adventurous Noble]][[File:Background_33.png|30px|Hedge Knight]][[File:Background_30.png|30px|Swordmaster]][[File:Background_10.png|30px|Sellsword]] |talents=[[File:Resolve.png|Resolve]][[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes |traits=[[File:Trait_icon_30.png|30px|Fearless]][[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_08.png|30px|Fortified Mind]][[File:Perk_42.png|30px|Rally the Troops]][[File:Perk_56.png|30px|Gifted]][[File:Perk_40.png|30px|Brawny]][[File:Perk_03.png|30px|Battle Forged]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_58.png|30px|Polearm Mastery]][[File:Perk_54.png|30px|Recover]][[File:Perk_19.png|30px|Reach Advantage]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]]or[[File:Resolve.png|Resolve]] |equipment=[[File:Inventory helmet 04.png|30px|Full Helm]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:Bill_01.png|30px|Billhook]] |bag |roster=1+ }} *This built is a slight variation of the [[#Marshal|Marshal]] but unlike him, the Captain doesn't carry the [[Battle Standard]]. He can still rally but will otherwise make standard attacks with its [[Billhook]] like Billmen. *The choice of [[Billhook]] over any other weapon as a sole mastery is because of the range it provides while dealing very good [[Combat_Mechanics#HP_and_Armor_Damage|Damage]]. Without a [[Melee_Weapons#Polearms|Polearm]], the character would waste Action Points moving into range. I am aware this takes out any possibility of hitting multiple targets in one strike. So I encourage you to test other two-handed [[Weapons]] and see what works best for your team. *The main difference with the [[#Marshal|Marshal]] is Reach Advantage which will increase your [[Attributes#Melee Defense|Melee Defense]] to the point where you can safely come into contact with enemies. This also provides additional coverage for your vulnerable, 'true' back line units and reduces their total number. *See the [[#Marshal|Marshal]] for more advice. {{Clr}} ==Duelist== Duelists focus their training on a restricted number of weapons. Instead of wielding shields and heavier or additional sets they keep a single weapon in hand. This allows for increased dexterity and power though this comes at the cost of defensive abilities. ===Butcher=== ---- There's a constant need in every [[Settlements and attached locations|Settlement]] for small business owners, traders and merchants. But Butchers have known a remarkable increase in their number these past few years. One can surely understand that when you know how and where to cut meat, you're prepared for anything should a war break out. {{Infobox build |title=Butcher |image=Butcher.png |backgrounds=[[File:Background_33.png|30px|Hedge Knight]][[File:Background_10.png|30px|Sellsword]][[File:Background_06.png|30px|Adventurous Noble]] |talents=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes=[[File:Resolve.png|Resolve]]or[[File:Ranged defense.png|Ranged Defense]] |traits=[[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_39.png|30px|Quick Hands]][[File:Perk_40.png|30px|Brawny]][[File:Perk_52.png|30px|Cleaver Mastery]][[File:Perk 60.png|30px|Underdog]][[File:Perk_03.png|30px|Battle Forged]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_41.png|30px|Duelist]][[File:Perk_54.png|30px|Recover]][[File:Perk_37.png|30px|Adrenaline]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]]or[[File:Ranged defense.png|Ranged Defense]] |equipment=[[File:Inventory helmet 04.png|30px|Full Helm]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:Cleaver_01.png|30px|Military Cleaver]] |bag=[[File:Inventory_faction_shield_heater_04_01.png|30px|Heater Shield]] or [[File:Inventory_faction_shield_kite_04_01.png|30px|Kite Shield]] |roster=1+ }} *Depending on whether you want this character to face ranged units or not, you'll decide on whether to raise [[Attributes#Ranged Defense|Ranged Defense]] as a secondary [[Attributes|Attribute]] and with Veteran [[Level_and_Experience|Levels]] or not. If you decide to do so and if you also have a low [[Attributes#Fatigue|Fatigue]], you may consider switching Adrenaline for another [[Perks|Perk]]. *But Adrenaline will ensure the best possible Defense at all times if you follow these steps: :#Wait for the enemy to finish its turn :#Engage, attack and activate Adrenaline :#Attack again, then raise up your [[Shields|Shield]] :#Repeat these steps *Cleavers is arguably one of the best one-handed [[Weapons]]. **It does not only sports very good overall [[Combat_Mechanics#HP_and_Armor_Damage|Damage]], it also inflicts bleeds if enough damage is dealt to [[Attributes#Hitpoints|Hitpoints]] (10?). With [[Cleavers|Cleaver]] Mastery, that's 20 [[Attributes#Hitpoints|Hitpoints]] per hit over two turns. It essentially counters Nine Lives and finishes off otherwise surviving low [[Attributes#Hitpoints|Hitpoints]] enemies. **Its basic attack, Chop, is extremely cost effective too, with only 9 [[Attributes#Fatigue|Fatigue]] per use after Mastery. **[[Cleavers|Cleaver]] Mastery also works with [[Head_Chopper|Orc Cleavers]], a stronger version of normal [[Cleavers]] with additional [[Attributes#Fatigue|Fatigue]] costs. {{Clr}} ===Brute=== ---- All kinds of [[Humans#Brigands|Brigands]], Thugs and shady characters roam the land and soil civilized cities with their less than honest dealings. Why work and sweat your blood for a mere pittance and such a reward as 'honorable' living if you can get rich by other, more direct means? Brutes do not care about those. They get what they want, should they have to axe a skull or two. {{Infobox build |title=Brute |image=Brute.png |backgrounds=[[File:Background_10.png|30px|Sellsword]][[File:Background_33.png|30px|Hedge Knight]] |talents=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]] |secondary_attributes=[[File:Resolve.png|Resolve]]or[[File:Ranged defense.png|Ranged Defense]] |traits=[[File:Trait_icon_01.png|30px|Brute]][[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_39.png|30px|Quick Hands]][[File:Perk_40.png|30px|Brawny]][[File:Perk_52.png|30px|Cleaver Mastery]][[File:Perk 60.png|30px|Underdog]][[File:Perk_03.png|30px|Battle Forged]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_35.png|30px|Berserk]][[File:Perk_41.png|30px|Duelist]][[File:Perk_54.png|30px|Recover]][[File:Perk_15.png|30px|Head Hunter]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Fatigue.png|Fatigue]]or[[File:Ranged defense.png|Ranged Defense]] |equipment=[[File:Inventory helmet 04.png|30px|Full Helm]][[File:CoatOfPlates.png|30px|Coat of Plates]][[File:Fighting_Axe.png|30px|Fighting Axe]] |bag=[[File:Longaxe_01.png|30px|Longaxe]][[File:Inventory_faction_shield_heater_08_01.png|30px|Heater Shield]] or [[File:Inventory_faction_shield_kite_08_01.png|30px|Kite Shield]] |roster=1+ }} *Brutes are [[#Duelist|Duelists]] with the Brute [[Traits|Trait]]. Since Brute gives increased [[Combat_Mechanics#HP_and_Armor_Damage|Damage]] on head (critical) hits it synergies well with [[Character Backgrounds|Backgrounds]] that have increased chance to hit head like Killers on the Run or with [[Weapons]] that increase that same chance like [[Flails]]. Unfortunately, these are not as viable as other options for late game. [[Axes]] however, deal substantial [[Combat_Mechanics#HP_and_Armor_Damage|Damage]] especially to [[Armor]] which is essential and they also add another 50% damage on head hits. *Combined with Brute and [[Axes|Axe]], Head Hunter which is otherwise hard to bank upon, makes an ideal final [[Perks|Perk]] for increased one-hit critical kills. *Since Adrenaline is not a pick on this build, [[Attributes#Fatigue|Fatigue]] is not so much of a concern as it is to the [[#Butcher|Butcher]] unless you plan on wielding an [[Head_Splitter|Orc Axe]] (which is not as good as [[Head_Chopper|Orc Cleavers]] are in comparison to their respective normal versions). It means you can go for [[Attributes#Ranged Defense|Ranged Defense]] as a secondary [[Attributes|Attribute]] and with Veteran [[Level_and_Experience|Levels]]. *The main difference with [[#Butcher|Butchers]] is that thanks to the [[Axes|Axe]] Mastery, you get to keep a [[Longaxe]] in your bag for more combat versatility. {{Clr}} ===Swordmaster=== ---- Swordmasters have reached such skill and fame with their named swords that they're often very sought after even by kings. They are adept at finding openings no common fighters would think of and strike [[#Knight|Knights]] in full plate armor like cats a mouse: with deadly accuracy and utmost apparent childish ease. They also develop secret techniques to parry blows and counter attacks against all expectations. ====Direwolf==== ---- These [[#Swordmasters|Swordmasters]] specialize in the [[Beasts#Direwolf|Direwolf]] school or style. The recipients of such a well kept knowledge are extremely rare and must often pass a series of daunting challenges to deserve a training. Almost nothing is known of who they are and the persons who would met an untimely death. {{Infobox build |title=Direwolf |image=Direwolf.png |backgrounds=[[File:Background_33.png|30px|Hedge Knight]][[File:Background_10.png|30px|Sellsword]] |talents=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Ranged defense.png|Ranged Defense]] |secondary_attributes=[[File:Resolve.png|Resolve]][[File:Fatigue.png|Fatigue]] |traits=[[File:Trait_icon_15.png|30px|Strong]][[File:Trait_icon_33.png|30px|Iron Lungs]][[File:Trait_icon_34.png|30px|Dexterous]][[File:Trait_icon_05.png|30px|Sure Footing]][[File:Trait_icon_30.png|30px|Fearless]] |perks=[[File:Perk 21.png|30px|Student]][[File:Perk_01.png|30px|Dodge]][[File:Perk_08.png|30px|Fortified Mind]][[File:Perk_46.png|30px|Sword Mastery]][[File:Perk 60.png|30px|Underdog]][[File:Perk_35.png|30px|Berserk]][[File:Perk_36.png|30px|Killing Frenzy]][[File:Perk_54.png|30px|Recover]][[File:Perk_41.png|30px|Duelist]][[File:Perk_61.png|30px|Lone Wolf]][[File:Perk_29.png|30px|Nimble]] |veteran_levels=[[File:Melee skill.png|Melee Skill]][[File:Melee defense.png|Melee Defense]][[File:Ranged defense.png|Ranged Defense]] |equipment=[[File:inventory_faction_helmet_2_08.png|30px|Zweihander's Helmet]][[File:ChainmailDirewolfHideArmor.png|30px|Direwolf Mail Armor]][[File:sword_03.png|30px|Noble Sword]] |roster=1-2 }} *The Swordmaster [[Character Backgrounds|Background]] is not recommended for this build since Old with reduce Nimble chance to activate by 20%. *Nimble has natural affinity with Dodge ([[Attributes#Fatigue|Fatigue]] penalties negatively affect [[Attributes#Initiative|Initiative]]) which raises both [[Attributes#Melee Defense|Melee Defense]] and [[Attributes#Ranged Defense|Ranged Defense]]. This build improves on it by raising them equally on level-up. It is fine to do so, since [[Attributes#Fatigue|Fatigue]] isn't much needed with light [[Armor]] and [[Swords]]. *Lone Wolf is another great [[Perks|Perk]] to have on [[#Swordmasters|Swordmasters]]. While distancing yourself from your party is generally a bad idea, [[#Swordmasters|Swordmasters]] thrive on it. It's when they get surrounded that the [[Swords|Sword]] Riposte skill will work best. Be very careful about [[Morale]] drop though. If your [[Attributes#Resolve|Resolve]] is too low, consider wearing the [[Sergeants Sash]]. *There was no room for Brawny but if you're looking to add some chance for Nimble to activate, you could pick it instead of Fortified or Dodge, depending on your recruit. *If you ever find it, The Davkul [[Armor]] set would be perfect for this character. {{Clr}} ==Extras== As a bonus, here are videos showcasing some of these builds. Some names may have been changed but everything else is as explained here. *[https://www.youtube.com/watch?v=vEHQCCWH4wE The Black Monolith] *[https://www.youtube.com/watch?v=-JFLfbEJDQ8 Battle vs. 93 Soldiers] Enjoy! [[Category:Legacy Content]]