{| class="article-table" style="text-align:left" width="100%" !id="childrens_crusade" style="white-space: nowrap"|[[Children's Crusade]] !style="white-space: nowrap"| !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 300 |- |colspan="3"|An army of children is on their way north to spread the word of the old gods. You can choose: |- |colspan="3"|
[[File:Dialog_tree.png|150px]] *"You ought to go home to your parents, kids." **+1 [[Reputation]] *"[[File:Monk.png|25px]] [[Monk (Background)|Monk]], you speak for the old gods. What say you?" **+2 [[Reputation]], +1-2 [[File:Resolve.png|25px|Resolve]] for the monk, a [[File:Good_mood.png|21px]] good mood for the monk and 25% of your brothers *"[[File:Background_46.png|25px]] [[Messenger (Background)|Messenger]], [[File:Background_32.png|25px]] [[Vagabond (Background)|Vagabond]] or [[File:Background_38.png|25px]] [[Refugee (Background)|Refugee]] you've travelled up there. Say something." **+2 [[Reputation]], +1-2 [[File:Resolve.png|25px|Resolve]] for the brother, a [[File:Good_mood.png|21px]] good mood for the brother and 25% of your brothers *"I'll save you the long walk and rid you of any valuables right here." **−4 [[Reputation]], you gain 1 [[Treasures|Silverware]], 1 [[Militia Spear]] and 75% of your brothers that are [[Offended by Violence (Affiliation)]] get a [[File:Bad_mood.png|21px]] bad mood *"Good luck, I guess." **−1 [[Reputation]] [[File:Requirements.png|150px]] *There are no [[Late Game Crises]] currently active *It has to be day-time *You have to be on a road, at most 5 tiles away from a settlement, and not in the southern 20% of the map [[File:Score.png|150px]] *Score = 5
|}
==Interactive window== {{Event}} |-|A= {{EventTab|header=Along the road...}} [[File:event_97.png|left]] While on the path, you come across a small army of children. The oldest and biggest amongst them is probably fifteen at most with a tussled crop of orange hair and a spear for a weapon. He's leading the troop, a little fighting force provincial to the path more than any town or city. As they cross paths with you, this little leader tips his head at you. {{EventSpeech|Make way! We are on a righteous march and shan't be stopped!}} Curious, you ask where it is they are off to. The kid answers as though incredulous you don't know. {{EventSpeech|Well let me tell you, sellsword. We are heading north through the frozen wastes. Uncultured and uncivilized tribes need to hear of the old gods, either by the word or by the sword.}} He lifts the spear. A rather chirpy 'warcry' is raised from the army. It appears some religious fervor has taken ahold of this wandering and harmless, and therefore suicidal, group. {{EventButtons}} {{EventButton||#B|You ought to go home to your parents, kids.}} {{EventButton||#Monk|{{EventVariable|Monk}}, you speak for the old gods. What say you?|{{Sp}}(requires Monk)}} {{EventButton||#Traveller|{{EventVariable|Walker}}, you've travelled up there. Say something.|{{Sp}}({{Tooltip|see requirements|Requires Messenger, Vagabond or Refugee}})}} {{EventButton||#C|I'll save you the long walk and rid you of any valuables right here.}} {{EventButton|Good luck, I guess. (-1 moral reputation, and the event ends)}} {{EventTabEnd}} |-|B= {{EventTab|header=Along the road...}} [[File:event_97.png|left]] You tell the kids to go home to their parents. The leader laughs and the others follow suit, like little 'uns easily impressed by their big brother. He shakes his head. {{EventSpeech|Why do you think we've come this far? Our parents know right where we are, and they know where we are is truthfully right. The old gods need to be known throughout the land! Now, make way!}} The kids press forth. A little banner flaps past you and there is much clinking and clanking of their little weapons, mostly bottles and sling shots and tableware. No doubt they are marching toward certain doom. Raiders and vagabonds are sure to prey upon them, like hawks upon lemmings, and slaves don't mind making ostensibly orphaned children 'disappear.' Were they to get further than those threats, the northern wastes will provide for them a frozen coffin to die in. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:asset moral reputation.png|25x25px]] || +1 moral reputation |} {{EventButtons}} {{EventButton|Godspeed. (the event ends)}} {{EventTabEnd}} |-|Monk= {{EventTab|header=Along the road...|left=Monk's token}} [[File:event_97.png|left]] {{EventVariable|Monk}} the monk steps forward and brings the children to a huddle. They instantly respect the man, for he represents in part the very cause they wish to promote. He bends a knee. {{EventSpeech|Was it the old gods who told you to come out and do this?}} The little leader nods. {{EventSpeech|They spoke to me in my sleep.}} The monk nods back, rubbing his chin and mulling it over. He pats the boy on his head. {{EventSpeech|The old gods speak to me and I for them. Interpreting their message requires years of study, let me tell ya! Are you certain that it was you, little one, that was meant to carry this burden? Perhaps you were to be the messenger, no? See us, we're warriors. Fit, fighting men who can kill those who despise and demark the old gods. You are not yet like us, but you have a strong voice and the command of a true leader yet. I believe the old gods wanted to use you for your charisma, not your muscles.}} The monk gives the boy a playful push. He smiles, realizing the truth of what the friar has to say. The little leader tells his party that they are to return home as the monk is assuredly right. Some men are thankful that these kids were talked out of going to a certain doom. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:asset moral reputation.png|25x25px]] || +2 moral reputation |- | [[File:resolve.png|x25px]] || {{EventVariable|Monk}} gains +1-2 Resolve |- | [[File:effect mood good spirit.png|x25px]] || {{EventVariable|Monk}} gets a {{Tooltip|good mood|+1 (Saved some children from certain doom)}} |- | [[File:effect mood good spirit.png|x25px]] || 25% of brothers get a {{Tooltip|good mood|+0.5 (Glad that Monk saved children from certain doom)}} |} {{EventButtons}} {{EventButton|Stupid kids. (the event ends)}} {{EventTabEnd}} |-|Traveller= {{EventTab|header=Along the road...|left=Walker's token}} [[File:event_97.png|left]] {{EventVariable|Walker}} takes his boots off and show the bottom of his feet to the children. They recoil, gagging and covering their mouths. A little girl lets out a long 'ewww' to really drive the point home. The man wags his foot around, showing off disgustingly calloused skin. {{EventSpeech|I spent years on the road and most of them without a good shoe to step with. I know what it's like out there. I've seen the dangers. People stabbing one another in their sleep. Killing for a bite of a biscuit. Strangers befriend ya so they can betray ya. And all that is when it's going well! When it goes bad, it gets... well, it gets real bad. You kids got no business being out here. You'll be raped, murdered, enslaved, tortured, fed to dogs, eaten by boars, bears, wolves, all things that look at ya like it's lunchtime on two legs. Go home. The lot of you.}} The band of children murmurs amongst themselves. One announces he's going back to his mom. A little girl states that she didn't even want to be out here anyway and never got the treats she was promised. Sensing a morale break, the little leader tries to corral the children, but it's no use. The group breaks apart and, thankfully, starts going home. Some of the men are relieved as they did not wish to see the little ones continue their doomed journey. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:asset moral reputation.png|25x25px]] || +2 moral reputation |- | [[File:resolve.png|x25px]] || {{EventVariable|Walker}} gains +1-2 Resolve |- | [[File:effect mood good spirit.png|x25px]] || {{EventVariable|Walker}} gets a {{Tooltip|good mood|+1 (Saved some children from certain doom)}} |- | [[File:effect mood good spirit.png|x25px]] || 25% of brothers get a {{Tooltip|good mood|+0.5 (Glad that Walker saved children from certain doom)}} |} {{EventButtons}} {{EventButton|You should probably get those feet looked at. (the event ends)}} {{EventTabEnd}} |-|C= {{EventTab|header=Along the road...}} [[File:event_97.png|left]] You doubt that you can talk the fervor out of these kids, but if your pop's parenting is anything to go by you can probably beat it out of them. With a swift order, you have the company set upon the kids, knocking them around and taking their stuff. The little leader tries to spear a sellsword and gets cold cocked for his troubles. This isn't the prettiest of things to do and it'd look really bad if anyone saw the company beating up children, but this 'end' to their crusade is preferable to the nastier sorts that await them on the road. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:asset moral reputation.png|25x25px]] || -4 moral reputation |- | [[File:inventory loot 06.png|x25px]] || You gain Silverware |- | [[File:Spear 02 70x70.png|25x25px]] || You gain a Militia Spear |- | [[File:effect mood dissatisfied.png|25x25px]] || 75% of brothers who are Offended by Violence get a {{Tooltip|bad mood|-1 (Was appalled by your order to rob children)}} |} {{EventButtons}} {{EventButton|Eat dirt, you little runts. (the event ends)}} {{EventTabEnd}} {{EventEnd}} ==Screenshots== Childrens_crusade2.png|Start childrens_crusade_event_02.png|Path 1 Monkresult567.png|Monk Childrens_crusade messenger.png|Messenger/Vagabond/Refugee [[Category:Event]]