{| class="article-table" style="text-align:left" width="100%"
!style="white-space: nowrap"|[[Melon Thief]]
!style="white-space: nowrap"|
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 999999
|-
|colspan="3"|Angry villagers are about to punish a melon thief. You can choose:
|-
|colspan="3"|
[[File:Dialog_tree.png|150px]]
*"A melon thief?"
**"What say you, Melon Man?"
***"We can't let you tar this man."
****"Git you idiots, git!"
*****"Very well. Welcome to the Company!"
******You gain a [[File:Thief.png|25px]] [[Thief (Background)|Thief]] brother
*****"No, we'd rather not be double-checking our food every time we take a bite."
******(nothing happens)
***"Fornicating fruit? Other brother, go help tar this fool!"
****The brother gets a [[File:Good_mood.png|21px]] good mood
***"Okay. Not our business."
****(nothing happens)
**"Fornicating fruit? Other brother, tar this fool!"
***The brother gets a [[File:Good_mood.png|21px]] good mood
**"Okay. Not our business."
***(nothing happens)
*"Yeah, this is very much not our business.
**(nothing happens)
[[File:Requirements.png|150px]]
*It has to be day-time
*Have a free slot in your roster
*You have to be within 4 tiles of an allied, civilian, northern, size 1 settlement
[[File:Score.png|150px]]
*Score = 10
|}
==Interactive window==
{{Event}}