{| class="article-table" style="text-align:left" width="100%"
!id="broken_cart" style="white-space: nowrap"|[[Broken Cart]]
!style="white-space: nowrap"|
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 50
|-
|colspan="3"|You come across a broken cart. You can choose:
|-
|colspan="3"|
[[File:Dialog_tree.png|150px]]
*"Men, take everything we can use from the cart!"
**−2 [[Reputation]] and you gain 1 - 3 items from loot table A (with triple quantity, except Bread)
*"Let us help you get your cart on the road again."
**70% chance: +2 [[Reputation]] and you gain 1 - 3 items from loot table A
**30% chance: +2 [[Reputation]], you gain 1 - 3 items from loot table A and a brother suffers a [[Temporary Injuries|Temporary Injury]]
***33% chance: [[File:Sprained_Ankle.png|25px]] [[Sprained Ankle]]
***33% chance: [[File:Injury_icon_19.png|25px]] [[Smashed Hand]]
***33% chance: [[File:Crushed_Finger.png|25px]] [[Crushed Finger]]
*"We have no time for this."
**(nothing happens)
[[File:Loot_table.png|150px]]
'''A'''
*1 [[Provisions|Bread]]
*1 - 10 [[Trade|Tools and Supplies]]
*1 - 5 [[Trade|Medical Supplies]]
[[File:Requirements.png|150px]]
*You have to be on a road
*Have at least 1 brother without [[Temporary Injuries]]
[[File:Score.png|150px]]
*Score = 9
|}
==Interactive window==
{{Event}}
|-|A=
{{EventTab|header=Along the road...}}
[[File:event_55.png|left]]
While marching down the road, you find a man with a broken cart by the side of the path. By the wagon there is a donkey standing idle and as defeated as a donkey can look. The trader looks a little better than that and your appearance seems to have scared him. He rears up, backing away momentarily.
{{EventSpeech|Have you come to take my things? If so, you needn't kill me. Take what you want.}}
{{EventButtons}}
{{EventButton||#D|Men, take everything we can use from the cart!}}
{{EventButton|Let us help you get your cart on the road again. (|#B|70% ok|,{{Sp}}|#C|30% injury|)}}
{{EventButton|We have no time for this. (the event ends)}}
{{EventTabEnd}}
|-|B=
{{EventTab|header=Along the road...}}
[[File:event_55.png|left]]
You disarm the man from his fears and order a few of the {{EventVariable|Companyname}}'s finest to get the wagon back on the road. They make short work of it, the trader looking rather impressed by their efficiency. With his wares back on the road, he offers a few tokens of gratitude right off the wagon itself. These provisions will be useful in the days to come.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:asset moral reputation.png|25x25px]] || +2 moral reputation
|-
| [[File:bread.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately. You also gain Bread when no items generate.}} gain Bread
|-
| [[File:asset supplies.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately}} gain +1-10 Tools and Supplies
|-
| [[File:medicine icon.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately}} gain +1-5 Medical Supplies
|}
{{EventButtons}}
{{EventButton|Farewell. (the event ends)}}
{{EventTabEnd}}
|-|C=
{{EventTab|header=Along the road...|left=Injured's token}}
[[File:event_55.png|left]]
The merchant is scared in your presence, but you quickly disarm him of his fears. A few brothers are ordered to get the cart back onto the path. They do it as fast as hardy men can, but when it's over one of them cries out and doubles over.
The trader, eyes wide with renewed horror, quickly offers you some provisions as a token of his gratitude. Maybe he thinks you'll punish him for the injuries? Regardless, the supplies will be a welcome addition for the days to come.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:asset moral reputation.png|25x25px]] || +2 moral reputation
|-
| [[File:fractured hand.png|x25px]] || {{Tooltip|A brother|random, but must have no temporary injuries}} suffers an {{Tooltip|injury|Sprained Ankle, Snashed Hand or Crushed Finger}}
|-
| [[File:bread.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately. You also gain Bread when no items generate.}} gain Bread
|-
| [[File:asset supplies.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately}} gain +1-10 Tools and Supplies
|-
| [[File:medicine icon.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately}} gain +1-5 Medical Supplies
|}
{{EventButtons}}
{{EventButton|I hope it was worth it. (the event ends)}}
{{EventTabEnd}}
|-|D=
{{EventTab|header=Along the road...}}
[[File:event_55.png|left]]
You order the men to search the cart and take what they can. {{EventVariable|Randombrother}} draws his sword and looks ready to slay the donkey, the animal looking stupidly at its own mortality in the reflection of the blade. The merchant cries out and you hold your hand out, staying the execution.
{{EventSpeech|Leave the draught animal where it stands.}}
The trader offers meager thanks as a line of your men walk behind him, his very goods in their hands.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:asset moral reputation.png|25x25px]] || -2 moral reputation
|-
| [[File:bread.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately. You also gain Bread when no items generate.}} gain Bread
|-
| [[File:asset supplies.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately}} gain +3-30 Tools and Supplies
|-
| [[File:medicine icon.png|x25px]] || You {{Tooltip|may|50% chance, rolled separately}} gain +3-15 Medical Supplies
|}
{{EventButtons}}
{{EventButton|Store everything, we're moving on. (the event ends)}}
{{EventTabEnd}}
{{EventEnd}}
==Screenshots==
Broken_cart_event_01.png|Start
Broken_cart_event_02.png|Path 1
Broken_Cart_help_trader.jpg|Path 2 (30% chance)
Wagonhelper.png|Path 2 (70% chance)
[[Category:Event]]