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!style="white-space: nowrap"|[[Supposed Witch]]
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!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 200
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|colspan="3"|While walking into a hamlet you notice a woman that is tied atop a soon-to-be bonfire. You can choose:
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[[File:Dialog_tree.png|150px]]
*"Let's free her."
**80% chance: +3 [[Reputation]], 25% of your men get a [[File:Good_mood.png|21px]] good mood and 25% of your brothers suffer [[Temporary_Injuries#Brawl_injuries|Temporary Injuries]] (66% chance) or [[File:Days_wounded.png|25px]] light wounds (34% chance)
**20% chance: +3 [[Reputation]] and 25% of your men get a [[File:Bad_mood.png|21px]] bad mood
*"What does a witch hunter say to this, [[File:Witchhunter.png|25px]] [[Witchhunter (Background)|Witchhunter]]?"
**He gains +1 [[File:Resolve.png|25px|Resolve]], +1 [[File:Initiative.png|25px|Initiative]], a [[File:Good_mood.png|21px]] good mood and 25% of your men get a [[File:Good_mood.png|21px]] good mood
*"What do the old gods say, [[File:Monk.png|25px]] [[Monk (Background)|Monk]]?"
**He gains +2-3 [[File:Resolve.png|25px|Resolve]] and a [[File:Good_mood.png|21px]] good mood
*"What does your strange god make of this,[[File:Background_34.png|25px]] [[Cultist (Background)|Cultist]]?"
**He gains +2 [[File:Resolve.png|25px|Resolve]] and a [[File:Good_mood.png|21px]] good mood
*"This isn't our problem."
**(nothing happens)
[[File:Requirements.png|150px]]
*Your campaign is at least 16 days old
*It has to be day-time
*You have to be on a road
[[File:Score.png|150px]]
*Score = 5
[[File:Other_notes.png|150px]]
*[[File:Background_34.png|25px]] [[Cultist (Background)|Converted Cultist]]s work aswell for this event
*[[File:Background_34.png|25px]] [[Cultist (Background)|Cultist]]s get a [[File:Good_mood.png|21px]] good mood in path 4
*[[File:Witchhunter.png|25px]] [[Witchhunter (Background)|Witchhunter]]s don't get a [[File:Good_mood.png|21px]] good mood in path 1 (80% Outcome)
*[[File:Witchhunter.png|25px]] [[Witchhunter (Background)|Witchhunter]]s get a [[File:Bad_mood.png|21px]] bad mood in path 1 (20% Outcome) and path 4
*[[File:Witchhunter.png|25px]] [[Witchhunter (Background)|Witchhunter]]s get a [[File:Good_mood.png|21px]] good mood in path 2 and 3
*[[File:Monk.png|25px]] [[Monk (Background)|Monk]]s get a [[File:Bad_mood.png|21px]] bad mood in path 1 (20% Outcome) and path 4
*[[File:Monk.png|25px]] [[Monk (Background)|Monk]]s get a [[File:Good_mood.png|21px]] good mood in path 2 and 3
*[[File:Superstitious.png|25px]] [[Superstitious]] brothers get a [[File:Bad_mood.png|21px]] bad mood in path 1 (20% Outcome) and path 4
*[[File:Superstitious.png|25px]] [[Superstitious]] brothers get a [[File:Good_mood.png|21px]] good mood in path 2 and 3
*[[File:Trait_icon_76.png|25px]] [[Mad]] brothers get a [[File:Bad_mood.png|21px]] bad mood in path 1 (20% Outcome)
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==Interactive window==
{{Event}}