{| class="article-table" style="text-align:left" width="100%"
!style="white-space: nowrap"|[[Thief Caught]]
!style="white-space: nowrap"|
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 30
|-
|colspan="3"|A man is caught stealing from your supplies and awaits your judgement. You can choose:
|-
|colspan="3"|
[[File:Dialog_tree.png|150px]]
*25% chance: The thief is already gone and:
**25% chance: You lost 1 stack of [[File:Food.png|25px]] [[Provisions]]
**25% chance: You lost 20-50 [[File:Ammo_icon.png|25px]] [[Ammunition]]
**25% chance: You lost 5-10 [[File:Supplies_icon.png|25px]] [[Tools and Supplies]]
**25% chance: You lost 5-10 [[File:Medicine_icon.png|25px]] [[Medical Supplies]]
*75% chance: The thief was caught and you can choose:
**"Give that poor guy some food and water."
***"Not everyone will be this lenient..."
****You gave him 5 [[File:Food.png|25px]] [[Provisions]]
*****25% chance: (nothing happens)
*****75% chance: You can choose:
******"Well, fine, you might as well join us."
*******You gain a brother with [[Thief (Affiliation)|Thief]] affiliation
******"We need fighting men, not underfed thieves."
*******(nothing happens)
**"Give him a good beating."
***(nothing happens)
**"Put him to the sword."
***"Die with some dignity at last."
****−1 [[Reputation]] and any [[File:Refugee.png|25px]] [[Refugee (Background)|Refugee]] or [[File:Beggar.png|25px]] [[Beggar (Background)|Beggar]] brothers that arent [[File:Bloodthirsty.png|25px]] [[Bloodthirsty]] get a [[File:Bad_mood.png|21px]] bad mood
***"Fine. I'll spare your life if you work for me."
****25% chance: You lost 1 stack of [[File:Food.png|25px]] [[Provisions]]
****25% chance: You lost 20-50 [[File:Ammo_icon.png|25px]] [[Ammunition]]
****25% chance: You lost 5-10 [[File:Supplies_icon.png|25px]] [[Tools and Supplies]]
****25% chance: You lost 5-10 [[File:Medicine_icon.png|25px]] [[Medical Supplies]]
[[File:Requirements.png|150px]]
*Have at least 25 [[File:Food.png|25px]] [[Provisions]]
*Have at least 10 [[File:Medicine_icon.png|25px]] [[Medical Supplies]]
*Have at least 10 [[File:Supplies_icon.png|25px]] [[Tools and Supplies]]
*Have at least 50 [[File:Ammo_icon.png|25px]] [[Ammunition]]
*It has to be night-time
*You have to be within 10 tiles of the next settlement
[[File:Score.png|150px]]
*Score = 50
*Score = 10 in the first 6 days of the campaign
|}
==Interactive window==
The thief is caught 75% of the time ([[#A|screen A]]). The remaining 25% chance corresponds to [[#B|screen B]].
{{Event}}
|-|A=
{{EventTab|header=During camp...}}
[[File:event_33.png|left]]
During a short rest, your men managed to catch a man that tried to make off with some of your supplies. His clothes are but rags and he looks more skeleton than man. What are you going to do with him?
{{EventButtons}}
{{EventButton||#D|Give that poor guy some food and water.}}
{{EventButton||#C|Give him a good beating.}}
{{EventButton||#F|Put him to the sword.}}
{{EventTabEnd}}
|-|B=
{{EventTab|header=During camp...}}
[[File:event_33.png|left]]
Under the cloak of night some thief managed to nick some of your supplies. He will probably offer them back to you in the next settlement...
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:asset supplies.png|x25px]] || You lose {{Tooltip|a random resource|A random stack of food, 20-50 Ammunition, 5-10 Tools and Supplies or 5-10 Medical Supplies}}
|}
{{EventButtons}}
{{EventButton|Damn thieves! (the event ends)}}
{{EventTabEnd}}
|-|C=
{{EventTab|header=During camp...}}
[[File:event_33.png|left]]
{{EventVariable|Randombrother}} gives the thief a proper beating with a short cane. The shaft lands viciously hard and you can hear the sound of the blows passing through the man's almost hollow frame. He wilts and turns and tries hard to get away, but the sellsword is persistent in meting out the punishment. When it's all said and done, you leave the beaten man behind, wimpering and clutching the dirt between his frail fingers.
{{EventButtons}}
{{EventButton|Let this be a lesson to you! (the event ends)}}
{{EventTabEnd}}
|-|D=
{{EventTab|header=During camp...}}
[[File:event_33.png|left]]
Feeling bad for the feeble man, you decide to give him some water and food. He almost snatches the meal away from you and drives his famished face into it. The thief thanks you between every bite.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:Ground Grains.png|x25px]] || You lose {{Tooltip|some food|5 provisions from a random stack}}
|}
{{EventButtons}}
{{EventButton|Not everyone will be this lenient... (75%:{{Sp}}|#E|continue|{{Sp}}if your squad isn't full, otherwise the event ends)}}
{{EventTabEnd}}
|-|E=
{{EventTab|header=During camp...|left=Thief's token}}
[[File:event_33.png|left]]
You tell the men to get back to marching. The thief wipes his mouth and stands up, wobbling as his weak legs take a few steps after you. He asks if maybe he could join the company. He'll give his life for you, if he must, just anything to not have to steal anymore.
{{EventButtons}}
{{EventButton|Well, fine, you might as well join us. (Thief joins you and the event ends)}}
{{EventButton|We need fighting men, not underfed thieves. (the event ends)}}
{{EventTabEnd}}
|-|F=
{{EventTab|header=During camp...}}
[[File:event_33.png|left]]
As the thief cowers, you draw your sword. He begs for mercy as his mirrored face ripples over the blade's fuller and edges. You raise the weapon. The man screams out that he'll work for you, that he'll work for free, anything to spare his life. You hesitate, your sword still lingering in the air.
{{EventButtons}}
{{EventButton||#G|Die with some dignity at last.}}
{{EventButton||#H|Fine. I'll spare your life if you work for me.}}
{{EventTabEnd}}
|-|G=
{{EventTab|header=During camp...}}
[[File:event_33.png|left]]
{{EventSpeech|The punishment for thievery is death.}}
You plunge the sword down, cutting off the thief's last words with a quick stab into his chest. He seizes up, speechless save for the scratching of his thin hands grabbing that which is killing him, and then he falls back, dead within moment. You retrieve your weapon and clean it off in the nook of your elbow. The dead man's head turns to a side as blood pools quietly beneath him.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:asset moral reputation.png|25x25px]] || -1 moral reputation
|-
| [[File:effect mood dissatisfied.png|25x25px]] || Beggars and Refugees who are not Bloodthirsty get a {{Tooltip|bad mood|-1 (Felt for a thief killed by you)}}
|}
{{EventButtons}}
{{EventButton|It's better this way. (the event ends)}}
{{EventTabEnd}}
|-|H=
{{EventTab|header=During camp...}}
[[File:event_05.png|left]]
You lower your weapon and the man crawls to you and hugs your legs. He kisses your feet until you draw away.
To get things straight, you give him a long list of orders and how it is to work in the company. You also give him a contract which he signs with a jagged 'x'. A few of the brothers then spend the rest of the day teaching him the ropes and introducing him to the rest of the company. By night's end, it seems like he's already beginning to fit in. By next morning, you wake to see a great number of supplies are missing and the new man is nowhere in sight. It appears that, although you stayed the thief's execution, he went on ahead and stole things anyway. Let that be a lesson to you.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:asset supplies.png|x25px]] || You lose {{Tooltip|a random resource|A random stack of food, 20-50 Ammunition, 5-10 Tools and Supplies or 5-10 Medical Supplies}}
|}
{{EventButtons}}
{{EventButton|That damn scoundrel! (the event ends)}}
{{EventTabEnd}}
{{EventEnd}}
==Screenshots==
thief_caught_event_01.png|Start
thief_caught_event_02.png|Path 1
Thief_caught.png|Path 1 continued
Beathim.png|Path 2
[[Category:Event]]