{| class="article-table" style="text-align:left" width="100%" !style="white-space: nowrap"|[[Lend Men to Build]] !style="white-space: nowrap"| !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 45 |- !style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Daytaler.png|25px]] Daytaler
[[File:Mason.png|25px]] Mason
[[File:Lumberjack.png|25px]] Lumberjack
[[File:Miller.png|25px]] Miller
[[File:Farmhand.png|25px]] Farmhand
[[File:Gravedigger.png|25px]] Gravedigger |colspan="3"|A local asks you to help finish building a mill. You can choose: |- |colspan="3"|
[[File:Dialog_tree.png|150px]] *"You build, we kill. Find someone else." **(nothing happens) *"Alright, I can spare a man or few." **50% chance: You gain 150 [[File:Crowns.png|25px]], 33% of your workers get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]], 50% of your workers get a [[File:Good_mood.png|21px]] good mood and +15 [[Relations]] with the settlement **50% chance: You can choose: ***"Those crowns belong to us!" ****You gain 200 [[File:Crowns.png|25px]], 33% of your workers get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]], 50% of your workers get a [[File:Good_mood.png|21px]] good mood and −15 [[Relations]] with the settlement ***"Good luck with the baron, then." ****33% of your workers get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]], 33% of your workers get a [[File:Bad_mood.png|21px]] bad mood and +15 [[Relations]] with the settlement [[File:Requirements.png|150px]] *It has to be day-time *Have less than 3.001 [[File:Crowns.png|25px]] with you *You have to be within 3 tiles of an allied civilian northern size 1 or 2 settlement *Have at least 2 workers [[File:Score.png|150px]] *Score = 25
|}
==Interactive window== {{Event}} |-|A= {{EventTab|header=At {{EventVariable|Townname}}}} [[File:event_79.png|left]] While approaching {{EventVariable|Townname}}, a local man waves you down. He's standing beside the skeleton of what appears to be a mill. Exasperated, he explains that his laborers didn't show up today and he needs to finish the mill before a local baron arrives. If he doesn't finish it, the baron might not ever give him another contract. You do have a few former laborers in the company. Perhaps they can be used to help the man? {{EventButtons}} {{EventButton|You build, we kill. Find someone else. (the event ends)}} {{EventButton|Alright, I can spare a man or few. (|#B|50% ok|,{{Sp}}|#C|50% problems|)}} {{EventTabEnd}} |-|B= {{EventTab|header=At {{EventVariable|Townname}}}} [[File:event_79.png|left]] You agree to lend a few of the {{EventVariable|Companyname}}'s finest to the project. They fall back into their old roles like a glove, quickly bandying about to collect resources, hammering, bricking, dooring? Whatever it is to put a door in, they do it and quickly. When it's all said and done, the local man comes to you grinning ear-to-ear. He hands a satchel over. {{EventSpeech|You've earned this, good sir! And more, you've earned my word - I shall spread your benevolence whenever I can!}} {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:special.png|x25px]] || {{Tooltip|+15 relation with {{EventVariable|Townname}}|You lend some men to help build a mill}} |- | [[File:crowns.png|x25px]] || You gain 150 Crowns |- | [[File:status effect 53.png|x25px]] || 33% of Daytalers, Masons, Lumberjacks, Millers, Farmhands and Gravediggers are exhausted |- | [[File:effect mood good spirit.png|x25px]] || 50% of Daytalers, Masons, Lumberjacks, Millers, Farmhands and Gravediggers get a {{Tooltip|good mood|+0.5 (Helped build a mill)}} |} {{EventButtons}} {{EventButton|Don't get too used to this kind of work, men. (the event ends)}} {{EventTabEnd}} |-|C= {{EventTab|header=At {{EventVariable|Townname}}}} [[File:event_79.png|left]] You agree to help the man. Unfortunately, it appears as though he didn't plan things out too well. The rooftop collapses the second one of your 'laborers' steps foot on it, sending the man through a sinkhole of shingles. Another man hammers a nail into place only for the wooden support to splinter right in two, catching him in the face with shards of wood. Loose bricks find freedom, wet mud has men slipping, and all manner of workplace hazards ends the whole project in disaster. The local man apologizes profusely in between biting his nails and wondering how he's going to deal with the baron. Snapping his fingers, he exclaims that he'll just pay him the crowns. {{EventButtons}} {{EventButton||#D|Those crowns belong to us!}} {{EventButton||#E|Good luck with the baron, then.}} {{EventTabEnd}} |-|D= {{EventTab|header=At {{EventVariable|Townname}}}} [[File:event_79.png|left]] As the man's mind drifts off into a satisfactory conclusion of his problem, you snap your fingers to bring him back down to cruel reality. {{EventSpeech|Those crowns belong to us, peasant. That was the deal.}} The man's jowls flip and flop as he shakes his head. {{EventSpeech|But the mill... it's not even finished!}} You shrug. {{EventSpeech|Not our problem. Now hand it over, before I make you our problem.}} Nodding solemnly, the man obeys and gives you his satchel of crowns. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:special.png|x25px]] || {{Tooltip|-15 relation with {{EventVariable|Townname}}|You pressed hard an important citizen to get paid for helping build a mill}} |- | [[File:crowns.png|x25px]] || You gain 200 Crowns |- | [[File:status effect 53.png|x25px]] || 33% of Daytalers, Masons, Lumberjacks, Millers, Farmhands and Gravediggers are exhausted |- | [[File:effect mood good spirit.png|x25px]] || 50% of Daytalers, Masons, Lumberjacks, Millers, Farmhands and Gravediggers get a {{Tooltip|good mood|+0.5 (Helped build a mill)}} |} {{EventButtons}} {{EventButton|Better luck next time. (the event ends)}} {{EventTabEnd}} |-|E= {{EventTab|header=At {{EventVariable|Townname}}}} [[File:event_79.png|left]] For a brief moment, you see an image of yourself running the squinty-eyed man through with your sword. It'd really wake him up to the reality of the world, but instead you give him a break. The laborers who took part in the disaster of a project aren't too happy. Hopefully, the lessons learned will steel them anyway. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:special.png|x25px]] || {{Tooltip|+15 relation with {{EventVariable|Townname}}|You lend some men to help build a mill}} |- | [[File:status effect 53.png|x25px]] || 33% of Daytalers, Masons, Lumberjacks, Millers, Farmhands and Gravediggers are exhausted |- | [[File:effect mood dissatisfied.png|x25px]] || 33% of Daytalers, Masons, Lumberjacks, Millers, Farmhands and Gravediggers get a {{Tooltip|bad mood|-1 (Helped build a mill without getting paid)}} |} {{EventButtons}} {{EventButton|Better luck next time. (the event ends)}} {{EventTabEnd}} {{EventEnd}} ==Screenshots== lend_men_to_build_event_01.png|Start BB L GO.jpg|Path 1 lend_men_to_build_event_02.png|Path 2 lend_men_to_build_event_03.png|Path 2A [[Category:Event]]