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!id="drunkard_loses_stuff" style="white-space: nowrap"|[[Drunkard Loses Stuff]]
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!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 14
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!style="white-space: nowrap; border-right:1px dotted #505050"|[[File:Trait icon 29.png|25px]] Drunkard
|colspan="2"|Your [[Drunkard]] lost a random armor, helmet, shield or weapon. Your response:
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[[File:Dialog_tree.png|150px]]
*"Everybody makes mistakes."
**(Has no further consequences)
*"Latrine duty for a month!"
**(Has no further consequences)
*"If he won't put down the drink I'll force him to. Get the whip."
**75% chance: He receives a [[Temporary Injuries|Temporary Injury]], loses the [[Drunkard]] trait, gets a [[File:Bad_mood.png|21px]] bad mood and other brothers that are [[Offended by Violence (Affiliation)]] or are level 6 or lower get a [[File:Bad_mood.png|21px]] bad mood
**25% chance: He receives a [[Temporary Injuries|Temporary Injury]], gets a [[File:Bad_mood.png|21px]] bad mood and other brothers that are [[Offended by Violence (Affiliation)]] or are level 6 or lower get a [[File:Bad_mood.png|21px]] bad mood
[[File:Requirements.png|150px]]
*Have at least 2 brothers
[[File:Score.png|150px]]
*Score = 10 for every [[Drunkard]] you have
[[File:Other_notes.png|150px]]
*This event can also destroy [[Named and Legendary Items|Named Items]], but not [[Named and Legendary Items|Legendary]] or indestructable ones
*This event picks an item from the stash, items in brothers' inventories are safe, that's how you can protect items you don't want to lose
*You can only lose armors, helmets, shields and weapons, everything else is safe
*A [[Flagellant (Background)|Flagellant]] will not get a [[File:Bad_mood.png|21px]] bad mood from you whipping the [[Drunkard]]. Seems to only affect the outcome when the trait is not removed, probably due to a bug.
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==Interactive window==
{{Event}}