{| class="article-table" style="text-align:left" width="100%"
!id="butcher_vs_wardog" style="white-space: nowrap"|[[Butcher vs Wardog]]
!
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 999999
|-
!style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background_43.png|25px]] Butcher
|colspan="2"|A [[Butcher (Background)|Butcher]] and wardog are fighting. The [[Butcher (Background)|Butcher]] gets a [[File:Bad_mood.png|21px]] bad mood.
|-
|colspan="3"|
[[File:Requirements.png|150px]]
*You need to have at least 1 [[Butcher (Background)|Butcher]] and at least 1 [[Wardog]] or [[Warhound]]
[[File:Score.png|150px]]
*Score = 5 for every [[Butcher (Background)|Butcher]], [[Wardog]] and [[Warhound]] you have
[[File:Other notes.png|150px]]
*The mood change is displayed only if the Butcher's mood is neutral or good. It is likely a bug.
*The event ignores [[Heavy Wardog Armor|heavily armored]] dogs of both types.
|}
==Interactive window==
{{Event}}
|-|A=
{{EventTab|header=During camp...|left=Butcher's token}}
[[File:event_27.png|left]]
You hear a yelp and quickly rush to the noise. When you get there, you're not sure whether it was man or dog that produced it. {{EventVariable|Butcher}} the butcher is holding a cleaver up and a wardog is rearing beneath him, both sides ready to lunge. The man sees you and quickly sweeps the weapon behind his back. The hound takes a squat and throws some puppy eyes your way. Raising an eyebrow, you try not to make sense of the scene.
{{EventSpeech|Play nice now.}}
The butcher scoffs.
{{EventSpeech|Oy', me and the bitch were just having a talk that's all.}}
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:effect mood dissatisfied.png|x25px]] || {{EventVariable|Butcher}} gets a {{Tooltip|bad mood|-0.5 (Didn't get along with the company's wardogs)}}
|}
{{EventButtons}}
{{EventButton|Uh, right. (the event ends)}}
{{EventTabEnd}}
{{EventEnd}}
==Screenshots==
Butcher_vs_wardog_event.png
[[Category:Event]]