{| class="article-table" style="text-align:left" width="100%" !id="butcher_vs_wardog" style="white-space: nowrap"|[[Butcher vs Wardog]] ! !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 999999 |- !style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background_43.png|25px]] Butcher |colspan="2"|A [[Butcher (Background)|Butcher]] and wardog are fighting. The [[Butcher (Background)|Butcher]] gets a [[File:Bad_mood.png|21px]] bad mood. |- |colspan="3"|
[[File:Requirements.png|150px]] *You need to have at least 1 [[Butcher (Background)|Butcher]] and at least 1 [[Wardog]] or [[Warhound]] [[File:Score.png|150px]] *Score = 5 for every [[Butcher (Background)|Butcher]], [[Wardog]] and [[Warhound]] you have [[File:Other notes.png|150px]] *The mood change is displayed only if the Butcher's mood is neutral or good. It is likely a bug. *The event ignores [[Heavy Wardog Armor|heavily armored]] dogs of both types.
|}
==Interactive window== {{Event}} |-|A= {{EventTab|header=During camp...|left=Butcher's token}} [[File:event_27.png|left]] You hear a yelp and quickly rush to the noise. When you get there, you're not sure whether it was man or dog that produced it. {{EventVariable|Butcher}} the butcher is holding a cleaver up and a wardog is rearing beneath him, both sides ready to lunge. The man sees you and quickly sweeps the weapon behind his back. The hound takes a squat and throws some puppy eyes your way. Raising an eyebrow, you try not to make sense of the scene. {{EventSpeech|Play nice now.}} The butcher scoffs. {{EventSpeech|Oy', me and the bitch were just having a talk that's all.}} {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:effect mood dissatisfied.png|x25px]] || {{EventVariable|Butcher}} gets a {{Tooltip|bad mood|-0.5 (Didn't get along with the company's wardogs)}} |} {{EventButtons}} {{EventButton|Uh, right. (the event ends)}} {{EventTabEnd}} {{EventEnd}} ==Screenshots== Butcher_vs_wardog_event.png [[Category:Event]]