{| class="article-table" style="text-align:left" width="100%" !id="combat_drill" style="white-space: nowrap"|[[Combat Drill]] ! !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 60 |- !style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background_0.png|25px]] Random Brother |colspan="2"|A high level brother wants to train your inexperienced brothers.
You can choose: |- |colspan="3"|
[[File:Dialog_tree.png|150px]] *"Very well, see if you can teach them to fight man against man." **+0-2 [[File:Melee_skill.png|25px|Melee Skill]] or +0-2 [[File:Melee_defense.png|25px|Melee Defense]], and a 33% chance to get light wounds or a [[Temporary_Injuries#Accident_1_injuries|Temporary Injury]] **The teacher gets a [[File:Good_mood.png|21px]] good mood *"Very well, see that they can put bow and arrow to use." **+0-2 [[File:Ranged_skill.png|25px|Ranged Skill]] and a 33% chance to get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] **The teacher gets a [[File:Good_mood.png|21px]] good mood *"Very well, get them in shape to carry real armor." **+0-3 [[File:Fatigue.png|25px|Fatigue]] or +0-3 [[File:Initiative.png|25px|Initiative]], and a 75% chance to get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] **The teacher gets a [[File:Good_mood.png|21px]] good mood *"No, they need to keep what little strength they have for battle." **(This option has no further consequences) [[File:Requirements.png|150px]] *The trainer needs to be level 6 or higher *The trainer needs to have a [[Combat (Affiliation)]] *The trainer can't have a [[Noble (Affiliation)]] *The brothers that receive the training need to be level 3 or lower *You need to have 3 or more brothers who are level 3 or lower and don't have the [[Combat (Affiliation)]] [[File:Score.png|150px]] *Score = 10 + (Number of brothers who are level 3 or lower and don't have the [[Combat (Affiliation)]] × 3) [[File:Other_notes.png|150px]] *Brothers with [[Combat (Affiliation)]] can receive training as well, despite not counting for the event score *Brothers with the [[Clumsy]] or [[Drunkard]] trait are 100% more likely to get injured in this event *Brothers with the [[Dexterous]] trait are 50% less likely to get injured in this event *Brothers with the [[Combat (Affiliation)]] trait are 50% less likely to get injured in this event *Brothers with the [[Asthmatic]] trait will always get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] in this event *Brothers with the [[Athletic]] or [[Iron Lungs]] trait will never get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] from the ranged skill training and are 50% less likely to be [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] from the fatigue/initiative training
|}
==Interactive window== {{Event}} |-|A= {{EventTab|header=During camp...|left=Oldguard's token}} [[File:event_05.png|left]] You step out of your tent to survey the men. A great many of them are freshly hired grunts, nervously buddying up with one another or trying their hand at some of the weapons. {{EventVariable|Oldguard}} comes to your side. {{EventSpeech|I know what yer thinking. Yer thinking you'd just hired a bunch of meat for a thresher. How about I whip these boys into shape so they don't eat an orcish blade their first go in the field?}} {{EventButtons}} {{EventButton||#B1|Very well, see if you can teach them to fight man against man.}} {{EventButton||#C1|Very well, see that they can put bow and arrow to use.}} {{EventButton||#D1|Very well, get them in shape to carry real armor.}} {{EventButton|No, they need to keep what little strength they have for battle. (the event ends)}} {{EventTabEnd}} |-|B1= {{EventTab|header=During camp...|left=Oldguard's token}} [[File:event_05.png|left]] {{EventVariable|Oldguard}} tells the recruits to take up weapons. When every single one of them picks up a sword, the old guard yells at them, stating that not every foe hankering for you being graveyard dead is gonna be wielding the exact same blade. A few nod before hurriedly exchanging their swords for axes and spears. With the crew equipped, the training begins. Mostly, {{EventVariable|Oldguard}} teaches basics like how a formation makes it easier to defend not only one another, but also yourself. {{EventSpeech|Ye need not watch corner-to-corner if ya know a brother is by yer side. But if yer separated, if yer all out there by yer lonesome, then ye might be proper farked lest ye got a heretofore unknown way with a blade which I'll go ahead and assume ye don't.}} The training moves to offense where {{EventVariable|Oldguard}} shows a few tricks with various weapons. {{EventSpeech|With swords ye can slash, cut, stab, and riposte. Proper-hard to miss with a sword, given every side of it is a killin' side. If I see any of you trying to cut down an arrow with a sword like the fairy tales told ya I'mma beat ya down myself. It ain't true, so stop fancying it!

Spears are good for keeping distance. They won't do much to armor, but they'll keep ya safe. Just point this sharp-end away from ya. If an armored brute gets past this pointy end here then yer probably proper farked so don't let that happen.

Finally, there's the axe. Just pretend the other man is a tree and cleave it so. Now let's practice!}} {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:effect mood good spirit.png|x25px]] || {{EventVariable|Oldguard}} gets a {{Tooltip|good mood|+0.5 (Has drilled the new recruits)}} |} {{EventButtons}} {{EventButton||#B2|Show me what you can do!}} {{EventTabEnd}} |-|B2= {{EventTab|header=During camp...|left=Oldguard's token}} [[File:event_50.png|left]] The training goes fairly well from there, though the men do come out the other side with a few bumps and bruises. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:melee skill.png|x25px]] || Trainees gain +0-2 Melee Skill |- | [[File:melee defense.png|x25px]] || {{Tooltip|Some|Who rolled 0 melee skill}} trainees gain +0-2 Melee Defense |- | [[File:injury icon 40.png|x25px]] || {{Tooltip|Some|Base chance is 33%, doubled for Clumsy or Drunkard brothers, halved for Combat-affilated backgrounds, halved for Dexterous brothers}} trainees suffer an {{Tooltip|injury|Crushed Finger, Sprained Ankle, Broken Nose, Pierced Hand, Injured Knee Cap, Pierced Leg Muscles, Fractured Hand, Dislocated Shoulder, Cut Arm Sinew, Fractured Ribs, Split Nose, Injured Shoulder, Split Hand or Split Shoulder}} or light wounds |} {{EventButtons}} {{EventButton|Well done. (the event ends)}} {{EventTabEnd}} |-|C1= {{EventTab|header=During camp...|left=Oldguard's token}} [[File:event_05.png|left]] {{EventVariable|Oldguard}} musters the men together and begins handing them training bows. {{EventSpeech|Now these ain't made for killing unless ye got an axe to grind with a newborn babe, which I'm sure of y'all do, but for now we'll just use them to practice.

Here's how this contraption works. Oh, ye already know? Yer not a bunch of fools? Well go ahead, then, show me what ye sharpshooters got.}} {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:effect mood good spirit.png|x25px]] || {{EventVariable|Oldguard}} gets a {{Tooltip|good mood|+0.5 (Has drilled the new recruits)}} |} {{EventButtons}} {{EventButton||#C2|Let's see if you lot can hit anything.}} {{EventTabEnd}} |-|C2= {{EventTab|header=During camp...|left=Oldguard's token}} [[File:event_10.png|left]] The men take practiced shots downrange, the arrows peppering all around their targets, a scant few lucky ones going where they should. {{EventVariable|Oldguard}} spends the rest of the day exhaustingly having the men shoot and shoot and shoot until luck is squeezed out of the equation altogether. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:ranged skill.png|x25px]] || Trainees gain +0-2 Ranged Skill |- | [[File:status effect 53.png|x25px]] || {{Tooltip|Some|Base chance is 33%, Asthmatic brothers are always exhausted, Athletic and Iron Lungs never are}} trainees are exhausted |} {{EventButtons}} {{EventButton|Well done. (the event ends)}} {{EventTabEnd}} |-|D1= {{EventTab|header=During camp...|left=Oldguard's token}} [[File:event_05.png|left]] {{EventVariable|Oldguard}} looses a sharp whistle, gathering the new recruits around him. He looks around, grinning, then nods. {{EventSpeech|Alright ye limpdick teatsucking noodlearm goatfarkers, we're going on a march!}} The veteran spends the rest of the day ruthlessly running the recruits as far as he can until the last one drops from exhaustion. {{EventSpeech|Breathe, little babe, breathe! Take it all in. There's plenty to go around for the rest of us, don't feel bad! Swallow it like yer mother should've swallowed you. Now, I've shot stains that ran faster than the lot of ye, so I'll be seeing y'all again tomorrow on good, proper time. That'd be before the sun rises, shitsticks.}} {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:effect mood good spirit.png|x25px]] || {{EventVariable|Oldguard}} gets a {{Tooltip|good mood|+0.5 (Has drilled the new recruits)}} |} {{EventButtons}} {{EventButton||#D2|We'll do that again, tomorrow!}} {{EventTabEnd}} |-|D2= {{EventTab|header=During camp...|left=Oldguard's token}} {{EventVariable|Oldguard}} shows little mercy and has the men running again and again in the days to come. After all, he says, it's for their own damn good. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:fatigue.png|x25px]] || Trainees gain +0-3 Max Fatigue |- | [[File:initiative.png|x25px]] || {{Tooltip|Some|Who rolled 0 max fatigue}} trainees gain +0-3 Initiative |- | [[File:status effect 53.png|x25px]] || {{Tooltip|Some|Base chance is 75%, doubled for Asthmatic brothers, halved for Athletic brothers, halved for Iron Lungs brothers}} trainees are exhausted |} {{EventButtons}} {{EventButton|Well done. (the event ends)}} {{EventTabEnd}}
{{EventEnd}} ==Screenshots== Combat_Drill6.png|Start Combat_Drill5.png|Path 1.1 Combat_Drill4.png|Path 1.2 Combat_Drill7.png|Path 2 CombatDrill2.png|Path 3.1 CombatDrill3.png|Path 3.2 [[Category:Event]]