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!id="combat_drill" style="white-space: nowrap"|[[Combat Drill]]
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!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 60
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!style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background_0.png|25px]] Random Brother
|colspan="2"|A high level brother wants to train your inexperienced brothers.
You can choose:
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[[File:Dialog_tree.png|150px]]
*"Very well, see if you can teach them to fight man against man."
**+0-2 [[File:Melee_skill.png|25px|Melee Skill]] or +0-2 [[File:Melee_defense.png|25px|Melee Defense]], and a 33% chance to get light wounds or a [[Temporary_Injuries#Accident_1_injuries|Temporary Injury]]
**The teacher gets a [[File:Good_mood.png|21px]] good mood
*"Very well, see that they can put bow and arrow to use."
**+0-2 [[File:Ranged_skill.png|25px|Ranged Skill]] and a 33% chance to get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]]
**The teacher gets a [[File:Good_mood.png|21px]] good mood
*"Very well, get them in shape to carry real armor."
**+0-3 [[File:Fatigue.png|25px|Fatigue]] or +0-3 [[File:Initiative.png|25px|Initiative]], and a 75% chance to get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]]
**The teacher gets a [[File:Good_mood.png|21px]] good mood
*"No, they need to keep what little strength they have for battle."
**(This option has no further consequences)
[[File:Requirements.png|150px]]
*The trainer needs to be level 6 or higher
*The trainer needs to have a [[Combat (Affiliation)]]
*The trainer can't have a [[Noble (Affiliation)]]
*The brothers that receive the training need to be level 3 or lower
*You need to have 3 or more brothers who are level 3 or lower and don't have the [[Combat (Affiliation)]]
[[File:Score.png|150px]]
*Score = 10 + (Number of brothers who are level 3 or lower and don't have the [[Combat (Affiliation)]] × 3)
[[File:Other_notes.png|150px]]
*Brothers with [[Combat (Affiliation)]] can receive training as well, despite not counting for the event score
*Brothers with the [[Clumsy]] or [[Drunkard]] trait are 100% more likely to get injured in this event
*Brothers with the [[Dexterous]] trait are 50% less likely to get injured in this event
*Brothers with the [[Combat (Affiliation)]] trait are 50% less likely to get injured in this event
*Brothers with the [[Asthmatic]] trait will always get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] in this event
*Brothers with the [[Athletic]] or [[Iron Lungs]] trait will never get [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] from the ranged skill training and are 50% less likely to be [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhausted]] from the fatigue/initiative training
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==Interactive window==
{{Event}}