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!id="wildman_causes_havoc" style="white-space: nowrap"|[[Wildman Causes Havoc]]
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!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 50
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!style="white-space: nowrap; border-right:1px dotted #505050"|[[File:Background 31.png|25px]] Wildman
|colspan="2"|Someone in a town complains that your [[Wildman (Background)|Wildman]] caused havoc in his shop.
You can choose:
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[[File:Dialog_tree.png|150px]]
*"This ain't our problem."
**50% chance: You lose 20 [[Relations|Relation]] with the town
**50% chance: You lose 20 [[Relations|Relation]] with the town and can choose:
***"A shame it had to come to this."
****You lose 100 [[Relations|Relation]] and a fight against a group of [[File:Militia_captain_orientation.png|25px]] [[Humans#Militia_Forces|Militia Forces]] starts
***"Fine. I did not wake up this morning looking to slaughter innocents."
****You lose 600 [[File:Crowns.png|25px]] and 33% of your men with [[Combat (Affiliation)|Combat-Affiliation]] get a [[File:Bad_mood.png|21px]] bad mood
*"Fine, the company will cover the damages."
**You lose 600 [[File:Crowns.png|25px]]
*"Fine, the company will cover the damages - but [[File:Background 31.png|25px]] [[Wildman (Background)|Wildman]] will work it off."
**You lose 600 [[File:Crowns.png|25px]] and 20 [[Relations|Relation]] with the town, the [[File:Asset_daily_money.png|25px|Daily Pay]] of the [[Wildman (Background)|Wildman]] will be reduced by 25% and he gets a [[File:Bad_mood.png|21px]] bad mood
[[File:Requirements.png|150px]]
*It has to be day-time
*You have at least 600 [[File:Crowns.png|25px]]
*You are near an allied town
[[File:Score.png|150px]]
*Score = 15 for every [[Wildman (Background)|Wildman]] you have
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[[File:Wildman causes havoc.png]]
[[Category:Event]]