{| style="background: #141414; margin: 2px; width: 230px; border-spacing: 6px 0px; padding:6px 0px; display: block" ! style="background: black"|[[Fractured Skull]]
[[File:Fractured_Skull.png]] |- | style="border-bottom: 1px solid #505050; padding: 6px"|[[File:Health.png|25px|bottom]] 60% max hitpoints threshold |- | style="border-bottom: 1px solid #505050; padding: 6px"|''This character's skull has sustained multiple fractures, and the brain has sustained blunt trauma leading to swelling and a build-up of pressure inside the skull.'' |- | style="border-bottom: 1px solid #505050; padding: 6px"|[[File:Melee_skill.png|25px|bottom]] −50% Melee Skill
[[File:Ranged_skill.png|25px|bottom]] −50% Ranged Skill
[[File:Melee_defense.png|25px|bottom]] −50% Melee Defense
[[File:Ranged_defense.png|25px|bottom]] −50% Ranged Defense
[[File:Initiative.png|25px|bottom]] −50% Initiative
[[File:Vision.png|25px|bottom]] −2 Vision |- | style="padding: 6px 6px 0px"|[[File:Days_wounded.png|25px|bottom]] Will heal in 6 to 9 days |} [[Category:Injuries]]