{| style="background: #141414; margin: 2px; width: 230px; border-spacing: 6px 0px; padding:6px 0px; display: block" ! style="background: black; padding-bottom: 6px"|[[Broken Knee]]
[[File:injury_permanent_icon_11.png]] |- | style="border-bottom: 1px solid #505050; padding: 6px"|''This character took something to the knee, and it never fully healed. Lunging forward or dodging can be painful, and it lacks any grace.'' |- | style="border-bottom: 1px solid #505050; padding: 6px"|[[File:Melee_defense.png|25px|bottom]] −40% Melee Defense
[[File:Ranged_defense.png|25px|bottom]] −40% Ranged Defense
[[File:Initiative.png|25px|bottom]] −40% Initiative
[[File:Special.png|25px|bottom]] Is always content with being in reserve |- | style="padding: 6px 6px 0px"|Possible outcome of events |- | style="padding-left: 15px" |[[Brawler Throw Fight]] |} [[Category:Injuries]]