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!id="drunk_nobleman" style="white-space: nowrap"|[[Drunk Nobleman]]
!style="white-space: nowrap"|[[File:Dlc_4.png|25px|Warriors of the North DLC]] Warriors of the North DLC
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 80
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|colspan="3"|You find a drunk nobleman tottering side to side on a path. You can choose:
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|colspan="3"|
[[File:Dialog_tree.png|150px]]
*"We'll rob him."
**50% chance: −1 [[Reputation]], −15 [[Relations]] with the noble house, you gain 1-100 [[File:Crowns.png|25px]], a [[File:Inventory_loot_09.png|25px|bottom]] [[Treasures|Signet Ring]] and [[File:Valuable_furs_item.png|25px|bottom]] [[Treasures|Valuable Furs]]
**50% chance: You can choose:
***"Deal."
****(nothing happens)
***"No deal."
****50% chance: You gain 1-100 [[File:Crowns.png|25px]], a [[File:Inventory_loot_09.png|25px|bottom]] [[Treasures|Signet Ring]] and [[File:Valuable_furs_item.png|25px|bottom]] [[Treasures|Valuable Furs]]
****50% chance: A brother suffers a piercing body [[Temporary Injuries|Temporary Injury]] and you gain a [[File:Inventory_loot_09.png|25px|bottom]] [[Treasures|Signet Ring]] and [[File:Valuable_furs_item.png|25px|bottom]] [[Treasures|Valuable Furs]]
*"Why is he looking at [[File:Servant.png|25px]] [[Servant (Background)|Servant]] / [[File:Juggler.png|25px]] [[Juggler (Background)|Juggler]]?"
**The [[Servant (Background)|Servant]] / [[Juggler (Background)|Juggler]] gains +2 [[File:Resolve.png|25px|Resolve]], a [[File:Good_mood.png|21px]] good mood and a [[File:Inventory_loot_09.png|25px|bottom]] [[Treasures|Signet Ring]]
*"Perhaps [[File:Thief.png|25px]] [[Thief (Background)|Thief]] can ease his burden."
**You gain 1-100 [[File:Crowns.png|25px]], a [[File:Inventory_loot_09.png|25px|bottom]] [[Treasures|Signet Ring]] and [[File:Inventory_loot_06.png|25px|bottom]] [[Treasures|Silverware]]
*"Leave him be."
**(nothing happens)
[[File:Requirements.png|150px]]
*You have to be on a road
*You are in the top 80% part (north) of the global map
*Have a free slot in your inventory
[[File:Score.png|150px]]
*Score = 10
|}
==Start==
[[File:Drunk_nobleman1.png]]
===Path 1A===
[[File:Drunk_nobleman4.png]]
===Path 1B===
[[File:Drunk_nobleman2.png]]
====Path 1B.1A====
[[File:Drunk_nobleman3.png]]
===Path 2 (Servant/Juggler)===
[[File:Noblemanevent1.png]]
===Path 3 (Thief)===
[[File:DrunkNoblemanThief.jpg]]
[[Category:Event]]