{| class="article-table" style="text-align:left" width="100%" !id="cultist_origin_sacrifice" style="white-space: nowrap"|[[Cultist Origin Sacrifice]] !style="white-space: nowrap"|[[File:Dlc_4.png|25px|Warriors of the North DLC]] Warriors of the North DLC !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 21 |- !style="white-space: nowrap; border-right:1px dotted #505050"|[[File:Event_140.png|25px]] [[Davkul Cultists]] |colspan="2"|You have to sacrifice one of two brothers: |- |colspan="3"|
[[File:Dialog_tree.png|150px]] *"Brother A or B will have the honor to meet Davkul." **"A reminder for us all." ***The brother who is the sacrifice dies, every [[Cultist (Background)|Cultist]] gets a [[File:Good_mood.png|21px]] good mood, every non-[[Cultist (Background)|Cultist]] will get a [[File:Bad_mood.png|21px]] bad mood (They lose 4 mood levels), then there is a 50% chance for each [[Cultist (Background)|Cultist]] to gain the tier 1 candle perk or get their candle perk's tier increased by 1 if they already had one, there are 5 tiers to climb ****[[File:Fanatic_of_Davkul.png|25px]] > [[File:Zealot_of_Davkul.png|25px]] > [[File:Acolyte_of_Davkul.png|25px]] > [[File:Disciple_of_Davkul.png|25px]] > [[File:Chosen_of_Davkul.png|25px]] > [[File:Prophet_of_Davkul.png|25px]] [[File:Requirements.png|150px]] *Your campaign is at least 6 days old *Have at least 4 brothers [[File:Score.png|150px]] *Score = 50 + Number of days that have passed since the last sacrifice took place [[File:Other_notes.png|150px]] *The sacrifice-selection will be 2 random brothers *The 2 brothers will be chosen from your 4 brothers with the least [[File:Xp_received.png|25px|Experience|bottom]] *This event can sacrifice both [[Cultist (Background)|Cultist]] and non-[[Cultist (Background)|Cultist]] brothers *You can't have more than 1 [[File:Prophet_of_Davkul.png|25px]] [[Prophet of Davkul]] at the same time  '''Tips''': *Brothers that are [[File:Bad_mood.png|21px]] angry will leave your company *Try to visit the tavern and drink enough until they are back to [[File:Mood_02.png|21px]] disgruntled so they don't leave *Craft [[Happy Powder]] to increase mood in an emergency *If you keep your brothers at [[File:Good_mood.png|21px]] euphoric mood or [[File:Mood_06.png|21px]] eager mood they will not drop down to [[File:Bad_mood.png|21px]] angry mood from the sacrifice *You can use the 21 days of cooldown after the sacrifice to safely explore far away from taverns *If you expect a sacrifice soon, you can hire some low level cheap brothers to ensure that your more valuable brothers don't get randomly selected for this event
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[[Category:Event]]