A couple of balancing changes and a minor quality of life addition.
- Added a +5% chance to hit for you, and a -5% chance penalty to hit for the enemy, on 'Beginner' combat difficulty. Other difficulty levels remain without any such bonus or penalty.
- Added additional line to combat log to clarify things in case a ranged attack goes astray and hits another tile than intended, both for you and the enemy.
- Changed efficiency vs. armor for all bows to be 10% lower.
- Changed maximum amount of Alps in a single encounter to 10, down from 12.
- Changed size of Alp parties roaming the land outside of contracts to be slightly smaller on average..[1]

