Wildman荒野人 1-2 12 AttributeRange 6270 5357 2742 -55 -50 108123 4250 95105 AttributeAverages 66 55 34,5 0 -2,5 115,5 46 100 Attributemin./max. +12+10 +6- -5- -5- -5-5 +18+23 +12+10 -5-5 Special -15% Affiliations Combat Events May go wild in town. (Wildman Causes Havoc) May find various items while the company is out in the woods. (Wildman Finds Something) May offer mushrooms, berries or flower petals to try. (Wildman Offers Mushrooms) May try to scare away unholds during a hunt unhold contract. (Scare Unholds) May gain you another wildman brother and food or a wardog + falcon. (Imprisoned Wildman) You can risk taking his crowns away. (Wildman Testing Money) Can get a good mood. (Wild Dog Sounds) Can suffer light wounds and 50% of your men get a good mood. (Sellsword vs Bees) Can gain you a Fencing Sword决斗刺剑 and lose you −10 Relations关系 with a settlement. (Sword Eater) Can gain you a Qatal Dagger卡塔尔匕首 and give half your company a good mood. (Holywar Neutral Nomads) Excluded Traits Backgrounds Backgrounds