中文译文
本页记录游戏 1.4.0.49 版本曾存在的一些漏洞及机制;其中部分问题在原文所述的 1.5.0.15 版本中可能依然存在。版本说明仅反映原文写作时的情况。
注意:在原站编辑、添加或移除漏洞条目时,应在正文中附上游戏开发者官方论坛的相关链接作为依据。信誉良好的主播也可提供带时间点的视频链接。请记住,这个 Wiki 讨论的是未安装 MOD 的原版游戏。
- 从背包栏丢弃箭袋、弩矢袋或火药袋,会让物品彻底消失:地面上找不到,战斗结束后的战利品界面中也没有。
- 临时解决办法:若地上已经有其他物品,再从背包栏丢弃箭袋或火药袋,就不会触发该漏洞。或者,从专用弹药栏丢弃箭袋或火药袋;此时物品会正常落地,战后也能拾取。
- 从背包栏把投矛丢到地上,会让它彻底消失:地面和战后战利品界面中都找不到。另一种触发方式是,把背包栏的投矛与地上的物品交换,也就是在同一次操作中拾取地面物品并丢下投矛;投矛同样会消失。
- 临时解决办法:先把投矛装备到当前使用的武器栏(右手),再将其丢到地上。
- 战犬与战獒
- 刚放出的战犬没有行动点,无法移动或攻击。回合初期和中期都可能发生,但在回合末更常见。发生频率:罕见。
- 放到相邻格的战犬,不会揭示藏在高草中的敌人。
- 在敌人的控制区内放出战犬,不会触发该敌人的士气下降检定。
- 已装备的战犬或项圈也能像普通物品一样被丢到地上,并在战后作为“战利品”拾取。触发方法是:把地上的项链与饰品栏里的战犬或项圈交换;项链可事先从背包放到地上。战斗结束后即可“拾取”战犬。猎隼或猎隼羽毛也可替代项链,用于同样的操作。
- 阵亡英雄被击杀后,有时会在战斗中把头盔作为物品“掉落”在地上。发生频率:罕见。
- 战镰和镰刃长剑的悬浮提示错误地显示护甲伤害为 104%,实际数值是 105%。此问题曾在《烈日沙漠》DLC 首次更新时修复,后来又再次出现。
- 用换位技能或野蛮人的类似技能,把位于敌方控制区内的单位换出来时,也会计入士气下降检定。这相当于同一回合内遭到 2+ 名敌人接战,尽管实际上接战的只有 1 名敌人。(可能属于漏洞,也可能是机制。)
- 进入溃逃状态的女巫和梦魇实际上不会逃跑,因为它们的 AI 没有逃跑行为。它们会像其他敌人一样发出惊恐的声音,却只是站在原地不动;梦魇也不会传送。由于它们意志很高,你需要让队员保持清醒并站在旁边,阻止它们重振士气。
英文原文
This pages lists some bugs (and mechanics) that were present in the game version 1.4.0.49. Some bugs can still be present in the latest 1.5.0.15 version.
NOTE: if you edit, add or remove any game bug, provide a link to the official game developer forum - as a proof - in the text. Any streamer with fine reputation can add a link to his video with a timecode. And don't forget that the wiki is dedicated to the unmodded, vanilla game.
- Dropping an arrows or bolts quiver or powder bag from a BAG SLOT makes the item completely disappear: the item is not lying on the ground, nor at the loot screen at the end of the battle.
- Workaround: Dropping a quiver or powder bag from a bag slot on the ground while another item is already lying doesn't proc the bug. OR Dropping a quiver or powder bag from the special quiver slot works as expected: the item is on the ground, and can also be looted after the battle.
- Dropping a Throwing Spear from a BAG SLOT to the ground makes the item completely disappear: the item is not lying on the ground, nor at the loot screen at the end of the battle. OR Swapping a Throwing Spear from a BAG SLOT to an item on the ground, i.e. picking up a lootable item and dropping the spear in one move, makes the Throwing Spear disappear.
- Workaround: Equip the Throwing Spear to an active slot (right hand), then drop it to the ground.
- Hounds
- Freshly released dogs don't have any Action Points to move or attack. Can occur in early and mid-round, but more 'often' at the end of the round. Rarity: rare.
- Freshly released dogs in an adjacent tile don't reveal opponents hiding in the tall grass.
- Freshly released dogs don't proc morale (drop) check if deployed in ZOC of an opponent.
- Equipped Hounds (or Hound collars) can be dropped to the ground just like other items. The Hounds then can be 'looted' after battle. To perform the glitch: Swap a lying on the ground necklace (which can simply be put to a bag slot) to a Hound or a Hound collar from the accessory slot. After the battle, the Hounds can be 'looted'; Falcon or Falcon feather can be used instead of the necklace for the same purpose.
- Killed Fallen Heroes 'drop' helmets as an item during combat. Rarity: rare.
- Warscythe and Rhomphaia balloon tooltips erroneously show 104% effective vs armor, while the real armor damage value is 105%. (this bug was previously fixed in the initial Blazing Deserts DLC update, but later it got 're-introduced')
- Using Rotation skill (and similar one by Barbarians) to swap out a unit in opponent's ZOC counts towards morale check drop, just like as being engaged by 2+ opponents in during the same turn, while actually only 1 opponent is actually engaged. (~bug/mechanic)
- Fleeing hexen and alps don't actually flee, because their AI has no "flee" behavior. They make horrified sounds just like other enemies, but stand still doing nothing, and alps also won't teleport. You need to stand near them and not sleep to prevent rallying due to their high resolve.
