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BATTLE BROTHERS WIKI

Damage

英文原文资料快照 2026-09-18 · 翻译与来源说明

For the end formula, see the Hitpoints Damage section
For a simplified formula, see the Damage伤害 section in Combat Mechanics

The game calculates damage in two steps. First the damage dealt by the skill used. Then the damage received by the target. For the sake of clarity this article is divided accordingly. This is a definition of the terms used in some of the formulas:

rand(x,y) = a random number between x and y
min(x,y) = the minimum between x and y
max(x,y) = the maximum between x and y

Each variable has a default value that can be modified by one or several modifiers. The value can be multiplied (*), added (+), subtracted (-) or a new value can be set (=). This page lists all usable skills in the game.

Damage Dealt造成伤害

Body Damage Multiplier

Default Values
Body Part =
Body 躯干 1
Head 头部 1.5
Skill Body Part +
Chop 劈砍 Head 头部 0.5
Brute 蛮力 Head 头部 0.15

Damage Multiplier

Default Values
Attack Type =
Melee 1
Ranged 1

Skill

Skill * * Formula
Cascade 连环抽击 0.33
Hail 雹击 0.33
Knock Out 击晕 0.5
Lunge 突刺 min(2, 2 * max(0, Initiative / 175))
Puncture + Double Grip 0.8
Strike Down 重击击晕 0.5

Background

Background Condition *
Brawler 拳斗者 Fists 2

Effect

Effect *
Mushrooms蘑菇 1.25
Dazed 恍惚 0.65
Killing Frenzy 杀戮狂热 1.25
Spearwall 矛墙 0.5
Web 0.5

Injury

Injury *
Broken Arm 手臂骨折 0.5
Cut Arm Sinew 臂腱割伤 0.6
Injured Shoulder 肩部受伤 0.75
Split Shoulder 肩部劈裂 0.5

Perk

Perk Condition *
Executioner 刽子手 Injured 1.2
Devastating Strikes 毁灭打击 1.2
Throwing Mastery 投掷精通 Distance < 3 1.4
Throwing Mastery 投掷精通 Distance = 3 1.2

Special

Skill Condition *
Double Grip 双手握持 Melee, off-hand free 1.25
Ranged Shot goes astray 0.75

Trait

Trait Condition *
Huge 高大 Melee 1.1
Tiny 矮小 Melee 0.85
Drunkard 酒鬼 1.1

Faction

Enemy 敌人 =
Orc Young 兽人青年 1.15
Orc Berserker 兽人狂战士 1.2
Orc Warrior 兽人战士 1.15
Orc Warlord 兽人军阀 1.35
The Conqueror 征服者 1.35
Fallen Betrayer 陨落叛徒 1.25
Frenzied Direwolf 1.2
Enemy 敌人 Condition +
Lindwurm 林德蠕龙 Day 170+ 0.1
Orc Berserker 兽人狂战士 Day 190+ 0.1
Orc Walord Day 200+ 0.1
Orc Warrior 兽人战士 Day 200+ 0.1
Unhold 巨魔 Day 90+ 0.1
Fallen Hero 陨落英雄 Day 100+ 0.1
Armored Wiederganger 披甲行尸 Day 100+ 0.1

Regular Damage

= rand(min regular damage, max regular damage)
* regular damage multiplier
* damage multiplier

Min & Max Regular Damage

See Weapons for default values.

Skill + + Formula
Cudgel 20
Overhead Strike 当头劈斩 20
Pound 重砸 20
Smite 重劈 20
Berserker Rage 狂战之怒 1 * stacks

Regular Damage Multiplier

Character = 1 (default)
Skill * + Formula
Aimed Shot 瞄准射击 1.1
Destroy Armor 摧毁护甲 0
Decapitate 斩首 1 - HP / max HP
Demolish Armor 粉碎护甲 0
Split Man (second attack) 0.5

Armor Damage

= rand(min regular damage, max regular damage)
* armor damage multiplier
* damage multiplier

Armor Damage Multiplier

See Weapons for values.

Skill Condition * +
Destroy Armor 摧毁护甲 Hammer Mastery 战锤精通 2
Destroy Armor 摧毁护甲 1.5
Demolish Armor 粉碎护甲 Hammer Mastery 战锤精通 2
Demolish Armor 粉碎护甲 1.5
Fists 0.5
Puncture 破甲刺击 0
Split Man 劈身 0.5
Sundering Strikes 碎甲打击 0.2

Direct Damage

= damage direct multiplier
* (direct damage multiplier + direct damage addend)

The result is a multiplier not an amount of damage.

Damage Direct Multiplier

Character = 1 (default)
Enemy 敌人 Condition = *
Goblin Ambusher 地精伏击手 Low (weak version) 1
Goblin Ambusher 地精伏击手 1.4
Goblin Ambusher 地精伏击手 Day 200+ 1.5
Goblin Skirmisher 地精游击兵 Low (weak version) 1
Goblin Skirmisher 地精游击兵 1.25
Goblin Overseer 地精督军 1.1
Goblin Wolfrider 地精狼骑兵 1.25
Master Archer 神射手 1.25
Webknecht 巨蛛 Webbed 2

Direct Damage Multiplier

See Weapons for default values. Some skills and perks can modify the weapon value.

It seems that direct damage is solely determined by weapon skills. Direct damage modifiers within weapon files are used solely for UI purposes. This means that for example a Goedendag will ignore 25% of armor when using Thrust and 40% when using Knock-Out, although the weapon descriptions states it as ignoring 25% of armor. Possibly, this used to be different.

Direct Damage Addend

Character = 0 (default)
Enemy/Skill Condition +
Webknecht 巨蛛 day 30+ 0.05
Duelist 决斗家 Off-hand free 0.25

Fatigue Damage

= 5 * fatigue damage multiplier

Fatigue Damage Multiplier

Character = 1 (default)
Skill +
Bash 棒击 2
Cudgel 4
Knock Out 击晕 2
Strike Down 重击击晕 4

Minimum Damage

Character = 0 (default)
Skill =
Batter 猛击 10
Destroy Armor 摧毁护甲 10
Demolish Armor 粉碎护甲 10

Secondary Damage

Secondary damage ignores armor (unless it specifically targets it like acid). It stacks if applied multiple times. As damage from attacks it can be resisted (see the Damage Received承受伤害 section) but Nimble does not protect against it. All effects are removed after combat.

Damage over Time

Bleeding流血

Bleeding is caused by Cleavers Cleave Skill, Jagged Pike锯齿长枪 Rupture Skill and Whips Whip Skill for 5 damage (2 stacks of Bleed for Whips) over 2 turns (3 with the Bleeder Trait). The damage is increased to 10 for Cleave and Whip Skills with the Cleaver Mastery. The minimum (hitpoints) damage necessary for the effect to occur at all is 6.

Some 一些Temporary Injuries cause bleeding like damage for the duration of the battle when they were sustained. Grazed Neck deals 1 damage per turn and Cut Artery deals 3. Both these Injuries as well as any bleeding can be cured with Bandages绷带 First Aid Skill. Undead are immune to bleeding.

Poison毒素

Poison is used by Goblin Ambushers and Webknechts. But only Webknechts poison inflicts damage. Like bleeding, poison is only applied if 7 or more (hitpoints) damage has been dealt. The spider poison deals 5 damage per turn for 3 turns (4 with the Ailing Trait). Poisoned Oil淬毒油 works a bit differently. Webknechts, Undead and some other monsters are immune to the effect.

Acid

Acid is sprayed over armor when hitting an adjacent Lindwurm for more than 10 damage or by being hit with an Acid Flask酸液瓶. The acidic effect lasts 3 turns and removes 10% of current body (20% with the flask) and head armor (4% with the flask) durability. Lindwurms are immune to the effect. A body armor with the Lindwurm Scale Cloak Armor Attachment is unaffected by it. The Lindwurm Armor and Lindwurm Helmet are also unaffected.

Blessed Water

See Flask of Blessed Water圣水瓶.

Miscellaneous

Falling Damage

This occurs when being pushed down from a height by skills that repel or knock targets back. The damage equals 10 per level difference.

Hex咒缚

The damage taken by the caster of the hex is mirrored.

Nightmare梦魇

This skill is used by Alps follows a special formula for damage.

max(5, 25 - Resolve * 0.25)

Damage Received承受伤害

Body Damage Multiplier

Perk =
Steel Brow 钢铁额骨 1

Damage Multiplier

   = total damage multiplier
   * melee damage multiplier
OR * ranged damage multiplier

Total Damage Multiplier

Character = 1 (default)
Item/Skill/Enemy = * - * Formula
Bone Platings 0
Berserker Rage 狂战之怒 max(0.3, 1 - 0.02 * stacks)
Indomitable 不屈 0.5
Possessed Undead 0.75
Schrat (shielded) 0.3

Melee Damage Multiplier

Item *
Horn Plate 角质甲片 0.9

Ranged Damage Multiplier

Item *
Unhold Fur Cloak 巨魔毛皮披风 0.8

Regular Damage

= regular damage (dealt)
* regular damage multiplier
* damage multiplier

Regular Damage Multiplier

Character = 1 (default)
Perk Condition *
Nimble 轻灵 Direct attack chance
Racial Resistances
Enemy 敌人 Skills *
Alp 梦魇 Aimed or Quick Shot, Shoot Bolt or Heavy Bolt 0.1
Alp 梦魇 Throw Javelin 投掷标枪 0.25
Alp 梦魇 Puncture, Thrust, Stab, Impale, Rupture, Lunge 0.5
Alp 梦魇 Wardog or Wolf Bite 0.33
Schrat 树妖 Aimed or Quick Shot, Shoot Bolt or Heavy Bolt 0.25
Schrat 树妖 Throw Javelin 投掷标枪 0.5
Skeleton Aimed or Quick Shot, Shoot Bolt or Heavy Bolt 0.1
Skeleton Throw Javelin 投掷标枪 0.25
Skeleton Puncture, Thrust, Stab, Impale, Rupture, Lunge 0.5

Armor Damage

= min(
  armor,
  armor damage (dealt)
  * armor damage multiplier
  * damage multiplier)

Armor Damage Multiplier

Character = 1 (default)
Enemy/Perk = * Formula
Fallen Betrayer 陨落叛徒 0.75
Battle Forged 久经战阵 1 - armor * 0.05 * 0.01

Fatigue Damage

= fatigue damage (dealt)
* fatigue effect multiplier
* fatigue damage multiplier

Fatigue Effect Multiplier

Default is 1
Enemy 敌人 = *
Undead 亡灵 0

Fatigue Damage Multiplier

Character = 1 (default)
=

Hitpoints Damage

= (regular damage
* direct damage (dealt)
* direct damage multiplier
- armor * armor direct damage mitigation multiplier

and if armor is destroyed or direct damage (dealt) = 1

+ regular damage * (1 - direct damage (dealt) * direct damage multiplier)
- armor damage)

and the last modifier is applied to the whole

* body damage multiplier

Note than none of the values in each step can be negative. If damage < damage minimum (dealt), damage = damage minimum (dealt).

Direct Damage Multiplier

Character = 1 (default)
Item *
Additional Fur Padding 附加毛皮衬垫 0.66

Armor Direct Damage Mitigation Multiplier

Character = 0.1 (default)

Examples

Case 1

Actors, Skills & Equipment

Sigurd the Beast attacks a Brigand Raider.

Sigurd uses the following skills, perks, traits:

  • Huge高大
  • Overhead Strike (common Greatsword)
  • Killing Frenzy杀戮狂热
  • Brute蛮力

Our guinea pig is a poor Brigand Raider with the following equipment:

  • Ragged surcoat (55 durability)
  • Headscarf (20 durability)

Damage伤害

Sigurd attacks the Raider with Overhead Strike and hits the head!
body damage multiplier = 1.5 + 0.15 = 1.65 (no Steel Brow)

Overhead Strike has + 20 regular damage!
regular damage range is 105 - 125

Sigurd rolls 125 on regular damage! He is Huge and is under a Killing Frenzy!
regular damage = 125 * 1.1 * 1.25 = 171

Sigurd rolls 105 on armor damage!
armor damage = 105 * 1.1 * 1.25 = 144

The headscarf is utterly destroyed!
damage = 171 * 0.25 (direct damage) + 171 * (1 - 0.25) - 20 (armor damage) = 151

It's a critical hit!
damage = 151 * 1.65 = 249

Our puny Raider only has 75 hitpoints! His head flies in the air and Sigurd the Beast gleefully adds it to his collection!

Case 2

Actors, Skills & Equipment

Olaf the Reckless has put himself in deep trouble as usual and is attacked by an Orc Young.

Olaf has 60 hitpoints left of 100 and has the following equipment and skills:

  • Reinforced Mail Hauberk (210 durability) with Additional Fur Padding
  • Indomitable不屈
  • Battle Forged久经战阵

The Orc Young uses the following skills:

  • Decapitate (Head Chopper)
  • Double Grip双手握持

Damage伤害

The Orc Young hits Olaf's body with Decapitate!
body damage multiplier = 1

Head Chopper has a range of 40 - 70 and the Orc Young rolls 60 on regular damage! He uses Decapitate, has Double Grip and a racial bonus!
regular damage dealt = 60 * (1 + 1 - 60/100) * 1.25 * 1.15 = 120

The Orc Young rolls 70 on armor damage!
armor damage dealt = 70 * 1.1 * 1.25 * 1.15 = 110

Olaf is under Indomitable!
regular damage received = 120 * 0.5 = 60

Olaf also has Battle Forged!
armor damage received = 110 * 0.5 * (1 - 210 * 0.05 * 0.01) = 49

Olaf's Reinforced Mail Hauberk is left with 161 durability! Olaf's armor has Additional Fur Padding!
damage = 60 * 0.25 (direct damage) * 0.66 - 161 * 0.1 = 0 (−6.2)

Olaf the Reckless makes it this time! Hopefully he'll eventually learn the meaning of his surname!

Case 3

Actors, Skills & Equipment

Gebhard attacks a Size 1 Ifrit.

Gebhard uses the following skill:

  • Split Man (Man Splitter)

The Ifrit is a regular small ifrit:

  • It has 110 hitpoints
  • It has natural armor on body and head (110 durability)
  • Being an ifrit, it has no head, and all attacks always hit its body

Damage伤害

Gebhard hits the Ifrit's body with Split Man!
body damage multiplier = 1

Man Splitter has a range of 90 - 120 and Gebhard rolls 120 on regular damage!
regular damage dealt = 120

Gebhard rolls 110 on armor damage! Man Splitter deals 160% damage to armor!
armor damage dealt = 110 * 1.6 = 176

The Ifrit's natural armor is hit for 176 damage and is destroyed! But the armor's durability was 110 which is less, and it is the actual taken damage. The Ifrit takes direct damage! Man Splitter deals 40% damage through armor!
direct damage = 120 * 0.4 = 48

Since the armor is zero, the game calculates additional damage!
additional damage = 120 (regular damage (dealt) * (1 - 0.4 (direct damage)) - 110 (armor damage (taken)) = -38

The game does not decrease damage when the number is negative, so the Ifrit takes 48 damage to hitpoints. Split Man deals a second damage instance with separate rolls! This attack would normally hit the head, but ifrits have none, and it hits its armorless body instead! Body part damage modifier of the second attack of Split Man is always set to 1, even when it hits the head.
body damage multiplier = 1

Gebhard rolls 120 on regular damage again! However its damage is halved.
regular damage dealt = 120 * 0.5

Since there is no armor, armor damage roll does not matter and will not affect anything. The Ifrit takes direct damage!
direct damage = 60 * 0.4 = 24

Since the armor is zero, the game calculates additional damage!
additional damage = 60 (regular damage (dealt) * (1 - 0.4 (direct damage)) - 0 (armor damage (taken)) = 36

Ifrit takes 60 damage from the second part of the attack, and total 108 damage from it. It survives with 2 hitpoints and will probably merge again.