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BATTLE BROTHERS WIKI

Hedge Knight vs Hedge Knight

英文原文资料快照 2026-09-18 · 翻译与来源说明

展开事件内容(包含选项结果与剧透)
Hedge Knight vs Hedge Knight Cooldown in Days 40
Background 33 Hedge Knight流浪骑士
Background 33 Hedge Knight 流浪骑士
Two 二Hedge Knights流浪骑士 are trying to kill each other. You can choose:

Dialog tree

  • "Show me to them."
    • "May the strongest man win."
    • "Listen to me, save yourselves for the battlefield!"
    • "A thousand crowns to both of you to stop this madness now!"
      • You lose 2000 Crowns, every Greedy贪婪 brother and 50% of your brothers get a Bad mood bad mood

Requirements

  • Have at least 2000 Crowns
  • Have 4 or more brothers

Score

Other notes

Interactive window

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Nonhedgeknight's token
During camp...
Event 05

Nonhedgeknight sprints into your tent, nearly taking out one of the stakes and bringing the whole thing down. Sweat flies off his face and onto your maps. You look at the man with a stare that demands a good answer for what he's doing. He explains that the hedge knights Hedgeknight1 and Hedgeknight2 are getting into it. They've both picked up weapons and look about ready to kill each other. Having the two largest men in the company do battle probably isn't best for the health of... well, everyone. You quickly rush to the scene.

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

You find Hedgeknight1 with a great sword in hand and Hedgeknight2 is twirling a giant axe around like a child would a stick. Most of the men have cleared out. Nonhedgeknight explains that the two have unfinished business from a jousting tournamentmet before on the battlefield, on opposite sides, and now look to continue a battle long pastseek to end a dispute between them by the old tradition of mortal combat. Another brother steps forward, begging that the hedge knights put their differences aside, but Hedgeknight2 throws him out of the way. Golems of might and terror that they are, perhaps it is wise to seek an end to this confrontation?

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

Nonhedgeknight calls out to you, asking you to stop the fight. The two hedge knights look over, each breath heaving their massive chests. You throw a dismissive hand. The knights nod and charge one another. The clash is loud, metal-shattering, bone-crunching. Growls follow every attempt to kill, so sonorous become the weapon swings. The sword catches the shaft of the giant axe and the two blades snap against one another. The hedge knights exchange cruel stares over the crossing, then quickly disarm and pull daggers, stabbing each other repeatedly as they fall to the ground. Neither man seems the least bit bothered by the wounds. They give up on the pitiful daggers and turn to using their own mitts, punching each other so fiercely you see teeth scattering amongst the bloodsprays.

Again, the company looks to you for guidance as it is becoming readily obvious that these men seek to fight to a finish.

Days wounded Hedgeknight1 suffers light wounds
Days wounded Hedgeknight2 suffers light wounds

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

The two hedge knights stand there, eyes only on their opponent and with no regard to your words, each breath heaving their massive chests. A short moment and they charge one another. The clash is loud, metal-shattering, bone-crunching. Growls follow every attempt to kill, so sonorous become the weapon swings. The sword catches the shaft of the giant axe and the two blades snap against one another. The hedge knights exchange cruel stares over the crossing, then quickly disarm and pull daggers, stabbing each other repeatedly as they fall to the ground. Neither man seems the least bit bothered by the wounds. They give up on the pitiful daggers and turn to using their own mitts, punching each other so fiercely you see teeth scattering amongst the bloodsprays.

The company looks to you for guidance as it is becoming readily obvious that these men seek to fight to a finish.

Days wounded Hedgeknight1 suffers light wounds
Days wounded Hedgeknight2 suffers light wounds

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 04

You bring out a satchel heavy with coins. The two hedge knights look over, the sound of gold clinking against itself hard to miss.

"A thousand crowns to each of you, yeah?"

The men exchange a glance. They shrug. You nod.

"Alright, but this isn't happening again, understand?"

The men nod too, walking over and accepting the crowns with shameless ease. Some brothers look a little miffed that these men just got free money for essentially choosing not to fight. The hedge knights begrudgingly find peace amongst themselves, being more concerned with counting money than killing each other. You just hope they got an equal amount lest the 'festivities' resume.

Crowns You lose 2000 Crowns
Effect mood disgruntled Greedy brothers, except two Hedge Knights, get a bad mood
Effect mood dissatisfied 50% of everyone else, except two Hedge Knights, get a bad mood
This better last. (the event ends)

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

Having seen enough, you order the men to intervene. They hesitate, but you quickly remind them of their contractual duties. The men grab great tarps of leather and blankets and some pots and pans and a few carry buckets. Their strategy is sound: buckets are slammed over the heads of the hedge knights, blinding them just long enough to throw everything else over them. As a man would wrestle a bull, the men tangle with the hedge knights, occasionally being thrown into the air, and one brother eats a kick to the face, suffering a black-gapped smile for his troubles. Another is swallowed up in the mass of blankets, being smashed in between the growling hedge knights like an amorphous blob of anger.

Eventually, the two men cool down and the battle is over. They begrudgingly make peace, lest you have the rest of your men pick up real weapons to end the scuffle. The rest of the company recovers, picking themselves up as though a great tornado had just torn through the camp. You take account of the injuries and begin distributing aid.

Injury icon 01 40% of brothers, except two Hedge Knights, suffer injuries (25%) or light wounds (75%)
Finally, it's over. (the event ends)

Hedgeknight1's token
During camp...
Event 35

You set yourself down on a stump and watch the rest of the fight. The men roll around on the ground, smashing each other in the face with punches that would kill a horse. Eventually, Hedgeknight1 squats on Hedgeknight2's shoulders. Seeing a rock nearby, Hedgeknight1 grabs it and cracks it over his opponent's skull. A bit of flesh is sheared off, revealing a slop of red and white beneath. The rock is brought down again. The brain pan splinters, shards of bone rupturing into fragments. Hedgeknight2 goes a bit limp, showing only a modicum of fight left in him. Hedgeknight1 punches his fist into the brainbox and rips out the namesake in one big gush of crimson. You gag at the sight, and a few men turn and vomit.

Hedgeknight1 gets to his feet and throws his trophy into the tall grass. He wipes his forehead and says only one word.

"Finished."

Kills Hedgeknight2 has died
Injury icon 01 Hedgeknight1 suffers an injury
Melee skill Hedgeknight1 gains +1-2 Melee Skill or Melee Defense
A death in battle for Hedgeknight2, at least. (the event ends)

Hedgeknight2's token
During camp...
Event 35

You look to set yourself down on a nearby stump but jump back when the two hedge knights come barreling your way. Hedgeknight1's head smashes face first into what was to be your seat. He quickly turns around to face his assailant. All he meets is Hedgeknight2's boot, the interfacing of flesh and leather sounding off with a sickening clap. Now gargling on his own teeth, Hedgeknight1 asks if that's the best Hedgeknight2's got. To answer, Hedgeknight2 kicks him in the head again and again, and each rearing of his boot reveals Hedgeknight1 to be in a worse state, from bloodied red to a nightmarish twisting of flesh and eyelids and a flattened nose and a grin of horror where his teeth are either missing or hanging from blood engorged gums like they were nails on a skinless finger.

Finally, the brainpan is crushed, the series of splintering boneplates sounding like something falling through a winter tree's branches. You turn your gaze in abhorrence, but some brothers cannot, one spews vomit. Peeking to see what damage was done, you see Hedgeknight2's heel is halfway down a throat and the toe of his boot is churning another man's brain. He curses as he struggles to retrieve what delivered the killing blow.

The surviving hedge knight has to pull on his thigh to help yank his foot out of the brainpan. Turning around, he drags his foot across the grass and picks his heel up like a child coming in after a day's play, looking intently to make sure there was no mess to be dragged in after him. He peels off a slug of brain matter and throws it aside like he just shucked some corn. Rubbing his belly, he asks if anyone's hungry before grabbing a plate of grits and heading back to his own tent.

Later in the night, after you've put down a short-lived plot to have the man eliminated for the safety of the company, you find Hedgeknight2 sleeping like a baby.

Kills Hedgeknight1 has died
Injury icon 01 Hedgeknight2 suffers an injury
Melee skill Hedgeknight2 gains +1-2 Melee Skill or Melee Defense
A death in battle for Hedgeknight1, at least. (the event ends)

Monk's token
During camp...
Event 05

The monk nods, stepping forward and calmly walking between the two men. His hands are raised, the fingers trailing to and fro as they mimic the shapes of old religious rites. He speaks of the gods and how they judge men for what they are and what they do. He says that some gods might find this battle favorable, but that most would not. Most of all, though, the monk says that if they truly wish to fight, then there is plenty of room for that after they die. However, if they kill one another, the loser is given great prestige in the afterlife, and the winner will not, for this violence serves no purpose than to give the victor pride. Surprisingly, this oddity in religious rules calms the men down. The monk invites them to talk more and they do so, the three walking off, hands gesticulating, backs arching in bellowing laughter. As for the rest of the company, they just seem happy nobody got killed.

Resolve Monk gains +2 Resolve
Thank the gods. (the event ends)

Screenshots