展开事件内容(包含选项结果与剧透)
中文译文
| 流浪骑士与流浪骑士 | ||
|---|---|---|
| 两名流浪骑士想杀死对方。你可以选择: | ||
| ||
互动窗口

你看够了这场闹剧,命令弟兄们上前拉架。他们有些迟疑,你立刻提醒他们,拿了钱就得听命。弟兄们取来大片皮革篷布、毯子和锅碗瓢盆,还有几人提着桶。他们的办法倒也不错:先把桶扣在流浪骑士头上,趁两人看不见,再一股脑把其余东西盖上去。弟兄们像在搏牛般与两名骑士扭作一团,时不时就有人被抛到半空。一个弟兄脸上挨了一脚,咧嘴时多了道缺牙的黑豁口;另一个则被卷进毯子堆,夹在两个怒吼的骑士中间,挤得不成人形,只剩一团怒气。
最终,两人总算冷静下来,争斗也结束了。他们勉强言归于好,免得你叫其他弟兄拿起真家伙来平息这场斗殴。其余人东倒西歪地爬起来,营地里活像刚被龙卷风扫过。你清点伤员,开始安排救治。

你正想坐到附近的树桩上,两名流浪骑士却猛冲过来,逼得你跳开。流浪骑士甲的脸迎面撞在你原本要坐的位置。他赶紧翻身,面对袭击者,迎来的却只有流浪骑士乙的靴子。皮肉与皮革相撞,发出令人作呕的脆响。流浪骑士甲含着自己碎掉的牙齿,咕哝着问,流浪骑士乙就这点本事吗?作为回答,流浪骑士乙一次次踢向他的脑袋。靴子每抬起一回,流浪骑士甲的模样便更惨几分:先是满脸鲜红,继而皮肉与眼皮扭曲得如同噩梦,鼻子塌陷,咧开的嘴骇人至极。牙齿不是缺失,就是挂在充血的牙龈上,像无皮手指上的指甲。
终于,颅骨被踩碎了,骨板接连迸裂的声音,像有什么从冬日的树枝间一路坠下。你厌恶地移开目光,有些弟兄却挪不开眼,其中一人吐了出来。你又瞥了一眼,只见流浪骑士乙的脚跟已陷入对方喉中,靴尖正在搅动脑浆。他一边咒骂,一边试着拔出那只完成致命一击的脚。
活下来的流浪骑士不得不扳住大腿,帮着把脚从颅腔里拔出来。他转身,在草上蹭了蹭脚,随后抬起脚跟细看,像玩了一天回家的孩子,确认不会把脏东西带进屋。他剥下一团脑浆,随手扔开,仿佛只是剥掉玉米皮。接着,他揉揉肚子,问有没有人饿了,便端起一盘粗粮粥,走回自己的帐篷。
夜深时,有人短暂谋划过,为战团安全除掉此人,你已将这念头压了下去。随后,你发现流浪骑士乙睡得像个婴儿。
截图
英文原文
| Hedge Knight vs Hedge Knight | ||
|---|---|---|
| Two 二Hedge Knights流浪骑士 are trying to kill each other. You can choose: | ||
| ||
Interactive window

Nonhedgeknight sprints into your tent, nearly taking out one of the stakes and bringing the whole thing down. Sweat flies off his face and onto your maps. You look at the man with a stare that demands a good answer for what he's doing. He explains that the hedge knights Hedgeknight1 and Hedgeknight2 are getting into it. They've both picked up weapons and look about ready to kill each other. Having the two largest men in the company do battle probably isn't best for the health of... well, everyone. You quickly rush to the scene.

You find Hedgeknight1 with a great sword in hand and Hedgeknight2 is twirling a giant axe around like a child would a stick. Most of the men have cleared out. Nonhedgeknight explains that the two
have unfinished business from a jousting tournamentmet before on the battlefield, on opposite sides, and now look to continue a battle long pastseek to end a dispute between them by the old tradition of mortal combat. Another brother steps forward, begging that the hedge knights put their differences aside, but Hedgeknight2 throws him out of the way. Golems of might and terror that they are, perhaps it is wise to seek an end to this confrontation?

Nonhedgeknight calls out to you, asking you to stop the fight. The two hedge knights look over, each breath heaving their massive chests. You throw a dismissive hand. The knights nod and charge one another. The clash is loud, metal-shattering, bone-crunching. Growls follow every attempt to kill, so sonorous become the weapon swings. The sword catches the shaft of the giant axe and the two blades snap against one another. The hedge knights exchange cruel stares over the crossing, then quickly disarm and pull daggers, stabbing each other repeatedly as they fall to the ground. Neither man seems the least bit bothered by the wounds. They give up on the pitiful daggers and turn to using their own mitts, punching each other so fiercely you see teeth scattering amongst the bloodsprays.
Again, the company looks to you for guidance as it is becoming readily obvious that these men seek to fight to a finish.

The two hedge knights stand there, eyes only on their opponent and with no regard to your words, each breath heaving their massive chests. A short moment and they charge one another. The clash is loud, metal-shattering, bone-crunching. Growls follow every attempt to kill, so sonorous become the weapon swings. The sword catches the shaft of the giant axe and the two blades snap against one another. The hedge knights exchange cruel stares over the crossing, then quickly disarm and pull daggers, stabbing each other repeatedly as they fall to the ground. Neither man seems the least bit bothered by the wounds. They give up on the pitiful daggers and turn to using their own mitts, punching each other so fiercely you see teeth scattering amongst the bloodsprays.
The company looks to you for guidance as it is becoming readily obvious that these men seek to fight to a finish.

You bring out a satchel heavy with coins. The two hedge knights look over, the sound of gold clinking against itself hard to miss.
"A thousand crowns to each of you, yeah?"
The men exchange a glance. They shrug. You nod.
"Alright, but this isn't happening again, understand?"
The men nod too, walking over and accepting the crowns with shameless ease. Some brothers look a little miffed that these men just got free money for essentially choosing not to fight. The hedge knights begrudgingly find peace amongst themselves, being more concerned with counting money than killing each other. You just hope they got an equal amount lest the 'festivities' resume.

Having seen enough, you order the men to intervene. They hesitate, but you quickly remind them of their contractual duties. The men grab great tarps of leather and blankets and some pots and pans and a few carry buckets. Their strategy is sound: buckets are slammed over the heads of the hedge knights, blinding them just long enough to throw everything else over them. As a man would wrestle a bull, the men tangle with the hedge knights, occasionally being thrown into the air, and one brother eats a kick to the face, suffering a black-gapped smile for his troubles. Another is swallowed up in the mass of blankets, being smashed in between the growling hedge knights like an amorphous blob of anger.
Eventually, the two men cool down and the battle is over. They begrudgingly make peace, lest you have the rest of your men pick up real weapons to end the scuffle. The rest of the company recovers, picking themselves up as though a great tornado had just torn through the camp. You take account of the injuries and begin distributing aid.

You set yourself down on a stump and watch the rest of the fight. The men roll around on the ground, smashing each other in the face with punches that would kill a horse. Eventually, Hedgeknight1 squats on Hedgeknight2's shoulders. Seeing a rock nearby, Hedgeknight1 grabs it and cracks it over his opponent's skull. A bit of flesh is sheared off, revealing a slop of red and white beneath. The rock is brought down again. The brain pan splinters, shards of bone rupturing into fragments. Hedgeknight2 goes a bit limp, showing only a modicum of fight left in him. Hedgeknight1 punches his fist into the brainbox and rips out the namesake in one big gush of crimson. You gag at the sight, and a few men turn and vomit.
Hedgeknight1 gets to his feet and throws his trophy into the tall grass. He wipes his forehead and says only one word.
"Finished."

You look to set yourself down on a nearby stump but jump back when the two hedge knights come barreling your way. Hedgeknight1's head smashes face first into what was to be your seat. He quickly turns around to face his assailant. All he meets is Hedgeknight2's boot, the interfacing of flesh and leather sounding off with a sickening clap. Now gargling on his own teeth, Hedgeknight1 asks if that's the best Hedgeknight2's got. To answer, Hedgeknight2 kicks him in the head again and again, and each rearing of his boot reveals Hedgeknight1 to be in a worse state, from bloodied red to a nightmarish twisting of flesh and eyelids and a flattened nose and a grin of horror where his teeth are either missing or hanging from blood engorged gums like they were nails on a skinless finger.
Finally, the brainpan is crushed, the series of splintering boneplates sounding like something falling through a winter tree's branches. You turn your gaze in abhorrence, but some brothers cannot, one spews vomit. Peeking to see what damage was done, you see Hedgeknight2's heel is halfway down a throat and the toe of his boot is churning another man's brain. He curses as he struggles to retrieve what delivered the killing blow.
The surviving hedge knight has to pull on his thigh to help yank his foot out of the brainpan. Turning around, he drags his foot across the grass and picks his heel up like a child coming in after a day's play, looking intently to make sure there was no mess to be dragged in after him. He peels off a slug of brain matter and throws it aside like he just shucked some corn. Rubbing his belly, he asks if anyone's hungry before grabbing a plate of grits and heading back to his own tent.
Later in the night, after you've put down a short-lived plot to have the man eliminated for the safety of the company, you find Hedgeknight2 sleeping like a baby.

The monk nods, stepping forward and calmly walking between the two men. His hands are raised, the fingers trailing to and fro as they mimic the shapes of old religious rites. He speaks of the gods and how they judge men for what they are and what they do. He says that some gods might find this battle favorable, but that most would not. Most of all, though, the monk says that if they truly wish to fight, then there is plenty of room for that after they die. However, if they kill one another, the loser is given great prestige in the afterlife, and the winner will not, for this violence serves no purpose than to give the victor pride. Surprisingly, this oddity in religious rules calms the men down. The monk invites them to talk more and they do so, the three walking off, hands gesticulating, backs arching in bellowing laughter. As for the rest of the company, they just seem happy nobody got killed.









