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流浪骑士与流浪骑士

Hedge Knight vs Hedge Knight

中文译文资料快照 2026-09-18 · 翻译与来源说明

展开事件内容(包含选项结果与剧透)

中文译文

流浪骑士与流浪骑士 Cooldown in Days 40
Background 33 流浪骑士
Background 33 流浪骑士
两名流浪骑士想杀死对方。你可以选择:

Dialog tree

  • “带我去见他们。”
    • “愿强者获胜。”
      • 两名流浪骑士都受了Days wounded轻伤
        • “事情失控了。所有人,拦住他们!”
          • 战团中 60% 的弟兄会受到Days wounded轻微外伤(75%)或暂时伤势(25%)。
        • “在战场上比比谁更强吧。”
        • “Monk修士!你能想办法让他们和平收场吗?”
          • 没有人动手,修士获得+2 Resolve
    • “听我的,把力气留到战场上!”
      • 两名流浪骑士都受了Days wounded轻伤
        • “事情失控了。所有人,拦住他们!”
          • 战团中 60% 的弟兄会受到Days wounded轻微外伤(75%)或暂时伤势(25%)。
        • “在战场上比比谁更强吧。”
        • “Monk修士!你能想办法让他们和平收场吗?”
          • 没有人动手,修士获得+2 Resolve
    • “你们每人一千克朗,马上停止这场闹剧!”
      • 你花费 2000 Crowns,所有贪婪的弟兄以及战团中 50% 的弟兄Bad mood心情变差。

Requirements

  • 至少拥有2000 Crowns
  • 至少拥有4名弟兄

Score

Other notes

  • 等级更高的流浪骑士获胜概率更高,但不保证获胜。例如,15 级弟兄对阵 10 级弟兄时,胜率为 15/(15+10)=60%。
  • 修士可以继续阻止后续的争斗,但额外的Resolve奖励只能获得一次。
  • 具有Player Character玩家角色特性的流浪骑士不参与此事件。

互动窗口

抱歉,移动设备暂不支持事件互动。

非流浪骑士弟兄的头像
扎营时……
Event 05

另一名弟兄冲进帐篷,差点撞掉帐桩,让整顶帐篷塌下来。汗水从他脸上甩到你的地图上。你盯着他,等一个足以解释这副样子的理由。他说,两个流浪骑士流浪骑士甲与流浪骑士乙闹起来了,双方都抄起了兵器,眼看要拼个你死我活。战团里最魁梧的两个人开打,对……嗯,对所有人的安危都不是好事。你连忙赶去现场。

第一名流浪骑士的头像
扎营时……
第二名流浪骑士的头像
Event 35

你看见流浪骑士甲手握巨剑,流浪骑士乙则挥舞着巨斧,轻松得像个拿树枝玩耍的孩子。大多数弟兄都躲开了。另一名弟兄解释说,两人在一次骑枪比武中结下了尚未了结的恩怨曾在战场上分属敌对阵营,如今想继续那场早已结束的战斗想依照古老传统,以生死决斗了结彼此的争端。又一名弟兄走上前,恳求两位流浪骑士放下分歧,却被流浪骑士乙一把甩开。这两个家伙简直是力量与恐怖铸成的巨像,想办法结束这场对峙,或许才是明智之举?

第一名流浪骑士的头像
扎营时……
第二名流浪骑士的头像
Event 35

另一名弟兄朝你喊话,求你阻止决斗。两名流浪骑士望过来,宽厚的胸膛随着呼吸剧烈起伏。你不以为意地挥挥手。骑士们点头,随即冲向彼此。撞击声震耳欲聋,混着金属崩裂与骨骼碎响。每一次杀招都伴着低吼,兵刃挥动也愈发沉重响亮。长剑架住巨斧的柄,两刃锵然相抵。两人隔着交错的武器狠盯对方,随即弃械拔匕首,一边跌向地面,一边接连刺向彼此。伤口似乎丝毫没让他们在意。他们又嫌小刀不过瘾,改用双拳,打得如此凶猛,你看见牙齿随着血沫四处飞溅。

众人再次望向你,等你拿主意。这两个人显然是要不死不休。

Days wounded 第一名流浪骑士受到轻伤
Days wounded 第二名流浪骑士受到轻伤

第一名流浪骑士的头像
扎营时……
第二名流浪骑士的头像
Event 35

两名流浪骑士站在那里,眼里只有对手,对你的话充耳不闻,宽厚的胸膛随着呼吸剧烈起伏。片刻后,他们冲向彼此。撞击声震耳欲聋,混着金属崩裂与骨骼碎响。每一次杀招都伴着低吼,兵刃挥动也愈发沉重响亮。长剑架住巨斧的柄,两刃锵然相抵。两人隔着交错的武器狠盯对方,随即弃械拔匕首,一边跌向地面,一边接连刺向彼此。伤口似乎丝毫没让他们在意。他们又嫌小刀不过瘾,改用双拳,打得如此凶猛,你看见牙齿随着血沫四处飞溅。

众人望向你,等你拿主意。这两个人显然是要不死不休。

Days wounded 第一名流浪骑士受到轻伤
Days wounded 第二名流浪骑士受到轻伤

第一名流浪骑士的头像
扎营时……
第二名流浪骑士的头像
Event 04

你取出一只沉甸甸的钱袋。金币碰撞的叮当声实在难以忽视,两个流浪骑士都望了过来。

"每人一千克朗,行了吧?"

两人对视一眼,耸了耸肩。你点头道。

“好吧,不过下不为例,明白吗?”

两人也点头,走过来收钱,坦然得毫无羞耻之心。有些弟兄颇为不满:这两人不过是答应不打架,居然就能白拿钱。流浪骑士们勉强言和,比起杀死对方,眼下还是数钱更要紧。你只希望他们分到的一样多,免得这场“热闹”重新上演。

Crowns 你失去2000克朗
Effect mood disgruntled 除两名流浪骑士外,贪婪的弟兄都会获得坏心情
Effect mood dissatisfied 除两名流浪骑士外,其他弟兄中有50%获得坏心情
最好能一直这样。(事件结束)

第一名流浪骑士的头像
扎营时……
第二名流浪骑士的头像
Event 35

你看够了这场闹剧,命令弟兄们上前拉架。他们有些迟疑,你立刻提醒他们,拿了钱就得听命。弟兄们取来大片皮革篷布、毯子和锅碗瓢盆,还有几人提着桶。他们的办法倒也不错:先把桶扣在流浪骑士头上,趁两人看不见,再一股脑把其余东西盖上去。弟兄们像在搏牛般与两名骑士扭作一团,时不时就有人被抛到半空。一个弟兄脸上挨了一脚,咧嘴时多了道缺牙的黑豁口;另一个则被卷进毯子堆,夹在两个怒吼的骑士中间,挤得不成人形,只剩一团怒气。

最终,两人总算冷静下来,争斗也结束了。他们勉强言归于好,免得你叫其他弟兄拿起真家伙来平息这场斗殴。其余人东倒西歪地爬起来,营地里活像刚被龙卷风扫过。你清点伤员,开始安排救治。

Injury icon 01 除两名流浪骑士外,40%的弟兄会受伤:25%出现伤势,75%仅受轻伤
终于结束了。(事件结束)

第一名流浪骑士的头像
扎营时……
Event 35

你在树桩上坐下,继续看这场决斗。两人在地上翻滚,用足以打死马的重拳猛砸对方的脸。最后,流浪骑士甲骑上流浪骑士乙的肩头。发现旁边有块石头,流浪骑士甲抓起来,狠狠砸向对手头颅。皮肉被削掉一块,露出底下红白相间的烂糊。石头再次落下,颅骨裂开,骨片崩碎。流浪骑士乙身子软了些,只剩一点挣扎的力气。流浪骑士甲把拳头捣进破开的脑壳,猛地扯出大脑,鲜血顿时涌出。你看得直犯恶心,几个弟兄转身吐了。

流浪骑士甲站起身,把战利品扔进高草,抹了抹额头,只说了一句话。

“完事了。”

Kills 第二名流浪骑士已经死亡
Injury icon 01 流浪骑士甲受到一处伤势。
Melee skill 第一名流浪骑士的近战命中或近战防御增加+1-2
至少流浪骑士乙是战死的。(事件结束)

第二名流浪骑士的头像
扎营时……
Event 35

你正想坐到附近的树桩上,两名流浪骑士却猛冲过来,逼得你跳开。流浪骑士甲的脸迎面撞在你原本要坐的位置。他赶紧翻身,面对袭击者,迎来的却只有流浪骑士乙的靴子。皮肉与皮革相撞,发出令人作呕的脆响。流浪骑士甲含着自己碎掉的牙齿,咕哝着问,流浪骑士乙就这点本事吗?作为回答,流浪骑士乙一次次踢向他的脑袋。靴子每抬起一回,流浪骑士甲的模样便更惨几分:先是满脸鲜红,继而皮肉与眼皮扭曲得如同噩梦,鼻子塌陷,咧开的嘴骇人至极。牙齿不是缺失,就是挂在充血的牙龈上,像无皮手指上的指甲。

终于,颅骨被踩碎了,骨板接连迸裂的声音,像有什么从冬日的树枝间一路坠下。你厌恶地移开目光,有些弟兄却挪不开眼,其中一人吐了出来。你又瞥了一眼,只见流浪骑士乙的脚跟已陷入对方喉中,靴尖正在搅动脑浆。他一边咒骂,一边试着拔出那只完成致命一击的脚。

活下来的流浪骑士不得不扳住大腿,帮着把脚从颅腔里拔出来。他转身,在草上蹭了蹭脚,随后抬起脚跟细看,像玩了一天回家的孩子,确认不会把脏东西带进屋。他剥下一团脑浆,随手扔开,仿佛只是剥掉玉米皮。接着,他揉揉肚子,问有没有人饿了,便端起一盘粗粮粥,走回自己的帐篷。

夜深时,有人短暂谋划过,为战团安全除掉此人,你已将这念头压了下去。随后,你发现流浪骑士乙睡得像个婴儿。

Kills 第一名流浪骑士已死亡
Injury icon 01 第二名流浪骑士遭受伤势
Melee skill 第二名流浪骑士的近战命中或近战防御增加+1-2
至少流浪骑士甲是战死的。(事件结束)

修士头像
扎营时……
Event 05

修士点点头,平静地走到两人之间。他举起双手,手指来回划动,重现古老宗教仪式中的手势。他谈起诸神,说祂们如何依人的本性与作为作出裁断;有些神也许赞许这场决斗,但大多数不会。更要紧的是,修士说,他们若真想打,死后有的是机会。可若现在自相残杀,败者反而能在来世获得极高声望,胜者却不能——因为这场暴力除了满足胜者的傲慢,毫无意义。出人意料,这条古怪的宗教规矩竟让两人冷静下来。修士邀他们继续谈谈,他们也答应了。三人边走边比画,笑得直不起腰。至于其他弟兄,光是没人死,就足以让他们高兴了。

Resolve 修士获得+2意志
感谢诸神。(事件结束)

截图

英文原文

Hedge Knight vs Hedge Knight Cooldown in Days 40
Background 33 Hedge Knight流浪骑士
Background 33 Hedge Knight 流浪骑士
Two 二Hedge Knights流浪骑士 are trying to kill each other. You can choose:

Dialog tree

  • "Show me to them."
    • "May the strongest man win."
    • "Listen to me, save yourselves for the battlefield!"
    • "A thousand crowns to both of you to stop this madness now!"
      • You lose 2000 Crowns, every Greedy贪婪 brother and 50% of your brothers get a Bad mood bad mood

Requirements

  • Have at least 2000 Crowns
  • Have 4 or more brothers

Score

Other notes

Interactive window

Sorry, event interactivity is not supported on mobile devices yet.

Nonhedgeknight's token
During camp...
Event 05

Nonhedgeknight sprints into your tent, nearly taking out one of the stakes and bringing the whole thing down. Sweat flies off his face and onto your maps. You look at the man with a stare that demands a good answer for what he's doing. He explains that the hedge knights Hedgeknight1 and Hedgeknight2 are getting into it. They've both picked up weapons and look about ready to kill each other. Having the two largest men in the company do battle probably isn't best for the health of... well, everyone. You quickly rush to the scene.

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

You find Hedgeknight1 with a great sword in hand and Hedgeknight2 is twirling a giant axe around like a child would a stick. Most of the men have cleared out. Nonhedgeknight explains that the two have unfinished business from a jousting tournamentmet before on the battlefield, on opposite sides, and now look to continue a battle long pastseek to end a dispute between them by the old tradition of mortal combat. Another brother steps forward, begging that the hedge knights put their differences aside, but Hedgeknight2 throws him out of the way. Golems of might and terror that they are, perhaps it is wise to seek an end to this confrontation?

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

Nonhedgeknight calls out to you, asking you to stop the fight. The two hedge knights look over, each breath heaving their massive chests. You throw a dismissive hand. The knights nod and charge one another. The clash is loud, metal-shattering, bone-crunching. Growls follow every attempt to kill, so sonorous become the weapon swings. The sword catches the shaft of the giant axe and the two blades snap against one another. The hedge knights exchange cruel stares over the crossing, then quickly disarm and pull daggers, stabbing each other repeatedly as they fall to the ground. Neither man seems the least bit bothered by the wounds. They give up on the pitiful daggers and turn to using their own mitts, punching each other so fiercely you see teeth scattering amongst the bloodsprays.

Again, the company looks to you for guidance as it is becoming readily obvious that these men seek to fight to a finish.

Days wounded Hedgeknight1 suffers light wounds
Days wounded Hedgeknight2 suffers light wounds

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

The two hedge knights stand there, eyes only on their opponent and with no regard to your words, each breath heaving their massive chests. A short moment and they charge one another. The clash is loud, metal-shattering, bone-crunching. Growls follow every attempt to kill, so sonorous become the weapon swings. The sword catches the shaft of the giant axe and the two blades snap against one another. The hedge knights exchange cruel stares over the crossing, then quickly disarm and pull daggers, stabbing each other repeatedly as they fall to the ground. Neither man seems the least bit bothered by the wounds. They give up on the pitiful daggers and turn to using their own mitts, punching each other so fiercely you see teeth scattering amongst the bloodsprays.

The company looks to you for guidance as it is becoming readily obvious that these men seek to fight to a finish.

Days wounded Hedgeknight1 suffers light wounds
Days wounded Hedgeknight2 suffers light wounds

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 04

You bring out a satchel heavy with coins. The two hedge knights look over, the sound of gold clinking against itself hard to miss.

"A thousand crowns to each of you, yeah?"

The men exchange a glance. They shrug. You nod.

"Alright, but this isn't happening again, understand?"

The men nod too, walking over and accepting the crowns with shameless ease. Some brothers look a little miffed that these men just got free money for essentially choosing not to fight. The hedge knights begrudgingly find peace amongst themselves, being more concerned with counting money than killing each other. You just hope they got an equal amount lest the 'festivities' resume.

Crowns You lose 2000 Crowns
Effect mood disgruntled Greedy brothers, except two Hedge Knights, get a bad mood
Effect mood dissatisfied 50% of everyone else, except two Hedge Knights, get a bad mood
This better last. (the event ends)

Hedgeknight1's token
During camp...
Hedgeknight2's token
Event 35

Having seen enough, you order the men to intervene. They hesitate, but you quickly remind them of their contractual duties. The men grab great tarps of leather and blankets and some pots and pans and a few carry buckets. Their strategy is sound: buckets are slammed over the heads of the hedge knights, blinding them just long enough to throw everything else over them. As a man would wrestle a bull, the men tangle with the hedge knights, occasionally being thrown into the air, and one brother eats a kick to the face, suffering a black-gapped smile for his troubles. Another is swallowed up in the mass of blankets, being smashed in between the growling hedge knights like an amorphous blob of anger.

Eventually, the two men cool down and the battle is over. They begrudgingly make peace, lest you have the rest of your men pick up real weapons to end the scuffle. The rest of the company recovers, picking themselves up as though a great tornado had just torn through the camp. You take account of the injuries and begin distributing aid.

Injury icon 01 40% of brothers, except two Hedge Knights, suffer injuries (25%) or light wounds (75%)
Finally, it's over. (the event ends)

Hedgeknight1's token
During camp...
Event 35

You set yourself down on a stump and watch the rest of the fight. The men roll around on the ground, smashing each other in the face with punches that would kill a horse. Eventually, Hedgeknight1 squats on Hedgeknight2's shoulders. Seeing a rock nearby, Hedgeknight1 grabs it and cracks it over his opponent's skull. A bit of flesh is sheared off, revealing a slop of red and white beneath. The rock is brought down again. The brain pan splinters, shards of bone rupturing into fragments. Hedgeknight2 goes a bit limp, showing only a modicum of fight left in him. Hedgeknight1 punches his fist into the brainbox and rips out the namesake in one big gush of crimson. You gag at the sight, and a few men turn and vomit.

Hedgeknight1 gets to his feet and throws his trophy into the tall grass. He wipes his forehead and says only one word.

"Finished."

Kills Hedgeknight2 has died
Injury icon 01 Hedgeknight1 suffers an injury
Melee skill Hedgeknight1 gains +1-2 Melee Skill or Melee Defense
A death in battle for Hedgeknight2, at least. (the event ends)

Hedgeknight2's token
During camp...
Event 35

You look to set yourself down on a nearby stump but jump back when the two hedge knights come barreling your way. Hedgeknight1's head smashes face first into what was to be your seat. He quickly turns around to face his assailant. All he meets is Hedgeknight2's boot, the interfacing of flesh and leather sounding off with a sickening clap. Now gargling on his own teeth, Hedgeknight1 asks if that's the best Hedgeknight2's got. To answer, Hedgeknight2 kicks him in the head again and again, and each rearing of his boot reveals Hedgeknight1 to be in a worse state, from bloodied red to a nightmarish twisting of flesh and eyelids and a flattened nose and a grin of horror where his teeth are either missing or hanging from blood engorged gums like they were nails on a skinless finger.

Finally, the brainpan is crushed, the series of splintering boneplates sounding like something falling through a winter tree's branches. You turn your gaze in abhorrence, but some brothers cannot, one spews vomit. Peeking to see what damage was done, you see Hedgeknight2's heel is halfway down a throat and the toe of his boot is churning another man's brain. He curses as he struggles to retrieve what delivered the killing blow.

The surviving hedge knight has to pull on his thigh to help yank his foot out of the brainpan. Turning around, he drags his foot across the grass and picks his heel up like a child coming in after a day's play, looking intently to make sure there was no mess to be dragged in after him. He peels off a slug of brain matter and throws it aside like he just shucked some corn. Rubbing his belly, he asks if anyone's hungry before grabbing a plate of grits and heading back to his own tent.

Later in the night, after you've put down a short-lived plot to have the man eliminated for the safety of the company, you find Hedgeknight2 sleeping like a baby.

Kills Hedgeknight1 has died
Injury icon 01 Hedgeknight2 suffers an injury
Melee skill Hedgeknight2 gains +1-2 Melee Skill or Melee Defense
A death in battle for Hedgeknight1, at least. (the event ends)

Monk's token
During camp...
Event 05

The monk nods, stepping forward and calmly walking between the two men. His hands are raised, the fingers trailing to and fro as they mimic the shapes of old religious rites. He speaks of the gods and how they judge men for what they are and what they do. He says that some gods might find this battle favorable, but that most would not. Most of all, though, the monk says that if they truly wish to fight, then there is plenty of room for that after they die. However, if they kill one another, the loser is given great prestige in the afterlife, and the winner will not, for this violence serves no purpose than to give the victor pride. Surprisingly, this oddity in religious rules calms the men down. The monk invites them to talk more and they do so, the three walking off, hands gesticulating, backs arching in bellowing laughter. As for the rest of the company, they just seem happy nobody got killed.

Resolve Monk gains +2 Resolve
Thank the gods. (the event ends)

Screenshots