中文译文
截至版本1.5.0.12。
游戏本体
- 生为弟兄并肩战,死为弟兄共赴难!
- 斧和部分双手武器可以摧毁盾牌。
- 不同盾牌各有所长,有的更适合防御近战,有的更适合抵挡远程攻击。
- 盾牌每次挡开攻击,都会受到少量损伤。
- 灌木丛能遮住角色,使远处的敌人难以发现他们。
- 占据高处的角色更难被低处的敌人击中。
- 站得越高,看得越远。
- 战团成员的背景越多样,在事件中可能采取的行动也越丰富。
- 从多个方向包围敌人,会使其更容易被命中。
- 受伤的弟兄可以暂时留在后备队伍,等伤口愈合后再上阵。
- 培养后备队员并轮换上阵,今后出现伤亡时便更容易应对。
- 距离越远,远程武器的命中率越低。
- 你不必当英雄,你经营的是一门生意。
- 不同的人物背景可能解锁事件与委托中的额外选项。
- 在装备界面拖动队员,即可调整他们在阵形中的位置。
- 远程攻击落空后可能击中附近角色,尤其是站在射击路径上的人。
- 近战缠斗时无法射箭,也无法为弩重新装填。
- 弓更适合对付缺乏护甲的目标。
- 匕首能瞄准护甲的薄弱处,直接造成生命值伤害。
- 向密集的敌群射击,远程武器更能发挥作用——总会打中谁。
- 遭到包围时,可以考虑结成盾墙。
- 鏖战时,记得保存体力。
- 在《战场兄弟》中,懂得挑选该打的仗同样重要。
- 亡灵不受疲劳与士气影响。
- 弩比弓更容易射准,但使用节奏也更慢。
- 每类武器都有自己的长处与短处。
- 沼泽等恶劣地形会带来战斗惩罚。
- 使用+和-键,可以切换镜头显示的地形高度层。
- 棍棒和钉锤能将目标击晕,使其暂时失去行动能力。
- 留些克朗,以备不时之需。
- 长剑和巨剑能够一击命中多个目标。
- 使用鼠标滚轮,或Page Up与Page Down键,可以缩放镜头。
- 矛墙让长矛成为优秀的防御武器。
- 做好失去一些弟兄的准备。
- 失败也自有乐趣。
- 利用地形与狭窄通道占据优势。
- 弟兄们等级越高,要求的薪酬也越高。
- 在富裕的大城市出售货物,往往能换来最多的克朗。
- 用投网限制特别危险的敌人的行动。
- 买卖贸易货物可以补贴收入。
- 学习“换位”或“灵活步法”,可以提升战场上的机动能力。
- 夜间的视野会缩小,战场和大地图都是如此。
- 骷髅对远程攻击和火焰有很强的抗性。
- 重甲防护出色,却也会拖慢动作,让穿戴者更容易疲劳。
- 沉重的头盔可能妨碍呼吸,并限制视野。
- 战锤和军用镐能迅速击碎重甲。
- 与大多数近战武器不同,钩镰枪、长枪和长柄斧能攻击2格外的目标。
- 连枷能无视盾牌提供的防御加成。
- 对付不同敌人,需要采用不同战术才能稳操胜券。
- 只要方法得当,游戏中的每种敌人都能被稳妥击败。
- 论体格,人类无法与成年兽人匹敌。
- 兽人依靠的是蛮力与强悍的体魄。
- 地精的体格敌不过成年男人,因此格外倚仗计谋和卑鄙伎俩。
- 兽人狂战士让敌人流的血越多,怒气就越盛,也越难被击倒。
- 怨魂迷失在现世与彼岸之间,不断在两个世界中游移。
- 怨魂考验的是弟兄们的意志;意志越低,越容易惊慌溃逃。
- 双手斧一击可以同时命中头部和身体。
- 双手斧一次回旋斩最多能击中6个目标。
- 走道路是陆上旅行最快的方式,却未必最安全。
- 森林深处可能潜藏着重重危险。
- 始终备足食物,免得弟兄们挨饿后弃你而去!
- 行尸,就是重新站起来行走的死人。
- 山地、沼泽等难行地形会增加队伍在大地图上的补给消耗。
- 打不赢就撤,留着命下次再战。
- 撤退也好,逃跑也罢,别每场战斗都拼到最后一人。
- 在大地图上按空格键暂停。
- 在大地图上,登上丘陵或山脉等高地能看得更远。
- 并非每份委托都值得冒险。
- 接取委托时,试着谈个更好的价钱。
- 协商委托的付款方式时,尽量选择能确保获得最多报酬的方案。
- 并非每场战斗都能获胜。
- 在这个世界,一条人命有时不值几个钱。
- 背叛雇主可能招来长远的恶果。
- 有些地区比其他地方危险得多。
- 利用港口,可以在各地快速往来。
- 有些人会利用你,再将你弃如敝履。
- 投掷武器在近距离十分致命,但距离越远,命中率下降越明显。
- 任何出身都可能出现天赋出众的人才。
- 尝试铁人模式,体验《战场兄弟》原本设想的玩法。
- 夜间远程武器的命中率更低,敌人的也不例外。
- 扎营能让弟兄们更快养伤、修理装备。
- 按住ALT并右键点击仓库物品,可将其标记为待修理。弟兄们已装备的物品会自动修理。
- 在铁匠铺按住ALT并右键点击物品,可以付费修理。
- 撕毁契约会激怒雇主,尤其是你已经收了预付款的时候。
- 要塞只提供所属贵族家族的委托。
- 贵族只会将委托交给声望达到“专业”的佣兵战团。
- 委托谈判破裂会损害你与潜在雇主的关系。
- 聚落界面左上角可以查看可接取的委托。
- 探索远离文明的荒野,或追寻酒馆中的传闻,可能找到强大的红装。
- 送命,也是佣兵这份差事的一部分。
- 留意弟兄们的心情。积怨过久,他们可能逃离战团!
- 若总被同一种敌人击败,就该换个战术了!
- 大地图上的队伍规模越大,行进就越慢,你的队伍也不例外。
- 让战犬追击难以接近或正在逃跑的敌人。
- 放出训练有素的猎鹰,可以发现复杂地形中隐藏的敌人。
- 斩刀可以撕开流血的伤口。
- 实现抱负能改善全团心情、提升声望,还可能获得独特奖励。
- 按住CTRL并左键点击大地图上的友方队伍,可以发动攻击。仅在当前没有接受委托时可用。
- 弟兄们的背景与特性不同,彼此相处时也会产生不同的互动。
- 角色眩晕时,敌人在其控制区域内移动也不会触发借机攻击。
- 积累一些经验后,可以尝试“老练”难度战役,这是推荐的难度。
- 任何攻击的最低命中率为5%,最高命中率为95%。
- 角色在战斗中被击倒后,有时并未真正死亡,而是带着永久伤势幸存下来。
- 从失误中吸取教训。别一再重蹈覆辙,只盼着这次运气好。
- 森林是恐狼的天然栖息地。
- 在设置中可以加快电脑控制单位的行动速度。
- 战斗中按T键可以隐藏树木。
- 按B键可高亮显示阻挡地格的障碍物。
- 更高的声望会解锁更难的委托,也能带来更丰厚的报酬。
- 如果一点坏运气就能让计划全盘失败,也许计划本身还不够周全。
- 干活。活下来。拿钱。
- 角色选择等待后,下一轮的行动顺序会按先攻降低25%计算。
- 95%的命中率,也意味着5%的落空几率。
- 附近的犬类或不属于本战团的友军,不会影响“孤狼”特长。
- “快速适应”能减轻运气起伏对命中的影响。
- 山丘上的敌军营地更难攻打,尤其是筑有防御工事的营地。
野兽与探索
- 北方冰封的荒原上,生活着别处见不到的巨兽。
- 林德蠕龙是一种没有翅膀、长着两条腿的龙,外形如同巨蛇。
- 不同地区的巨魔,存在各自的变种。
- 巨魔能迅速愈合伤口,即使身处战斗之中也不例外。
- 树木走得很慢。
- 梦魇以人们做噩梦时产生的恐惧与痛苦为食。
- 探索世界,寻找传奇地点和其中的传奇宝物。
- 双手钉锤擅长削弱单个敌人的战斗能力。
- 对付树木,斧头格外有效。
- 树妖是活着的树,由树皮和木质构成,其心智与人类截然不同。
- 利用护甲附件,可以进一步强化弟兄们的装备,并针对不同用途加以调整。
- 在被魅惑的人眼里,女巫是一位年轻、光彩照人的美人。
- 女巫常与人订立不祥的契约,让对方事后悔恨不已。
- 女巫可以诅咒一名弟兄,使他承受与自己相同的伤害。
- 巨蛛攻击被蛛网缠住的目标时,会造成额外伤害。
- 巨蛛的群体越大,它们就越有自信。
- 巨蛛是一种大型蛛类,成群栖息在世界各地森林的阴暗角落。
- 收集猎杀野兽后得到的材料,再交给剥制工匠,便能制成实用物品。
- 出售猎兽所得的材料,可以赚上一笔。以后总还能猎到新的。
- 先攻高的角色能发挥刺剑的最大威力。
- 用投矛远远击毁最危险敌人的盾牌。
- 食尸鬼在世界南部更为常见。
- 梦魇几乎只会在夜间出现。
- 越远离文明之地,游荡的野兽就越危险。
- 药剂的介绍说得再花哨,本质上仍是药物,角色可能对其产生依赖。
- 饮用过量药剂,可能导致角色呕吐、生病。
- 选择“猎兽者”起源,更容易追踪野兽,猎杀后也能获得更多材料。
北境勇士
- 北方生活着凶悍的蛮族部族。
- 蛮族往往在开战时攻势凶猛,很快就能压制对手,但也容易迅速积累疲劳。
- 北方战獒比南方战犬更为健壮,但速度和灵活性稍逊。
- 鼓手富有节奏的部族鼓点,会在每轮为战场上的所有蛮族减少少量疲劳。
- 驯兽师与敌人相邻时,无法挥鞭指挥麾下那些活生生的战争机器。
- 蛮族期盼死后与先祖团聚。
- 尝试不同的战团起源,找到适合自己玩法的开局。
- 选择“孤狼”起源,你会亲自化身为队伍中的角色。你一旦死亡,战役就会结束。
- 选择“农民民兵”起源,一场战斗最多可带16人上阵。
- 选择“达夫库尔教徒”起源,你的神祇会索要祭品,也会赐福于忠诚的信徒。
- 选择“偷猎团伙”起源,战团在世界地图上的移动速度会更快。
- 选择“贸易商队”起源,无论买进还是卖出,都能得到更好的价格。
- 投石杖命中头部时,会使目标陷入“恍惚”状态。
- 石块随处可得,因此投石杖永远不会耗尽弹药。
- 战鞭能暂时缴械,使敌人无法使用武器技能。
- 战鞭可以造成流血创伤,对付护甲却收效甚微。
- 弯刀和舍施尔弯刀命中目标时,更容易造成削弱能力的创伤。
烈日沙漠
- 南方城邦在医学、占星术和炼金术上的成就,无人能及。
- 南方人以自己的神祇为名,自称“镀金之民”,相信自己日夜沐浴在祂的光辉之下。
- “负债者”是城邦中的一个社会阶层,实际上与奴隶无异,包括罪犯、战俘和违背教义的人。
- 南方城邦建立在古老帝国的废墟之上。
- 游牧民是生活在南方、不受城邦统治的族群。
- 游牧民擅长沙漠作战,也懂得利用环境取胜——包括把沙子直接扬到你脸上。
- 沙魔是一种附身于岩石、石块和流沙的恶魔。
- 卡塔尔匕首适合搭配能使敌人眩晕或恍惚的武器使用。
- 手铳装填需要一整个回合;拥有“弩与火器精通”特长的角色除外。
- 手铳一次攻击最多可命中6个目标,但射程比弓和弩都短。
- 火矛和投掷武器一样,会在每场战斗结束后补充弹药。
- 竞技场比赛能让你快速挣钱,但比赛中无法撤退,赛后也无法搜刮战利品。
- 竞技场锦标赛采用特殊规则:派五人连续赢下三轮,即可获得一件红装!
- 竞技场每逢第五场比赛,你都有机会赢得一件无法购买的角斗士装备。
- 燃烧罐不仅能伤害敌人,还能封锁地格、延缓敌人的行动。
- 烟雾罐能帮助弟兄们安全撤离,即使他们已经与敌人贴身交战。
- 城邦的臼炮只有在工程师站在旁边操作时,才能开火。
- 选择“捕奴者”起源,每次与人类敌人战斗后,都可以俘虏敌人,强迫他们为你作战。
- 选择“角斗士”起源,会以三名强大的角色开局;若三人全部死去,战役就会结束。
- 雇用非战斗随从,让战役中的战团更符合你的玩法。
- 红装盾牌总被兽人劈坏?为随从队伍雇用铁匠,即使装备耐久降至零,也能保下来修复。
- 新人练得太慢?雇用训练教官,可以加快他们获取经验的速度。
- 遇到的敌方精英太少?雇用赏金猎人,便能找到更多精英,每击杀一个还能领取赏金。
- 军饷负担太重?雇用军饷官,可以减少需要支付的薪水。
- 想知道谁刚刚经过?雇用瞭望员,便能从世界地图上的足迹中获取更多信息。
- 弹药和修缮物资总不够用?雇用拾荒者,可回收消耗的弹药,并从被你摧毁的护甲中搜集修缮物资。
- 仓库满了?到随从界面为战团购置手推车和货运马车。
- 提升声望,可以解锁更多非战斗随从席位。
- 凶猛的鬣狗游荡在南方沙漠,强有力的颌骨甚至能咬碎金属护甲,造成流血创伤。
- 尝试不同的随从组合,挑选适合你的玩法和战团起源的人选。
血肉与信仰
- 选择“解剖学者”起源,击败新的敌人可获得药剂,使弟兄发生变异,获得特殊能力。
- 选择“立誓者”起源,将以誓言代替战团志向。不同誓言会带来各自的恩惠与负担。
英文原文
As of version 1.5.0.12.
Main game
- As brothers we fight, as brothers we die!
- Shields can be destroyed using axes and some two-handed weapons.
- Different types of shields are better suited against melee or ranged attacks.
- Shields take minor damage each time they are used to deflect an attack.
- Shrubbery can hide characters from being detected from afar.
- A character with a height level advantage over their opponent is harder to hit.
- Characters can see farther, the higher they are positioned.
- Having men of different backgrounds in your company may enable you to perform different actions in events.
- Surrounding an opponent from multiple sides makes it easier to score a hit.
- Consider putting injured characters in reserve until their wounds have healed.
- Consider building up a reserve roster and rotating your men, so you can more easily deal with losses down the road.
- Ranged weapon accuracy drops with distance.
- You don't have to be a hero, you're running a business.
- Different backgrounds may unlock additional options at handling events and contracts.
- Drag and drop your men in the inventory screen to where you want them to be in your formation.
- A missed ranged attack can hit nearby characters, especially if they are in the direct line of fire.
- Bows can not be fired and crossbows not be reloaded while engaged in melee.
- Bows perform better against unarmored targets.
- Daggers can be used to attack weak spots in armor and deal damage directly to hitpoints.
- Ranged weapons work best when firing into groups of enemies - they are bound to hit someone.
- Consider forming a shieldwall when surrounded.
- Conserve your stamina when in prolonged engagements.
- Success in Battle Brothers is also about picking the right fights.
- Undead are unaffected by fatigue and morale.
- Crossbows require less skill to fire accurately than bows, but are slower to use.
- Each type of weapon has advantages and disadvantages.
- Some difficult terrain, like swamp, gives combat penalties.
- You can change camera height levels using the + and - keys.
- Clubs and maces can stun or incapacitate targets.
- Try to save some crowns for when things turn sour.
- Longswords and Greatswords can hit multiple targets with one strike.
- You can zoom in and out using the mouse wheel or Page Up and Page Down keys.
- Spears are good defensive weapons due to their Spearwall ability.
- Expect to lose some men.
- Losing is fun.
- Use terrain and chokepoints to your advantage.
- The higher their level, the more your men will demand in wages.
- Selling in rich and big cities will net you the most crowns for your goods.
- Use throwing nets to restrict the movement of particularly dangerous enemies.
- Use trading to supplement your income.
- Learn the 'Rotation' or 'Footwork' perks for additional mobility in battle.
- View range is decreased at night, both in combat and on the worldmap.
- Skeletons are highly resistant to ranged attacks and fire.
- Heavy armor offers great protection, but also slows down the wearer and makes him tire more quickly.
- Heavy helmets can be hard to breathe in and limit the field of vision.
- Warhammers and Military Picks can make short work of heavy armor.
- The Billhook, Pike and Longaxe can attack over 2 tiles, unlike most other melee weapons.
- Flails ignore the defense bonus of shields.
- Different types of enemies require different tactics to beat reliably.
- Every enemy in the game can be beat reliably with the right approach.
- A human is no match for an adult orc physically.
- Orcs rely on raw power and physical prowess.
- A goblin is no match for an adult human physically, so they rely on wit and dirty tricks.
- Orc Berserkers gain rage and get tougher to take down, the more blood they have drawn.
- Geists are lost between the physical world and the world beyond, constantly shifting between the two.
- Geists test the resolve of your men - the lower, the more likely they are to panic and flee.
- Two-handed axes can hit both head and body with a single hit.
- Two-handed axes can hit up to 6 targets with a single round swing.
- Roads are the fastest way to travel over land, but not always the safest.
- Forests can hide many dangers within.
- Always keep a good stock of provisions - lest your men starve and desert you!
- Wiedergangers are the dead walking again.
- Difficult terrain, such as mountains and swamp, has your men use more supplies on the worldmap.
- If you can not win, retreat to fight another day.
- Retreat. Flee. Don't fight every battle to the death.
- Use the spacebar key to pause on the worldmap.
- Elevated terrain like hills and mountains allow you to see farther on the worldmap.
- Not every contract is worth the risk.
- Try to negotiate better payment for your contracts.
- Try to negotiate payment modalities that guarantee you the most money for contracts.
- Not every battle can be won.
- A life can be worth little in this world.
- Betraying your employer can have repercussions in the long run.
- Some parts of the world are more dangerous than others.
- Use ports to fast travel around the world.
- Some people will use you and throw you away.
- Throwing weapons can be deadly on short distances, but their accuracy drops sharply the farther away the target.
- Highly talented characters can come from all backgrounds.
- Try the Ironman mode to experience Battle Brothers the way it's meant to be played.
- Ranged weapons are less accurate at night - those of your enemies included.
- Make camp to have your men heal and repair their equipment faster.
- Use ALT + Right Click to mark items for repair in your stash. Items equipped by your men are repaired automatically.
- You can have your items repaired at the smith for a fee by using ALT + Right Click.
- Breaking a contract will anger your employer - especially if you've received advance payment.
- Fortifications will only offer you contracts from the noble house that owns them.
- Nobles give contracts only to mercenary companies with professional renown.
- If contract negotiations turn sour, it will damage your relations with your potential employer.
- You can find contract offers in the top left of settlement screens.
- You may find powerful named items far away from civilization by exploring or following tavern rumors.
- Dying is part of a mercenary's job description.
- Keep an eye on the mood of your men. If they are angry for too long, they may desert!
- If you keep losing to an enemy, change your tactics!
- The larger a party on the worldmap, the slower it moves. Yours included.
- Use wardogs to hunt down elusive or fleeing enemies.
- Use a trained falcon to discover hidden enemies on difficult terrain.
- Cleavers can inflict bleeding wounds.
- Fulfilling ambitions will raise everyone's mood and grant you renown, as well as some unique rewards.
- Use CTRL + Left Click to attack allied parties on the worldmap. This only works if you are currently unemployed.
- Your men will interact with each other differently depending on their backgrounds and traits.
- Stunned characters get no attack of opportunity when someone moves inside their zone of control.
- Try playing a campaign in veteran mode once you've gained some experience - it's the recommended difficulty.
- The minimum hit chance for any attack is 5%, and the maximum hit chance for any attack is 95%.
- Characters may sometimes be struck down during combat, but not outright killed, and will survive with a permanent injury.
- Learn from your mistakes. Don't just repeat them and hope you'll get lucky this time.
- The natural habitat of direwolves is the forest.
- You can enable faster AI turns in the options menu.
- Trees can be hidden in combat using the 'T' key.
- Objects blocking tiles can be highlighted using the 'B' key.
- Higher renown will unlock more difficult contracts and better pay.
- If your plan can fail with bad luck, maybe it isn't good enough of a plan.
- Do the job. Survive. Get paid.
- If a character waits their turn, their position in the turn order of the next round is determined with a penalty of 25% to Initiative.
- A 95% chance to hit is also a 5% chance to miss.
- The 'Lone Wolf' perk is not affected by nearby dogs or allies that are not part of your company.
- The 'Fast Adaptation' perk reduces variance of randomness.
- Consider that enemy encampments on hills are harder to assault, especially if they are fortified.
Beasts & Exploration野兽与探索
- The frozen wasteland of the north is home to a giant beast not seen anywhere else.
- A Lindwurm is a wingless bipedal dragon resembling a large snake.
- There are different regional variants of the Unhold.
- Unholds can heal wounds quickly, even in combat.
- Trees move slowly.
- Alps feed on the fear and agony of people having nightmares.
- Explore the world to find legendary locations with legendary treasure.
- Two-handed maces excel in disabling single opponents.
- Axes are particularly effective against trees.
- A Schrat is a living tree, a being of bark and wood, with a mind truly alien.
- Use armor attachments to further improve and specialize the equipment of your men.
- A Hexe appears as a youthful lady with radiant beauty to those she enthralls.
- Hexen are known to strike ill-omened deals that people come to regret.
- A Hexe can curse one of your men to suffer the same wounds as she does.
- Webknechts inflict additional damage to targets trapped in their webs.
- Webknechts are more confident, the larger the group they are in.
- The Webknecht is a large arachnid that lives in sizable colonies in the dark areas of forests throughout the world.
- Collect trophies from slain beasts and have the taxidermist craft useful items from them.
- Selling trophies from slain beasts can be lucrative. You can always get new ones.
- Fencing swords are most powerful in the hands of characters with high initiative.
- Use throwing spears to destroy the shields of your most dangerous opponents from afar.
- Nachzehrers are found more often in the southern parts of the world.
- Alps are almost exclusively encountered at night.
- The further away from civilization, the more dangerous the beasts that roam the land.
- Potions, despite their colorful descriptions, are essentially drugs, and characters can get addicted to them.
- Overdosing on potions can lead to characters vomiting and getting sick.
- With the 'Beast Slayers' origin you'll have an easier time tracking beasts and get more trophies from any of those you slay.
Warriors of the North北境勇士
- The north is inhabited by fierce barbarian tribes.
- Barbarians often overwhelm their opponents at the start of battle, but quickly become fatigued.
- Northern warhounds are sturdier than southern wardogs, but not as quick and agile.
- The rhythmic tribal beats of drummers reduce the fatigue of all barbarians on the field by a small amount each round.
- Beastmasters can not crack the whip to direct their beastly warmachines when adjacent to an enemy.
- Barbarians look forward to meeting their ancestors in the afterlife.
- Try different origins to tailor your campaign to your play style.
- With the 'Lone Wolf' origin you'll have a player character in the world. If you die, the campaign ends.
- With the 'Peasant Militia' origin you can take up to 16 men into battle at once.
- With the 'Cultists' origin your god will demand sacrifices from you, but also bestow boons upon those loyal to him.
- With the 'Band of Poachers' origin you'll move faster on the worldmap.
- With the 'Trading Caravan' origin you'll get better prices for both buying and selling.
- Slings inflict the 'Daze' status effect on a hit to the head.
- With stones abundant everywhere, Slings will never run out of ammunition.
- Battle Whips can temporarily disarm opponents, preventing them from using weapon skills.
- Battle Whips can inflict bleeding wounds, but perform dismally against armor.
- Scimitars and Shamshirs are more likely to inflict debilitating injuries when hitting a target.
Blazing Deserts烈日沙漠
- The southern city states have made unparalleled advancements in medicine, astrology and alchemy.
- The southerners call themselves 'Gilded' after their god, in whose shine they bask day in and out.
- The 'indebted' are a social caste of de-facto slaves in the city states, made up of criminals, prisoners of war and violators of religous dogma.
- The southern city states are built on the ruins of the Ancient Empire.
- Nomads are a southern people that are not subject to the rule of a city state.
- Nomads are experts in desert warfare and using the environment to their advantage - including throwing it in your face.
- An Ifrit is a demonic entity possessing rocks, stone and shifting sands.
- A Qatal Dagger is best used in combination with other weapons that can stun or daze opponents.
- The Handgonne takes a whole turn to reload - unless your character has the 'Crossbows & Firearms Mastery' perk.
- The Handgonne is a ranged weapon that can hit up to 6 targets with a single attack, but has less range than either bows or crossbows.
- The Fire Lance is reloaded after every battle just like throwing weapons are.
- Arena matches offer a quick way to earn coin - but you can't retreat during matches or loot afterwards.
- Arena tournaments are special events with different rules. Fight with five men over three consecutive rounds and win a famed item!
- Every fifth arena match offers the chance to win a piece of gladiator equipment that can't be bought otherwise.
- Fire Pots can be used not just to inflict damage on your opponents, but also to deny them access to tiles and delay them.
- Smoke Pots can be used for a safe retreat even if your men are already locked in melee.
- Mortars of the city states can only fire if an engineer is next to them to operate them.
- With the 'Manhunters' origin you can make prisoners after every battle against humans and force them to fight for you.
- With the 'Gladiators' origin you start with three powerful characters, but losing all three will end your campaign.
- Hire non-combat followers for your retinue to customize your campaign to your playstyle.
- Losing named shields to orcs? Hire a blacksmith for your retinue and repair any item, even if its durability reaches zero.
- Training your new recruits takes too long? Hire a drill sergeant to have them gain experience faster.
- Facing too few enemy champions? Hire a bounty hunter to find more and even earn a bounty for every one you kill.
- Paying too much in wages? Hire a paymaster to reduce the wages you have to pay.
- Wondering who went there? Hire a Lookout and get more information on any footprints on the world map.
- Always out of ammo and tools? Hire a scavenger to reclaim ammo you spent and gather tools from armor you destroyed.
- Inventory full? Buy carts and wagons for your company in the Retinue screen.
- You unlock slots for your retinue of non-combat followers by gaining Renown.
- Ferocious hyenas roam the southern deserts, with strong jaws that can crush even metal armor and inflict bleeding wounds.
- Try out different retinue followers to find those that complement your playstyle and chosen company origin.
Of Flesh and Faith血肉与信仰
- With the 'Anatomists' origin, defeating new enemies grants potions that mutate your men and grant them special abilities.
- With the 'Oathtakers' origin, instead of ambitions you'll pick oaths that grant special boons and burdens.
