The item tables contain in-game possible values (minima and maxima if applicable) extrapolated from the game scripts. Hovering over icons will show what they represent. Clicking on the items icons will open up specific pages. The weapons name could not fit into the tables (inherent width limitations) but was added over their durability values as an invisible overlay so they can be searched (Ctrl + F shortcut); when searching for a named weapon simply input the weapon type and omit the "named" word, e.g.: to successfully find the Named Battle Whip, the search query input needs to start from the word "battle". Sorting triggers for columns with weapon/armor parameters are placed in the corresponding column cells in a row below (with a golden arrow). (NOTICE: most of the individual named weapons pages have not been updated (primarily the shield damage stat is lower rather than being x1.5-2))
Weapons
Durability is always modified. Then two other random stats among the following are improved:
- Damage
伤害
- Regular
- Direct
- Armor护甲
- Shield damage (if > 15)
- Chance to hit head (if > 0)
- Maximum Fatigue penalty (if < −9)
- Fatigue cost for active skills
The modifiers are random values within these ranges:
| Durability | Damage 伤害 | Shield damage | Chance to hit head 命中头部概率 | Maximum Fatigue penalty | Skills Fatigue cost | ||
|---|---|---|---|---|---|---|---|
| Regular | Direct | vs Armor | |||||
| x 0.9 - 1.4 | x 1.1 - 1.3 | + 8% - 16% | + 10% - 30% | x 1.5 - 2 | + 10% - 20% | x 0.5 - 0.8 | − 1 - 3 |
Regular Damage
columns: the left column shows unmodified damage stat values (e.g. a regular, non-named weapon which the named weapon is derived from has these values), the right column shows the highest stat values both for the minimum and the maximum damage the weapon can have.
Melee one-handed
Melee two-handed
Ranged
Ranged weapons can roll on more stats:
- Additional accuracy
- Ammunition stack (throwing weapons)
The ranges are as follows:
| Accuracy | Ammo |
|---|---|
| + 5% - 15% | + 1 - 3 |


















































