中文译文
下列表格依据游戏脚本整理了物品在游戏中可能出现的属性值,适用时列出最低和最高数值。将鼠标停在图标上可查看含义,点击物品图标可打开对应词条。由于表格宽度有限,武器名称以隐藏文字保留在耐久单元格中,便于使用Ctrl + F搜索。中文模式可按中文武器名称搜索,例如“战鞭”;英文模式下则省略“Named”,例如Named Battle Whip可从“battle”开始查找。原站说明中的武器和护甲排序入口位于对应列下方带箭头的单元格中;本站这类多层表头表格暂不支持排序。注意:多数单独的名贵武器词条尚未更新,主要是破盾伤害偏低,没有按x1.5-2的范围调整。
武器
耐久必定获得修正,此外还会随机提高以下属性中的两项:
- 伤害
- 常规
- 穿甲伤害
- 护甲
- 破盾伤害(> 15时)
- 命中头部概率(> 0时)
- 疲劳上限惩罚(< −9时)
- 主动技能的疲劳消耗
各项修正值会在以下范围内随机生成:
| 耐久 | 伤害 | 盾牌伤害 | 命中头部几率 | 疲劳上限惩罚 | 技能疲劳消耗 | ||
|---|---|---|---|---|---|---|---|
| 常规 | 穿甲伤害 | 对护甲伤害 | |||||
| x 0.9 - 1.4 | x 1.1 - 1.3 | + 8% - 16% | + 10% - 30% | x 1.5 - 2 | + 10% - 20% | x 0.5 - 0.8 | − 1 - 3 |
基础伤害
分为两列:左列是未经修正的伤害范围,也就是对应普通武器的数值;右列分别列出名贵武器的最低伤害和最高伤害所能达到的最大值。
单手近战武器
双手近战武器
远程
远程武器可以随机提升更多属性:
- 额外命中
- 弹药堆叠数量(投掷武器)
取值范围如下:
| 命中 | 弹药 |
|---|---|
| + 5% - 15% | + 1 - 3 |
英文原文
The item tables contain in-game possible values (minima and maxima if applicable) extrapolated from the game scripts. Hovering over icons will show what they represent. Clicking on the items icons will open up specific pages. The weapons name could not fit into the tables (inherent width limitations) but was added over their durability values as an invisible overlay so they can be searched (Ctrl + F shortcut); when searching for a named weapon simply input the weapon type and omit the "named" word, e.g.: to successfully find the Named Battle Whip, the search query input needs to start from the word "battle". Sorting triggers for columns with weapon/armor parameters are placed in the corresponding column cells in a row below (with a golden arrow). (NOTICE: most of the individual named weapons pages have not been updated (primarily the shield damage stat is lower rather than being x1.5-2))
Weapons
Durability is always modified. Then two other random stats among the following are improved:
- Damage
伤害
- Regular
- Direct
- Armor护甲
- Shield damage (if > 15)
- Chance to hit head (if > 0)
- Maximum Fatigue penalty (if < −9)
- Fatigue cost for active skills
The modifiers are random values within these ranges:
| Durability | Damage 伤害 | Shield damage | Chance to hit head 命中头部概率 | Maximum Fatigue penalty | Skills Fatigue cost | ||
|---|---|---|---|---|---|---|---|
| Regular | Direct | vs Armor | |||||
| x 0.9 - 1.4 | x 1.1 - 1.3 | + 8% - 16% | + 10% - 30% | x 1.5 - 2 | + 10% - 20% | x 0.5 - 0.8 | − 1 - 3 |
Regular Damage
columns: the left column shows unmodified damage stat values (e.g. a regular, non-named weapon which the named weapon is derived from has these values), the right column shows the highest stat values both for the minimum and the maximum damage the weapon can have.
Melee one-handed
Melee two-handed
Ranged
Ranged weapons can roll on more stats:
- Additional accuracy
- Ammunition stack (throwing weapons)
The ranges are as follows:
| Accuracy | Ammo |
|---|---|
| + 5% - 15% | + 1 - 3 |


















































