The 'Warriors of the North' DLC adds a number of company origins to pick from when starting a new campaign. Each of those comes with a flavor introduction, different starting characters, equipment, resources, and special rules for your campaign. Some origins change the game more than others, but most of them impact it from beginning to end. If the 'Beasts & Exploration' DLC is also installed, the Beast Slayers origin can be selected.[1]
Rebuilding a Company
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You are second-in-command in a mercenary company that has been tracking a brigand named Hoggart for some time now. An unexpected turn of events leaves the company in shatters, and you in charge to rebuild it to its former glory. | ||||||||||||||||||||||||||||
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A New Company新生战团
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After years of bloodying your sword for meager pay, you've saved enough crowns to start your very own mercenary company. With you are three experienced mercenaries with whom you've fought side by side in the shieldwall before. | ||||||||||||||||||||||||||||
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Southern Mercenaries南方佣兵
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You and your small band of mercenaries have done the dirty work of small-time merchants for years, yet you're barely a step above brigands. You want to be bigger than that. You want it all. And the Gilder will reveal to you the way. | ||||||||||||||||||||||||||||
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Trading Caravan贸易商队
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You're running a small trading caravan and have most of your crowns invested into trading goods. But the roads have become dangerous - brigands and greenskins lay in ambush, and there's rumors of even worse things out there. | ||||||||||||||||||||||||||||||
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Peasant Militia农民民兵
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It started as a ragtag militia made up of anyone brave or desperate enough to volunteer for defending their homes, but has grown into a small army. An army that needs to be fed each day. Perhaps the militia's services could be rented out? | ||||||||||||||||||||||||||||
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Band of Poachers偷猎团伙
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For years you've made a decent living by poaching in the local woods, evading your lord's men by being quick on your feet. But pickings have become slimmer and slimmer, and you're faced with a decision - how to make a living when all you know is how to use a bow? | ||||||||||||||||||||||||||||||
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Oathtakers立誓者
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Oathtakers are knightly warriors beholden not to liege lords, but to the ideals and teachings of their founder, Young Anselm. The order now finds itself in dire straits, and they've turned to you to reverse their fortunes. Can you teach these zealots to become successful mercenaries? | ||||||||||||||||||||||||||||||
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Deserters
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For too long have you been dragged from one bloody battle to another at the whim of lords sitting in high towers. Last night, you absconded from camp together with three others. You're dressed like soldiers still, but you're deserters, and the noose will be your end if you stay here for too long. | ||||||||||||||||||||||||||||
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Northern Raiders北境劫掠者
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For all your adult life you've been raiding and pillaging in these lands. But with the local peasantry poor as mice, you may want to finally expand into the profitable field of mercenary work - that is, if your potential employers are willing to forgive your past transgressions. | ||||||||||||||||||||||||||||||
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Anatomists解剖学者
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Fueled by an unquenchable thirst for knowledge, the Anatomists have spent years dissecting the exoctic and the alien. With social mores dogging their research, however, they've turned to you to form a mercenary company and provide them a new source of fresh specimens. | ||||||||||||||||||||||||||||||
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Davkul Cultists达夫库尔教徒
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Davkul awaits. You lead a small flock devoted to the elder god, and it's time to spread the word. Find more followers, acquire riches, and please Davkul with sacrifices. | ||||||||||||||||||||||||||||
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Manhunters捕奴者
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Constant conflict between city states and nomads makes for good business. The bulk of your outfit are captives, forced to fight to earn their freedom, and their ranks grow after each battle. | ||||||||||||||||||||||||||||||
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Beast Slayers猎兽者
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You and your men make your living by hunting down the many beasts that beset villages on the fringes of civilization. It's dangerous work, but it pays well enough, and there's always a bigger beast to slay and more crowns to earn. | ||||||||||||||||||||||||||||||
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Gladiators角斗士
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You've fought in the arenas of the south for years. First for your freedom, then for crowns, and finally to become immortal. What else does fate have in stock for you? | ||||||||||||||||||||||||||||
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Lone Wolf孤狼
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You've been traveling alone for a long time, taking part in tourneys and sparring with young nobles. A hedge knight tall as a tree, you never needed anybody for long. Is it true still? | ||||||||||||||||||||||||||||
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References
- ↑ Dev Blog #113: Company Origins, Part I
- ↑ The nearest city state is supposed to have an Arena, however, apparently due to a bug, players report that it is not always the case - an Arena is not guaranteed to be spawned.






















