As a small christmas gift, this update adds a new blood red variant of all common helmets. They're available for purchase in shops and as loot for everyone, and owners of the 'Beasts & Exploration' DLC can also dye helmets in red. No new campaign is required, but it'll take a couple of days for the new helmets and paint item to show up in shops around the world.
The update also brings another adjustment to the balance of the Nimble perk. Alps are on our list of things to look at, but they'll have to wait until after the holidays. Until then, merry christmas and happy holidays to you!
Changelog for 1.2.0.21
Added blood-red variants of all common helmets. Added new recipe for crafting red paint.
- Changed 'Nimble' perk to grant damage reduction to hitpoints up to 60%, down from 66%, lowered exponentially by the total penalty to maximum fatigue by head and body armor after the first 15 points.
- Changed three-headed flails to no longer potentially lose durability with each connecting strike, but only once per skill use.
- Changed 'Lunge' skill of fencing sword to no longer calculate its damage bonus after fatigue from current skill use is applied, but before. Effectively, the skill will do more damage now.
- Changed events for legendary locations to now automatically dump the lowest value item from your inventory, if the inventory happens to be entirely full, in order to make room for legendary item rewards.
- Fixed 'Famed Explorer' achievement not registering as completed.
- Fixed crash on fleeing Lindwurm dying while attempting to leave a zone of control.
- Fixed crash on Irrlichts dying to bleeding damage right while they're ensnaring someone.
- Fixed issue with ambitions to discover legendary locations not working properly.
- Fixed issue with combat in 'Raid Caravan' contract not working properly.
- Fixed issue with loot not working properly as Wiedergangers reanimate right after clicking to end the battle via dialog.
- Fixed issue with Saplings and Wiedergängers potentially showing as stuck in the ground if attacked during their initial raising-from-the-ground animation.
- Fixed permanent injury visuals still showing on characters after being cured with a certain item.
- Fixed named two-handed flails having no improved values over their common counterparts. The fix only applies to weapons generated after the update.
- Fixed various minor issues..[1]


