Crossbows
Crossbows use ammo from an equipped bolt quiver. One quiver can hold a maximum of 10 ammo (14 for crafted quiver). Every mercenary can carry 1 quiver in a special item slot, and, just like a regular item, it can be dropped on the ground. Ammo for quivers is automatically refilled after combat from your global ammo stockpile.
Crossbows' range is affected by height level difference between crossbowman and its target. Shooting downhill increases range by 1 for each height level above target; opposite effect is applied for uphill shooting. Also see Vision视野.
Crossbows:
- require 3 AP to shoot and 4 AP to reload;
- cannot be reloaded while engaged in melee, but can be shot;
- are automatically loaded at the start of each battle if equipped (carried in hands).
With Crossbow and Firearms Mastery perk:
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Shoot Bolt弩矢射击 | 3 | 5 | +15% chance to hit, -3% chance to hit per tile of distance, 50% | |
| Shoot Heavy Bolt重弩射击 | 3 | 5 | +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% | |
| Reload装填 | 4 | 20 | Reloads the crossbow | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills |
|---|---|---|---|---|---|---|---|---|
Light Crossbow轻弩
|
300 | 30-50 | 50% | 60% | 6 | 40 | -6 | |
Crossbow弩
|
750 | 40-60 | 50% | 70% | 6 | 48 | -8 | |
Heavy Crossbow重弩
|
3200 | 50-70 | 50% | 75% | 6 | 64 | -12 | |
Spiked Impaler刺桩重弩
|
2000 | 50-70 | 50% | 75% | 6 | 72 | -10 |
| Ranged Weapons |
|---|
| Bows • Crossbows • Firearms • Throwing Weapons • Throwable Items |







