Ranged Weapons are used to deal damage to the enemy at a distance.
Each type of Ranged Weapon uses ammo from designated ammo source:
- Throwing Weapons bundles have 5 projectiles (6 for Bolas).
- Bows use ammo from equipped quiver of arrows.
- Crossbows and Handgonnes equipped in active weapon slots at the start of a battle are pre-loaded. Later, Crossbows and Handgonnes respectively require equipped quiver of bolts or gunpowder bag for reload.
Projectile bundles of Throwing Weapons, ammo for quivers and gunpowder bags are automatically refilled after combat from global ammo stockpile.
Multiple quivers or gunpowder bags can easily be carried into battle as they have no fatigue penalty.
Slings use stones and, thus, have infinite ammo source. Slings don't require any bags or quivers as well.
For tactical use of some weapon types, visit the section page.
For more information about a certain weapon, visit the corresponding page.
Bows
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Quick Shot快速射击 | 4 | 15 | +0% chance to hit, -4% chance to hit per tile of distance, -1 range, 35% | |
| Aimed Shot瞄准射击 | 7 | 20 | +10% chance to hit, -2% chance to hit per tile of distance, +10% damage, 40% | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|---|
| Wonky Bow歪扭弓 |
100 | 30-50 | 35% | 50% | 7 | 48 | -6 | ||
Boondock Bow荒野短弓
|
250 | 25-40 | 35% | 55% | 6 | 52 | -3 | ||
Short Bow短弓
|
200 | 30-50 | 35% | 50% | 7 | 60 | -4 | ||
Reinforced Boondock Bow强化荒野短弓
|
500 | 30-50 | 35% | 60% | 7 | 62 | -4 | ||
Composite Bow复合弓
|
400 | 40-55 | 35% | 70% | 6 | 80 | -6 | ||
Hunting Bow猎弓
|
600 | 40-60 | 35% | 55% | 7 | 80 | -6 | ||
War Bow战弓
|
2900 | 50-70 | 35% | 60% | 7 | 100 | -6 | ||
| Masterwork Bow名匠之弓 (via event)
|
3500 | 50-75 | 35% | 65% | 7 | 110 | -6 |
Crossbows
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Shoot Bolt弩矢射击 | 3 | 5 | +15% chance to hit, -3% chance to hit per tile of distance, 50% | |
| Shoot Heavy Bolt重弩射击 | 3 | 5 | +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% | |
| Reload装填 | 4 | 20 | Reloads the crossbow | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills |
|---|---|---|---|---|---|---|---|---|
Light Crossbow轻弩
|
300 | 30-50 | 50% | 60% | 6 | 40 | -6 | |
Crossbow弩
|
750 | 40-60 | 50% | 70% | 6 | 48 | -8 | |
Heavy Crossbow重弩
|
3200 | 50-70 | 50% | 75% | 6 | 64 | -12 | |
Spiked Impaler刺桩重弩
|
2000 | 50-70 | 50% | 75% | 6 | 72 | -10 |
Firearms
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Fire Handgonne发射手铳 | 3 | 5 | +10% chance to hit, -10% chance to hit per tile of distance, chance is unaffected by objects or characters in the line of fire, can hit 5 tiles behind the target, 25% | |
| Reload Handgonne | 9 | 20 | Reloads the Handgonne | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|---|
Handgonne手铳
|
3000 | 35-75 | 25% | 90% | 2 | 60 | -14 |
Throwing Weapons
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Throw Bola投掷尖刺投球 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 40% | |
| Throw Javelin投掷标枪 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 45% | |
| Throw Axe投掷飞斧 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 30% | |
| Throw Spear投掷投矛 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45% | |
| Sling Stone投石 | 4 | 15 | Target becomes | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Chance to hit | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|---|
Bundle of Spiked Bolas尖刺投球束
|
200 | 20-35 | 40% | 70% | 4 | ±0 | -3 | ||
Bundle of Crude Javelins粗制标枪束
|
150 | 30-40 | 45% | 70% | 4 | ±0 | -8 | ||
| Bundle of Javelins标枪束 |
200 | 30-45 | 45% | 75% | 4 | ±0 | -6 | ||
| Bundle of Heavy Javelins重型标枪束 |
300 | 35-50 | 45% | 80% | 4 | -5% | -8 | ||
Bundle of Throwing Axes飞斧束
|
200 | 25-40 | 30% | 110% | 4 | ±0 | -4 | ||
| Bundle of Heavy Throwing Axes重型飞斧束 |
300 | 30-50 | 30% | 115% | 4 | -5% | -6 | ||
| Throwing Spear投矛 |
80 | 45-70 | 45% | 110% | 4 | ±0 | -6 | ||
Staff Sling投石杖
|
150 | 25-40 | 35% | 50% | 6 | ±0 | -4 | ||
Nomad Sling游牧投石杖
|
300 | 35-50 | 35% | 60% | 6 | ±0 | -6 |
Throwable Items
| Name | Worth | Range | Usage | Max. Fatigue | DLC | |
|---|---|---|---|---|---|---|
Throwing Net投网
|
50 | 3 | Will root a target in place, reduce their defenses and initiative. | -2 | ||
Reinforced Throwing Net强化捕网
|
150 | 3 | Will root a target in place, reduce their defenses and initiative. Requires higher Melee Skill value to remove. | -2 | ||
Acid Flask酸液瓶
|
400 | 3 | Reduces the target's body and head armor by 20% each turn for 3 turns. | Has a 33% chance to hit bystanders at the same or lower height level as well. | 0 | |
Flask of Blessed Water圣水瓶
|
100 | 3 | Deals 20 HP damage (every turn) to any undead for 3 turns, 100% of damage ignores armor. | Has a 33% chance to hit bystanders at the same or lower height level as well. | 0 | |
Fire Pot燃烧罐
|
600 | 3 | Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike. | 0 | ||
Smoke Pot烟雾罐
|
400 | 3 | Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control. | 0 | ||
Flash Pot闪光罐
|
500 | 3 | Will give up to 7 targets the Dazed status effect for 2 turns. | 0 | ||




































