中文译文
本指南面向刚接触游戏的玩家。若已有一些经验,想深入了解,请参阅游戏指南。
简介
《战场兄弟》让你扮演佣兵团长,在以中世纪德意志为原型的土地上讨生活。你会与贵族军队交战,抵御蛮族和绿皮劫掠,猎杀怪兽,与古老邪物周旋——一切都是为了克朗。若能在这行活得够久,战团也许会在城镇居民间闯出名声,甚至让贵族勉强生出几分敬意。不过,你大概顾不上这些,因为你正忙着数一堆又一堆的钱币。
背景故事就说到这里,开始介绍怎么玩吧!
资源
身为团长,有几种重要资源需要时刻留意。遇到好价格时,记得补充库存。
克朗——出售货物、装备和完成委托都能赚钱。若钱花光了,弟兄们中午领不到工资,可不会高兴。
口粮——上路前要备足,多数战斗后也能找到一些。几乎所有食物都会腐坏,好在弟兄们不挑食,总会先吃最接近变质的那份。但若彻底断粮,他们就会不满。经过村庄时,看到谷粉、面包或根茎与浆果这类主食卖 60-70 克朗,就可以买下。
工具——用于维护装备,可能是你最需要精打细算的资源。每场战斗后都要用它修理自用装备,也能拿来修复准备出售的战利品,提高售价。一组工具卖 200-250 克朗算好价格;前期可能不得不接受 270 克朗。
弹药——射箭或投掷武器后,需要消耗弹药储备补充。80-100 克朗算划算。
医疗物资——弟兄受伤后,需要若干天恢复,每天消耗一单位医疗物资。这类补给不便宜,因此既别断货,新战团也不必囤太多。180-220 克朗属于合理的好价格。
目标
站稳脚跟后,短期该追求什么?一般来说,新战团应优先做好以下几件事:
- 完成战团抱负。尽快完成抱负最能推动战团成长:出售装备能赚更多钱,可以接到更好的委托,有时还能获得独特装备。优先选择容易完成的抱负,尽早达成。
- 留足周转资金。这样遇到便宜货时才买得起,也能雇用更好的新兵、囤足补给,支持较长时间的冒险。开局往往得先花钱才能赚钱,收支平衡并不容易;但有了一批装备基本齐全的战士后,就应争取手头至少常备 5 千克朗。
- 换上更好的护甲。护甲在前中期作用很大,能让弟兄的有效承伤能力翻到两倍、三倍,甚至四倍。最初招人时,或许得先买几件布甲;之后从敌人尸体上取甲通常更划算。要完整缴获,就得尽量在不破坏护甲的情况下杀死敌人,可以采用下面几种办法:
- 第一,用小刀的穿刺技能直接伤害生命值。这有一定风险,因此常见做法是开战时选定目标,让一名持盾弟兄贴住他,反复开盾墙拖延;其余人先解决其他敌人,再逐步围住目标,让他即使溃逃也无路可走,最后换小刀穿刺击杀。
- 第二,用连枷的抽击技能专打头部,保住身体护甲。连枷在前中期很好用,既便于缴甲,又擅长对付盾牌,因此值得弄几把。给几名资质不错的前排配上连枷,盯着强盗劫掠者的脑袋打,就能收获不少轻甲和中甲。
- 招募并培养优秀弟兄。虽然开局时前几项目标更迫切,但贯穿整个战役的核心目标,始终是建立一支强大的战士队伍。稍后再详细讨论。
经济
会买也会卖,才能赚到更多克朗。赚钱绝不只靠委托,下面几项机制值得了解。
城市与关系——喜欢你的城市会开出更好的价格,而且差距相当明显。完成当地委托能改善关系,但所有关系都会随时间逐渐回归中立。建议选一座靠近荒野的中型村庄或城市作为据点,规划路线时经常经过,顺便接下合理的委托。用不了多久,这里就会成为价格最好的交易点之一;等你从荒野凯旋,拖着满车战利品回来,之前的经营就能变成实实在在的收入。
修好再卖——缴获的装备大多有些破损,某些物品值得先修复再出售。不少玩家算过账、做过表,总结出各种规则,我也不例外。不过,大量计算最后可以归纳为这条简单经验:
如果当前耐久数值低于物品当前价值的 10%,先修再卖通常有利可图。
举个例子:一把耐久为 34、当前价值 425 克朗的撒克逊短刀,值得修理。在关系友好的城镇按 18% 收购比例直接卖出,只能得到 76 克朗;若用价格合理的工具(260 克朗一组)修好再卖,净收益可多出 30 克朗,几乎增加 40%!
贸易货物——许多聚落会因附属地点而盛产某些货物,你可以低价买入,运到大城市或自己的据点出售。宝石、染料、铜和木材都是常见选择;若当地盛产鹿肉、火腿或葡萄酒,这些昂贵食物也能用于贸易。不过,你毕竟是一支佣兵团,流血通常比卖酒更赚钱。把贸易当成额外收入即可。
商路遇袭——某些聚落会出现这一状况,使所有物品的交易价格上涨。如果在城市遇上,可以暂缓完成驱逐强盗或野兽的委托,利用当前高价出售货物。佣兵嘛,有纷争就有额外财路。其他一些当地状况也有类似的贸易收益,值得留意。
持续作战——最好的赚钱办法就是战斗。从败敌冰冷的手中取下武器,往往比倒卖几桶蜜酒更赚钱;他身上的护甲也许还能再卖一笔。贸易和委托固然不错,但真正的大头是缴获装备和财宝,因此要不断寻找合适的战斗机会。
委托
到访城镇时,会有人雇你执行委托。地方委托报酬尚可,更大的好处是让寻找战斗和领取报酬一举两得。声望足够后,还能接到通常更赚钱的贵族委托。不过,并非所有委托都划算,有些实在不值得耗费时间。
哪些特长可以跳过:
- 护送商队——除非目的地很近,或你正打算购买名贵装备,否则往往太耗时,途中也无法主动找额外战斗。
- 递送物品——报酬低,也没有战斗可打。只有路程近、又正好顺路时才值得接。
- 发现地点——作者建议避开。这类地点可能很难找,任务提到的区域名称也容易令人判断失误。
- 大型狩猎(贵族)——除非需要相应的野兽战利品,否则报酬往往不值得去惹那些麻烦的怪兽。若目标区域很远,赶到时兽群可能早已分散,追踪起来也困难。
- 护送使者(贵族)——目的地不近时,任务太耗时,而且很少有战斗;到了地方还得等使者半天。
哪些特长值得直接选:
- 摧毁敌营——迅速打下一处营地,何乐而不为。
- 追回失物——又是一场快仗,轻松赚钱,还能赚声望。
- 猎杀聚落周围的野兽——有时野兽移动很快,难以追上,但多数情况下很快就能开打。
- 调查墓园——更多能迅速结束的战斗。
- 巡逻(贵族)——这是提高收益的好机会。路上的强盗、野兽算人头,营地里的敌人也算,相当于拿着额外赏金打营地。巡逻过的聚落还可能获得道路安全状况,带来商品供应增加等好处。
关于议价:原文作者认为,只有最上面的“这活得加钱”稍有尝试价值,而且每份委托最多只提一次。原文记载可加薪 3% 至 10%,但每次开口都会损失少量势力关系。关系对交易价格很有价值,因此在经常做生意的聚落,最好别随意讨价还价。
招募
刚刚起步
怎样的弟兄才算优秀
天赋星级
招募费用
考察
哪些因素影响可招募雇佣兵的出身
荒野
敌方营地
名贵装备
战斗战术
命中率
士气
站位
让较差的队员站在前排
远程优势
集中攻击敌人(打击士气)
盾坦
敌人
了解敌人也是游戏的一部分
配装
如何制作
几种常见情况
久经战阵盾坦
轻灵盾坦
双手武器手
决斗家
长柄武器
弓箭手
旗手
其他资源
常见问题:
接下来做什么?
什么时候开始使用双手武器手?
什么时候应该深入荒野?
怎样赚钱?
怎样搭配队伍最好?
怎样招到优秀的弓箭手?
能否重置角色的特长?
英文原文
This guide is meant for relatively new players. For a more in-depth guide aimed at slightly more experienced players, see Game Guide.
Intro
Battle Brothers puts you in the shoes of the leader of a mercenary band in the lands of medieval Germany. You'll find yourself pitted against noble armies, fighting raiding barbarians, beating back the pillaging greenskins, ridding the land of monstrous beasts, and outwitting the nefarious mystical beings of yore--all in the name of coin. If you live long enough in this profession, you and your company might even see yourselves with a bit of hard-earned fame from the townsfolk, and possibly even some begrudging respect from the nobles. Which you won't much care about, because you'll be too busy counting stacks and stacks of coins.
Alright, enough with the flavor text and on to the guide!
Resources
There's a handful of important resources to keep an eye on as the leader of your company. Make sure you stock up on them when you see a good price.
Crowns克朗 - Get more of it by selling goods and equipment, and completing contracts. If you run out of it and brothers don't get paid midday, they won't be happy about it.
Provisions口粮 - Stock up before you hit the road, and find a few morsels after most battles. Almost all food will spoil after a time, but luckily your brothers aren't too picky and will always eat the food that has the least life left to it first. That said, they won't like it if you run out of food completely. As you pass through villages, if you see staples like ground grains, bread, and roots and berries for 60g-70g, snap them up.
Tools - Used to keep equipment in shape. Tools are probably the resource you'll find yourself managing the most, as you use them after every fight for your own equipment and you can use them to get the most for equipment you want to sell. A good price is 200g-250g for a stack of tools, but early on you might find yourself settling for 270g.
Ammunition弹药 - When you shoot arrows or hurl throwing weapons, you use ammo to replenish them. 80g-100g is a good deal.
Medicine - When a brother is injured, their injury will take a range of days to recover, using up a unit of medicine every day. It can be pretty expensive, so while you shouldn't run out of medicine, new companies might not want to overstock it. 180g-220g are good and reasonable prices.
Goals
So now that you have your boots on the ground, what should your short-term goals be? Generally speaking, a new company should prioritize
- Complete ambitions. Above all else, completing ambitions as fast as possible will propel you forward. You'll get more money when selling equipment, be offered better contracts, and sometimes be rewarded with unique equipment. Pick ambitions you can easily complete, and do so asap.
- Stabilize your war chest so you can take advantage of good deals when you see them, hire better recruits, and stock up on supplies to support some extended adventuring. In the very early game you'll have to spend money to make money and balancing the scale can be tough, but once you have some fighting men outfitted with basic equipment, aim to keep at least 5k on hand.
- Get better armor. Armor makes a huge impact in the early and mid game. You can double, triple, or even quadruple a brother's effective health with armor. When outfitting your first gaggle of men, you might have to buy a few pieces of cloth, but after that it's probably more effective to take it off of enemy corpses. To do so, you'll need to kill your enemies without wrecking their armor. There's a few tricks for this:
- First, using knives with the Puncture attack to do direct hp damage. It's risky to do this, so a common technique is to pick an enemy target at the beginning of the battle, stick a guy with a shield to them, and only spam shieldwall to tie him up while the rest of your company clears out the rest of the rabble. As brothers free up, peel them off to surround your target so that when he decides to flee he won't be able to move at all. Swap to knives and puncture him down.
- Second, using flails with the Lash attack to only hit the helmet so you can net the body armor. Flails are honestly pretty great weapons in the early and mid game due to this and their good matchup against shields, so acquiring a couple of them is a good strategy. Handing a pair reasonably gifted front liners some flails and letting them lash away on some poor raiders can net you plenty of light and medium armor.
- Acquire and train good brothers. Although the previous goals are certainly more pressing as you start your company, the main goal through all of it is to assemble a strong company of warriors. More on this a bit later.
Economy
Being a savvy shopper and a crafty salesman can net you some good coin. Contracts certainly aren't everything when it comes to making money. Here's a few important mechanics to be aware of.
Cities and Relations - Cities that like you will give you better prices. Way better prices. Doing local contracts for towns raises your relations with them, but over time your relations with everyone will naturally move towards neutral. A suggestion is to pick a medium-sized village or a city that's near the wilds and make it your home base. Plan your movements to pass by often, and always take reasonable contracts there. Soon you'll always get the best prices there out of most settlements, and when you victoriously come back from the wilds with a wagon chock-full of loot, your efforts will literally pay off.
Repairing before selling - When you loot equipment from enemies, it will probably be roughed up a bit. Depending on the item, it may be worth it for you to repair it before you sell it. Many players have done the calculations, made the spreadsheets, and have determined rules you should follow... and so have I! But honestly, all those tables and complexities can be summed up with this one simple rule of thumb:
If the current durability is less than 10% of the Worth of the item, repairing it will be effective.
Let's get some quick example numbers: A Scramasax at 34 durability is worth 425g. You repair that. Why, you ask? Well, if you sold it now at a friendly town (18%), you'd get 76g for it. If you repaired it with reasonably priced tools (260g), you'd come out ahead by 30g. That's almost 40% more for your efforts!
Trade goods - Depending on the attached locations, many settlements will produce an excess of goods that you can buy for cheap and sell for a profit at larger cities (or your "home base"). Some of these goods include gems, dyes, copper, and lumber, but even expensive foods such as venison, ham, or wine can make a fine trade good if a settlement produces them. Beware, though: you're a mercenary band--and believe it or not, spilling blood pays better than spilling wine. Augment your economics with trading--it's the cherry on top.
Ambushed trade routes商路遭袭 - Sometimes you'll find that a settlement has the "Ambushed Trade Routes" situation. Under this effect, all items are traded for a higher value. If you find a city that has this effect, you might want to hold off on completing their contracts to drive off bandits or beasts so you can take advantage of their dire situation. You're a mercenary after all, and where there's strife, there's extra coin. Note that there are other situations that yield similar trade benefits to watch out for.
Always be fighting - What's the best way to make money, you ask? Fighting. Nabbing a weapon from the cold grasp of your vanquished opponent is worth more than you'll make on buying and selling some mead... and hey, he's probably wearing some armor you can sell for a pretty penny too. Really, trading and contracts are nice and everything, but they're just extra. Looting equipment and valuables is actually where the money is at in Battle Brothers, so always be looking for a fight.
Contracts
As you visit towns you'll be offered contracts as a mercenary for hire. Local contracts are fair money, but mostly they provide you with an opportunity to double up on your time as you're looking for fights while getting paid for it. With enough renown, noble contracts will become available, and those are often quite lucrative. Not all contracts are easy money though, and some are just not worth your time.
Which to pass on:
- Escort caravan - Unless the destination is nearby or you're trying to buy named gear, this contract takes too long. You also can't take extra fights on your way.
- Deliver item - The pay is bad and there's no fighting involved. Only take if it's close and you're heading that direction anywhere.
- Discover location - Avoid. Abort. Don't take. It's a royal pain to find these locations, and the region they are supposed to be in can be quite deceptive.
- Big Game Hunt (Noble) - Unless you need the beast trophies, often times the pay isn't enough to warrant fighting the more troublesome beasts. Also, if the region is far away, the groups of beasts may have dispersed when you get there and they can be hard to track down.
- Escort Envoy (Noble) - If it's not nearby, this contract takes too long, and there's rarely fights involved. You also have to sit around and wait for the envoy at the destination for half a day.
Which are easy picks:
- Destroy an enemy camp - A quick camp fight? What's not to like.
- Return a stolen item - Another quick fight? Easy money (and renown!).
- Hunt beasts around the settlement - Sometimes the beasts move pretty fast and are hard to track down, but generally you can find the fight pretty quickly.
- Investigate cemetery - More quick fights.
- Patrol (Noble) - Here's a real opportunity for optimization. Fighting bandits or beasts on the road count towards your head count, but so does fighting enemy camps. Getting paid to take camps is pretty nice! On top of that, settlements that you patrol get the Safe Roads situation, which gives some solid buffs including more shop item availability.
A note on contract negotiations: the only choice that is even marginally worth it is the top choice, "We need to be paid more for this." And only once per contract. You can get a 3% to 10% raise by doing so, but you also sacrifice a small amount of faction relationship every time you ask. Because relations are so valuable for trade prices, you probably don't want to do this at settlements that you find yourself doing a lot of business at.
Recruiting
Just starting
What makes a good bro
Stars
Recruiting costs
Try out
What influences mercenary backgrounds to appear
The Wilds
Enemy Camps
Named items
Battle Tactics
Chance to hit
Morale 士气
Positioning
Trash up front
Ranged superiority
Focusing enemies (morale hits)
Tanks
Enemies
Understanding enemies is part of the game
Builds
How to make them
A few common ones
BF tank
Nimble tank
Two hander
Duelist 决斗家
Polearm 长柄刃
Archer
Bannerman
Other Resources
Common questions:
What's next?
When do I start using two-handers?
When should I go into the wild?
How do I make money?
What's the best composition?
How do I get good archers?
Can I reset a character's perks?
