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BATTLE BROTHERS WIKI

暂时伤势

Temporary Injuries

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

Temporary injuries-1

暂时伤势是在战斗或某些事件中受到的短期伤害与功能损伤。

基础条件

攻击命中后,满足以下条件便可能造成伤势:

  • 目标可以受到创伤
  • 承受的生命值伤害 ≥ 10

创伤免疫

部分敌人免疫创伤:

不受创伤影响

某些敌人虽然可以受伤,却不会受到伤势效果影响:

钢铁意志药剂可使佣兵在一场战斗中不受伤势影响,并免疫新产生的暂时伤势。

伤害阈值

满足基础条件后,系统会根据所用武器,从所有符合条件的伤势中随机选取一种。各候选伤势的概率相同,例如不会另行区分轻伤和重伤的出现权重。判断某项伤势能否产生时,使用以下公式:

injury = injury threshold
       × injury threshold multiplier
       × inflict injury threshold multiplier
       × receive injury threshold multiplier
       × bonus 
       ≤ damage ÷ max hitpoints

不同伤势的伤害门槛介于生命值上限的 25% 至 60% 之间,具体数值见下表。门槛通常反映伤势的严重程度,以及造成它所需的伤害量。基础门槛还会受到数个倍率修正,这些倍率的默认值 = 1。

  • 目前,没有效果会改变伤势门槛倍率。
  • 致残打击特长将造成伤势的门槛倍率设为 0.66,相当于把门槛降低 33%。
  • 铁下巴特性将承受伤势的门槛倍率设为 1.25,相当于把门槛提高 25%。
  • 命中头部时,额外倍率设为 1.25,因为暴击会造成更多伤害。

最终结果会与本次损失的生命值占比比较。因此,降低受到的伤害或提高生命值上限,都有助于避免受伤。获得伤势也会降低心情。

康复

暂时创伤有多种康复方式。

  1. 治愈(移除创伤)
    • 药物与休养
    • 绷带可处理颈部擦伤、颈静脉割伤和动脉割伤等出血伤势,但只限于受伤的这场战斗中。
    • 伤口愈合事件
  2. 治疗(康复时间减半)
    • 在聚落的神殿付费治疗,详见下文。
    • 药师奇药

未经治疗的伤口可能化脓。(伤口感染事件)

神殿治疗伤势的价格按以下公式计算:

price = base wound treatment price (20)
      × treatment price multiplier (1)
      × settlement prices multiplier
      × max remaining healing time (in days)
      × (1 + (character level - 1) × 0.2)

可见,角色等级越高、伤势越严重,治疗费用也越高。

特殊

以下伤势并非通过通常的受伤机制获得。

伤口感染只会在伤口感染事件事件后出现。

同样,疾病也只会由某些特定事件引发,详见下文。服用药剂或Mushrooms 01奇异蘑菇可能使角色患病。

伤口感染
Infected wound
未清理干净的伤口已经化脓,疼痛不止,削弱了此角色的体能。
Health −25% 生命值
Fatigue −25% 疲劳上限
Days wounded 将在3至4天内痊愈
可能由以下事件造成
伤口感染事件
患病
Injury icon 25
疾病缠身,这个角色浑身不适,几乎无法作战。如果高烧没有夺去他的性命,过些时日应该会好起来。
所有可通过升级提高的属性 −25%
Vision视野 −2
Days wounded 将在1至3天内痊愈
可能由以下事件造成
干涸的绿洲
贪食佣兵吃苹果
沿途草药
捕鼠人捕猎充饥
捕鼠人传播疾病
生病
亡灵灾祸:冰封池塘
行动可能造成的后果
服用药剂等物品

钝击

由钝器造成的非穿透伤,会损伤脏器、击伤骨骼。

身体

手臂骨折
Injury icon 18
Health 伤势触发阈值:最大生命值的50%
手臂骨折,几乎无法有效使用任何武器。
Melee skill −50% 近战命中
Ranged skill −50% 远程命中
Damage dealt −50% 造成的伤害
Days wounded 将在5至7天内痊愈
腿部骨折
Broken leg
Health 伤势触发阈值:最大生命值的50%
腿部骨折,行动能力严重受限,痊愈也需要很长时间。
Action points每移动一格额外消耗2点行动点
Initiative−40%先攻
Days wounded 将在5至7天内痊愈
可能由以下事件造成
解剖学者与跛足佣兵
肋骨骨折
Injury icon 20
Health 伤势触发阈值:最大生命值的50%
多根肋骨被钝器打断,每一次呼吸都会引发剧痛。
Fatigue −40% 疲劳上限
Days wounded 将在5至7天内痊愈
腿部挫伤
Injury icon 26
Health 伤势触发阈值:最大生命值的25%
腿部严重挫伤,行动能力大受限制,但恢复所需时间不长。
Action points每移动一格额外消耗1点行动点
Initiative−20%先攻
Days wounded 将在2至3天内痊愈
可能由以下事件造成
沙漠中跌倒
山中险境
手指压伤
Crushed Finger
Health 伤势触发阈值:最大生命值的25%
一次倒霉的打击碾伤了手指,用力握持便会疼痛。
Melee skill −5% 近战命中
Ranged skill −5% 远程命中
Days wounded 将在2至3天内痊愈
可能由以下事件造成
破损手推车
斗殴
山中险境
收养战犬
战犬互斗
战斗操练
贵族战争:饥饿的村庄
训练事故
肩部脱臼
Injury icon 03
Health 伤势触发阈值:最大生命值的50%
猛烈的一击使肩关节脱臼,整条手臂都难以活动。
Action points−3 行动点
Days wounded 将在5至7天内痊愈
可能由以下事件造成
骑枪比武大会
斗殴
山中险境
战斗操练
贵族战争:饥饿的村庄
训练事故
肘部骨裂
Fractured Elbow
Health 伤势触发阈值:最大生命值的25%
肘部骨裂,难以有效格挡或招架攻击。
Melee defense −25% 近战防御
Days wounded 将在3至5天内痊愈
可能由以下事件造成
斗殴
山中险境
手部骨裂
Injury icon 01
Health 伤势触发阈值:最大生命值的25%
手部出现细小骨裂,难以握牢武器。
Melee skill −20% 近战命中
Ranged skill −20% 远程命中
Days wounded 将在3至4天内痊愈
可能由以下事件造成
斗殴
山中险境
战斗操练
贵族战争:饥饿的村庄
训练事故
肋骨骨裂
Injury icon 02
Health 伤势触发阈值:最大生命值的25%
肋骨出现裂痕,每一次呼吸都会带来遍及全身的疼痛。
Fatigue −30% 疲劳上限
Days wounded 将在3至4天内痊愈
可能由以下事件造成
斗殴
山中险境
战斗操练
贵族战争:饥饿的村庄
训练事故
手部砸伤
Fractured hand
Health 伤势触发阈值:最大生命值的50%
手被钝器砸伤,几乎无法握住任何武器。
Melee skill近战命中−40%
Ranged skill远程命中−40%
Days wounded 将在4至6天内痊愈
可能由以下事件造成
破损手推车
脚踝扭伤
Injury icon 24
Health 伤势触发阈值:最大生命值的25%
脚踝扭伤,即使是最敏捷的人,也只能在战场上蹒跚而行。
Action points每移动一格额外消耗1点行动点
Initiative−20%先攻
Days wounded 将在2至3天内痊愈
可能由以下事件造成
破损手推车
斗殴
山中险境
战犬互斗
战斗操练
贵族战争:饥饿的村庄
训练事故

头部

鼻骨骨折
Injury icon 22
Health 伤势触发阈值:最大生命值的25%
鼻子遭到钝击而骨折,连喘口气都变得困难。
Fatigue−5 每回合疲劳恢复
Days wounded 将在3至5天内痊愈
可能由以下事件造成
斗殴
破损手推车
贵族战争:饥饿的村庄
贵族战争:难民
战斗操练
推牛游戏
失踪的孩子
山中险境
偷猎者起源:狩猎觅食
训练事故
岩石中的宝藏
滋事者欺凌农民
战犬互斗
失踪的孩子
气管压伤
Injury icon 38
Health 伤势触发阈值:最大生命值的50%
颈部遭到重击,气管受损。连呼吸都既困难又痛苦,更别提继续战斗了。
每回合疲劳恢复Fatigue−10
疲劳上限Fatigue−50%
Days wounded 将在3至5天内痊愈
颅骨骨裂
Fractured Skull
Health 阈值为最大生命值的60%
此角色的颅骨多处骨裂,脑部受到钝击创伤,引发肿胀与颅内压力升高。
Melee skill近战命中 −50%
Ranged skill远程命中 −50%
Melee defense近战防御 −50%
Ranged defense远程防御 −50%
Initiative先攻 −50%
Vision视野 −2
Days wounded 将在6至9天内痊愈
严重脑震荡
Injury icon 17
Health 伤势触发阈值:最大生命值的50%
严重的脑震荡让人难以集中注意、看清事物,甚至走直线都很困难。此外还会恶心,有时甚至失忆。
Melee skill近战命中 −50%
Ranged skill远程命中 −50%
Melee defense近战防御 −50%
Ranged defense远程防御 −50%
Initiative先攻 −50%
Vision视野 −2
Days wounded 将在3至5天内痊愈
可能由以下事件造成
拳斗者打假赛
贵族战争:难民
推牛游戏
逃兵起源:自愿加入者
赛马
偷猎者起源:狩猎觅食
劝节俭佣兵多吃些
训练事故
岩石中的宝藏

劈砍

由锋利武器造成的切割伤,会划开皮肤并切断组织。

身体

跟腱割伤
Cut Achilles Tendon
Health 伤势触发阈值:最大生命值的50%
即使是最敏捷的人,受了这种伤也只能在战场上蹒跚而行。
Action points每移动一格额外消耗2行动点
Initiative先攻−30%
Days wounded 将在3至5天内痊愈
可能由以下事件造成
解剖学者与跛足佣兵
手臂割伤
Cut Arm
Health 伤势触发阈值:最大生命值的25%
手臂上的深切口使其难以活动。
Melee skill −15% 近战命中
Ranged skill −15% 远程命中
Days wounded 将在2至4天内痊愈
可能由以下事件造成
杂耍艺人冒险逞能
臂腱割伤
Injury icon 33
Health 伤势触发阈值:最大生命值的25%
手臂筋腱被部分割断,攻击时难以发力。
Damage dealt−40% 造成的伤害
Days wounded 将在4至6天内痊愈
可能由以下事件造成
战犬互斗
战斗操练
贵族战争:饥饿的村庄
训练事故
杂耍艺人冒险逞能
动脉割伤
Cut Artery
Health 伤势触发阈值:最大生命值的25%
动脉被割破,导致大量失血。若不能脱离战斗接受治疗,最终将因失血而死。即使幸存,也会因失血而严重虚弱。
Health战斗中每回合持续损失 3 点生命值
Health生命值上限 −35%
Days wounded 将在1至3天内痊愈
腿部肌肉割伤
Injury icon 06
Health 伤势触发阈值:最大生命值的25%
腿部肌肉被割伤,无法做出迅速或突然的动作。
Melee defense −40% 近战防御
Initiative −40% 先攻
Days wounded 将在3至5天内痊愈
腹部深切伤
Deep Abdominal Cut
Health 伤势触发阈值:最大生命值的25%
腹部的深切口伤及肌肉,移动乃至站直身体都会疼痛,令此角色的体能下降。
Health −25% 生命值
Fatigue −25% 疲劳上限
Days wounded 将在3至4天内痊愈
胸部深切伤
Deep chest cut
Health 伤势触发阈值:最大生命值的50%
胸口与胸肌上的深切口血流不止,连站立都难以维持,更别提挥动武器了。
Health −35% 生命值
Fatigue −35% 疲劳上限
Melee skill −35% 近战命中
Ranged skill −35% 远程命中
Days wounded 将在5至6天内痊愈
肋骨外露
Exposed ribs
Health 伤势触发阈值:最大生命值的25%
侧腹被深深切开,胸廓旁的皮肉翻卷,露出了肋骨。
Health −35% 生命值
Days wounded 将在3至6天内痊愈
可能由以下事件造成
屠夫传授诀窍
幼年梦魇
自我鞭笞
鞭笞吓坏旁人
手掌劈裂
Injury icon 08
Health 伤势触发阈值:最大生命值的50%
锋利的一击从中间劈开了手掌。在伤口愈合前,这只手几乎无法使用。
Melee skill −50% 近战命中
Ranged skill −50% 远程命中
Days wounded 将在5至7天内痊愈
可能由以下事件造成
收养战犬
战犬互斗
战斗操练
贵族战争:饥饿的村庄
训练事故
亡灵灾祸:冰封池塘
肩部劈裂
Injury icon 29
Health 伤势触发阈值:最大生命值的50%
深重的伤口劈开了此角色的肩部,损伤肌肉组织,严重限制了手臂活动。
Damage dealt−50% 造成的伤害
Days wounded 将在4至6天内痊愈
可能由以下事件造成
战斗操练
贵族战争:饥饿的村庄
训练事故
杂耍艺人冒险逞能

头部

颈静脉割伤
Injury icon 30
Health 伤势触发阈值:最大生命值的50%
颈部静脉被割破,导致大量失血。若不能脱离战斗接受治疗,最终将因失血而死。即使幸存,也会因失血而严重虚弱一段时间,并留下一道骇人的伤疤。
Health战斗中每回合持续损失 6 点生命值
Health生命值上限 −50%
Days wounded 将在1至4天内痊愈
面部深切伤
Injury icon 10
Health 伤势触发阈值:最大生命值的50%
一道参差的伤口横贯面部,鲜血不断流过眼睛、鼻子与嘴巴。
Melee skill近战命中 −25%
Ranged skill远程命中 −25%
Melee defense近战防御 −25%
Ranged defense远程防御 −25%
Vision视野 −2
Days wounded 将在2至3天内痊愈
颈部擦伤
Injury icon 44
Health 伤势触发阈值:最大生命值的25%
颈部擦伤,血流不止。即使幸存,也会因失血而虚弱。
Health战斗中每回合持续损失 1 点生命值
Health生命值上限 −15%
Days wounded 将在1至2天内痊愈
脸颊贯穿伤
Injury icon 45
Health 伤势触发阈值:最大生命值的25%
与你可能想象的相反,脸颊多一个窟窿并不能让呼吸更顺畅。
Fatigue−3 每回合疲劳恢复
Days wounded 将在1至2天内痊愈
耳部撕裂伤
Injury icon 42
Health 伤势触发阈值:最大生命值的25%
此角色的耳朵险些被撕掉,鲜血顺着头颈流下,对周围动静的感知也变迟钝了。
Initiative −15% 先攻
Days wounded 将在2至3天内痊愈
可能由以下事件造成
斗殴
鼻部劈裂
Injury icon 34
Health 伤势触发阈值:最大生命值的25%
擦面而过的一击将鼻子劈成两半,每一次呼吸都会吞下大口鲜血。
Fatigue−5 每回合疲劳恢复
Days wounded 将在2至4天内痊愈
可能由以下事件造成
箭术表演
贵族战争:饥饿的村庄
战斗操练
训练事故

穿刺

由刺击武器造成的深部穿透伤,伤口穿破皮肤并深入组织。

身体

肾脏擦伤
Injury icon 37
Health 伤势触发阈值:最大生命值的50%
腹痛、血尿,还有随时感染的危险。肾脏受伤严重威胁着此角色的性命,不断削弱他的体能。
Health −60% 生命值
Days wounded 将在3至6天内痊愈
膝盖受伤
Injury icon 40
Health 伤势触发阈值:最大生命值的50%
脆弱的膝盖骨受了伤,每次移动都会疼痛,严重限制了此角色的行动能力。
Action points每移动一格额外消耗2点行动点
Initiative−40%先攻
Days wounded 将在5至8天内痊愈
可能由以下事件造成
战斗操练
贵族战争:饥饿的村庄
训练事故
肩部受伤
Injury icon 12
Health 伤势触发阈值:最大生命值的25%
肩部肌肉受伤,攻击时难以发力。
Damage dealt−25% 造成的伤害
Days wounded 将在3至4天内痊愈
可能由以下事件造成
屠夫传授诀窍
幼年梦魇
自我鞭笞
鞭笞吓坏旁人
骑枪比武大会
斗殴
战斗操练
贵族战争:饥饿的村庄
训练事故
杂耍艺人冒险逞能
绿皮入侵:宠物地精
手臂肌肉贯穿伤
Injury icon 13
Health 伤势触发阈值:最大生命值的25%
一次穿刺攻击贯穿了手臂,损伤肌肉组织,使手臂活动受限。
Melee skill −25% 近战命中
Ranged skill −25% 远程命中
Days wounded 将在3至4天内痊愈
可能由以下事件造成
骑枪比武大会
训练事故
绿皮入侵:宠物地精
古庙地点
胸部贯穿伤
Injury icon 35
Health 伤势触发阈值:最大生命值的25%
穿刺攻击贯穿了胸部,损伤肌肉并擦伤肋骨。虽然没有伤及要害,单是呼吸也十分痛苦。
Fatigue −20% 疲劳上限
Days wounded 将在3至4天内痊愈
可能由以下事件造成
骑枪比武大会
训练事故
手部贯穿伤
Injury icon 41
Health 伤势触发阈值:最大生命值的25%
手上多了个窟窿,或许还不足以让意志坚定的战士停下,却会让操持武器变得更难。
Melee skill −20% 近战命中
Ranged skill −20% 远程命中
Days wounded 将在3至4天内痊愈
可能由以下事件造成
贵族战争:饥饿的村庄
战斗操练
干涸的绿洲
训练事故
腿部肌肉贯穿伤
Injury icon 11
Health 伤势触发阈值:最大生命值的25%
腿部肌肉被刺穿,任何迅速或突然的动作都会带来剧痛,有时根本无法做出。
Melee defense近战防御−30%
Initiative先攻−30%
Days wounded 将在3至5天内痊愈
可能由以下事件造成
战犬互斗
战斗操练
贵族战争:饥饿的村庄
训练事故
肺部贯穿伤
Injury icon 36
Health 伤势触发阈值:最大生命值的50%
多出一个通气的口子似乎毫无用处,只让呼吸听起来像在吹风笛。
Fatigue −60% 疲劳上限
Days wounded 将在5至7天内痊愈
可能由以下事件造成
解剖学者与哮喘佣兵
解剖学者与铁肺
训练事故
侧腹贯穿伤
Injury icon 14
Health 伤势触发阈值:最大生命值的25%
穿刺攻击贯穿了侧腹,损伤肌肉并擦伤肋骨。虽然没有伤及要害,单是呼吸也十分痛苦。
Fatigue −20% 疲劳上限
Days wounded 将在3至4天内痊愈
肠道刺伤
Injury icon 39
Health 伤势触发阈值:最大生命值的50%
肠道受伤让身体虚弱不堪,还极易感染,甚至可能在漫长的痛苦中死去。
Health −40% 生命值

Fatigue −40% 疲劳上限

Days wounded 将在3至5天内痊愈

头部

气管压伤
Injury icon 38
Health 伤势触发阈值:最大生命值的50%
颈部遭到重击,气管受损。连呼吸都既困难又痛苦,更别提继续战斗了。
每回合疲劳恢复Fatigue−10
疲劳上限Fatigue−50%
Days wounded 将在3至5天内痊愈
眼眶擦伤
Injury icon 43
Health 伤势触发阈值:最大生命值的50%
攻击擦过眼部,撕裂了眼睛周围的组织。鲜血涌入眼眶,肿胀令眼睛无法睁开。
Ranged skill −50% 远程命中
Vision −2 视野
Days wounded 将在2至4天内痊愈
可能由以下事件造成
箭术表演
斗殴
贵族战争:难民
推牛游戏
偷猎者起源:狩猎觅食
训练事故
岩石中的宝藏
滋事者欺凌农民
颈部擦伤
Injury icon 44
Health 伤势触发阈值:最大生命值的25%
颈部擦伤,血流不止。即使幸存,也会因失血而虚弱。
Health战斗中每回合持续损失 1 点生命值
Health生命值上限 −15%
Days wounded 将在1至2天内痊愈
脸颊贯穿伤
Injury icon 45
Health 伤势触发阈值:最大生命值的25%
与你可能想象的相反,脸颊多一个窟窿并不能让呼吸更顺畅。
Fatigue−3 每回合疲劳恢复
Days wounded 将在1至2天内痊愈
耳部撕裂伤
Injury icon 42
Health 伤势触发阈值:最大生命值的25%
此角色的耳朵险些被撕掉,鲜血顺着头颈流下,对周围动静的感知也变迟钝了。
Initiative −15% 先攻
Days wounded 将在2至3天内痊愈
可能由以下事件造成
斗殴

灼烧

身体

腿部烧伤
Injury icon 46
Health 伤势触发阈值:最大生命值的25%
腿部烧伤限制了行动,稍一加快脚步就会疼痛难忍。
Action points每移动一格额外消耗1点行动点
Initiative−20%先攻
Days wounded 将在2至3天内痊愈
双手烧伤
Injury icon 47
Health 伤势触发阈值:最大生命值的50%
双手烧伤,难以完成迅速而精准的动作,而且疼得要命。
Melee skill −25% 近战命中
Ranged skill −25% 远程命中
Days wounded 将在4至5天内痊愈

头部

面部烧伤
Injury icon 48
Health 伤势触发阈值:最大生命值的25%
面部与眼睛周围被烧伤,视野受损,难以看清并瞄准目标。
Melee skill近战命中 −25%
Ranged skill远程命中 −25%
Melee defense近战防御 −25%
Ranged defense远程防御 −25%
Vision视野 −2
Days wounded 将在3至4天内痊愈
火焰吸入伤
Injury icon 49
Health 伤势触发阈值:最大生命值的50%
多出一个通气的口子似乎毫无用处,只让呼吸听起来像在吹风笛。
Action points−2 行动点
Fatigue −40% 疲劳上限
Days wounded 将在4至6天内痊愈

按事件类型划分的创伤

斗殴创伤

钝击:

穿刺:

山地事件创伤

钝击:

鞭笞创伤

穿刺:

劈砍:

训练事故创伤(Accident_1)

钝击:

劈砍:

穿刺:

训练事故伤势(Accident_2)

训练事故创伤(Accident_3)

英文原文

Temporary injuries-1

Temporary injuries are short-term disabilities sustained in battle or after certain events.

Base conditions

Successful attacks can inflict injuries if these conditions are met:

  • the target can receive injuries
  • damage received ≥ 10 hitpoints

Immunity to injuries

Some enemies are immune to injuries:

Unaffected by injuries

Some enemies can get injured, but are not affected by injuries:

The Iron Will Potion钢铁意志药剂 makes brothers not affected by injuries and immune to new temporary injuries for the duration of a battle.

Damage threshold

If the base conditions are satisfied, a random injury of a type that depends on the weapon used is selected among possible candidates. All candidates have the same chance to be selected (no distinction is made between light and heavy injuries for instance). This is the formula used to determine if a specific injury can be inflicted:

injury = injury threshold
       × injury threshold multiplier
       × inflict injury threshold multiplier
       × receive injury threshold multiplier
       × bonus 
       ≤ damage ÷ max hitpoints

Injuries have different thresholds comprised between 25% and 60% of maximum hitpoints (see the list for specific values). They usually indicate how serious an injury is and how much damage is required for them to appear. The base threshold is modified by several multipliers (default value = 1).

  • the injury threshold multiplier is not currently modified by anything
  • the inflict injury threshold multiplier is modified by the Crippling Strikes perk which sets it at 0.66 effectively reducing the threshold by 33%
  • the receive injury threshold multiplier is modified by the Iron Jaw trait which sets it at 1.25 effectively raising the threshold by 25%
  • the bonus multiplier is set to 1.25 if the head was hit (critical hits deal more damage)

The result is compared to the relative amount of hitpoints lost. So reducing incoming damage伤害 or increasing the maximum amount of hitpoints helps avoid injuries. Suffering an injury will cause a mood drop.

Healing

There are several ways to heal temporary injuries.

  1. Cure (removal)
    • medicine and time
    • bandages绷带 for hemorrhaging injuries (Grazed Neck, Cut Neck Vein, Cut Artery) but only during the battle they were sustained
    • the Wound Heals event
  2. Treatment (halves healing time)

Injuries that have not been treated can fester (Wound Gets Infected).

The price to treat an injury in a temple follows this formula:

price = base wound treatment price (20)
      × treatment price multiplier (1)
      × settlement prices multiplier
      × max remaining healing time (in days)
      × (1 + (character level - 1) × 0.2)

As can be seen treating high level characters with serious injuries costs more.

Special

These injuries are not sustained through the usual means.

The Infected Wound injury can only appear after the Wound Gets Infected event.

Likewise, sickness only occurs after certain events (detailed below). Consuming potions and Mushrooms 01 Strange Mushrooms奇异蘑菇 can cause Sick患病.

Infected Wound伤口感染
Infected wound
An unclean wound has painfully festered, draining this character's constitution.
Health −25% Hitpoints生命值
Fatigue −25% Max Fatigue
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Wound Gets Infected
Sick患病
Injury icon 25
Struck with sickness and disease, the character isn't feeling well at all and hardly in a condition to fight. If the fever doesn't take him it'll probably pass in time.
−25% to all attributes that can be leveled up
Vision −2 Vision 视野
Days wounded Will heal in 1 to 3 days
Possible outcome of events
Dried Oasis
Glutton Eats Apple
Herbs Along the Way
Ratcatcher Catches Food
Ratcatcher Spreads Disease
Sickness疾病流行
Undead Frozen Pond
Possible outcome of actions
Consuming potions and alike

Blunt

A non penetrating injury caused by blunt weapons that bruise organs and crush bones.

Body躯干

Broken Arm手臂骨折
Injury icon 18
Health 50% max hitpoints threshold
A broken arm makes it almost impossible to use any weapon effectively.
Melee skill −50% Melee Skill近战命中
Ranged skill −50% Ranged Skill远程命中
Damage dealt −50% Damage inflicted
Days wounded Will heal in 5 to 7 days
Broken Leg腿部骨折
Broken leg
Health 50% max hitpoints threshold
A broken leg severely limits mobility and can take a long time to heal.
Action points2 Additional Action Point per tile moved
Initiative −40% Initiative 先攻
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Anatomist vs Clubfooted
Broken Ribs肋骨骨折
Injury icon 20
Health 50% max hitpoints threshold
Several ribs have been broken by blunt force, making every single breath a painful process.
Fatigue −40% Max Fatigue
Days wounded Will heal in 5 to 7 days
Bruised Leg腿部挫伤
Injury icon 26
Health 25% max hitpoints threshold
A heavily bruised leg severely limits mobility, but won't take long to recover from.
Action points1 Additional Action Point per tile moved
Initiative −20% Initiative 先攻
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Desert Fall
Mountains Are Dangerous
Crushed Finger手指压伤
Crushed Finger
Health 25% max hitpoints threshold
An unlucky hit crushed a finger, making it painful to maintain a firm grip.
Melee skill −5% Melee Skill近战命中
Ranged skill −5% Ranged Skill 远程命中
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Broken Cart
Brawl
Mountains Are Dangerous
Adopt Wardog
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Dislocated Shoulder肩部脱臼
Injury icon 03
Health 50% max hitpoints threshold
A hard hit has knocked the shoulder out of its joint, making it hard to move the arm at all.
Action points−3 Action Points 行动点
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Jousting Tournament
Brawl
Mountains Are Dangerous
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Fractured Elbow肘部骨裂
Fractured Elbow
Health 25% max hitpoints threshold
A fractured elbow makes it hard to block or parry any attacks effectively.
Melee defense −25% Melee Defense 近战防御
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Brawl
Mountains Are Dangerous
Fractured Hand手部骨裂
Injury icon 01
Health 25% max hitpoints threshold
Minor bone fractures at the hand make it difficult to hold firmly any weapon.
Melee skill −20% Melee Skill近战命中
Ranged skill −20% Ranged Skill 远程命中
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Brawl
Mountains Are Dangerous
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Fractured Ribs肋骨骨裂
Injury icon 02
Health 25% max hitpoints threshold
Fractured ribs send a wave of pain through the body with every breath.
Fatigue −30% Max Fatigue
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Brawl
Mountains Are Dangerous
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Smashed Hand手部砸伤
Fractured hand
Health 50% max hitpoints threshold
A hand smashed by blunt force makes it almost impossible to hold on to any kind of weapon.
Melee skill −40% Melee Skill近战命中
Ranged skill −40% Ranged Skill 远程命中
Days wounded Will heal in 4 to 6 days
Possible outcome of events
Broken Cart
Sprained Ankle脚踝扭伤
Injury icon 24
Health 25% max hitpoints threshold
A sprained ankle makes even the quickest man hobble across the battlefield.
Action points1 Additional Action Point per tile moved
Initiative −20% Initiative 先攻
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Broken Cart
Brawl
Mountains Are Dangerous
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident

Head头部

Broken Nose鼻骨骨折
Injury icon 22
Health 25% max hitpoints threshold
Blunt force broke this character's nose, making it hard for them to catch breath properly.
Fatigue−5 Fatigue recovery per turn
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Brawl
Broken Cart
Civilwar Hungry Hamlet
Civilwar Refugees
Combat Drill
Cow Tipping
Missing Kids
Mountains Are Dangerous
Rangers Origin Hunt Food
Training Accident
Treasure in Rock
Troublemakers Bully Peasants
Wardogs Fight Each Other
Missing Kids
Crushed Windpipe气管压伤
Injury icon 38
Health 50% max hitpoints threshold
A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting.
Fatigue−10 Fatigue recovery per turn
Fatigue−50% Max Fatigue
Days wounded Will heal in 3 to 5 days
Fractured Skull颅骨骨裂
Fractured Skull
Health 60% max hitpoints threshold
This character's skull has sustained multiple fractures, and the brain has sustained blunt trauma leading to swelling and a build-up of pressure inside the skull.
Melee skill −50% Melee Skill近战命中
Ranged skill −50% Ranged Skill远程命中
Melee defense −50% Melee Defense近战防御
Ranged defense −50% Ranged Defense远程防御
Initiative −50% Initiative先攻
Vision −2 Vision 视野
Days wounded Will heal in 6 to 9 days
Severe Concussion严重脑震荡
Injury icon 17
Health 50% max hitpoints threshold
A severe concussion makes it hard to focus, see or even walk straight. Not to mention the nausea and in some cases also amnesia.
Melee skill −50% Melee Skill近战命中
Ranged skill −50% Ranged Skill远程命中
Melee defense −50% Melee Defense近战防御
Ranged defense −50% Ranged Defense远程防御
Initiative −50% Initiative先攻
Vision −2 Vision 视野
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Brawler Throw Fight
Civilwar Refugees
Cow Tipping
Deserter Origin Volunteer
Horse Race
Rangers Origin Hunt Food
Spartan Should Eat More
Training Accident
Treasure in Rock

Cutting

An incised injury caused by sharp weapons that slash the skin clean and sever tissues.

Body躯干

Cut Achilles Tendon跟腱割伤
Cut Achilles Tendon
Health 50% max hitpoints threshold
An injury like this makes even the quickest man hobble across the battlefield.
Action points2 Additional Action Point per tile moved
Initiative −30% Initiative 先攻
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Anatomist vs Clubfooted
Cut Arm手臂割伤
Cut Arm
Health 25% max hitpoints threshold
A deep cut at the arm makes it difficult to use.
Melee skill −15% Melee Skill近战命中
Ranged skill −15% Ranged Skill 远程命中
Days wounded Will heal in 2 to 4 days
Possible outcome of events
Juggler Tempts Fate
Cut Arm Sinew臂腱割伤
Injury icon 33
Health 25% max hitpoints threshold
A partially cut arm sinew makes it difficult to put force into any strike.
Damage dealt−40% Damage inflicted
Days wounded Will heal in 4 to 6 days
Possible outcome of events
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Juggler Tempts Fate
Cut Artery动脉割伤
Cut Artery
Health 25% max hitpoints threshold
An artery has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by severely lowered constitution due to loss of blood.
Health This character will continue to lose 3 hitpoints each turn in combat
Health −35% Hitpoints 生命值
Days wounded Will heal in 1 to 3 days
Cut Leg Muscles腿部肌肉割伤
Injury icon 06
Health 25% max hitpoints threshold
A cut into the muscles of the leg makes any quick and sudden movements impossible.
Melee defense −40% Melee Defense近战防御
Initiative −40% Initiative 先攻
Days wounded Will heal in 3 to 5 days
Deep Abdominal Cut腹部深切伤
Deep Abdominal Cut
Health 25% max hitpoints threshold
A deep cut at the abdomen has injured the muscle and makes it painful to move or even stand upright, reducing the constitution of this character.
Health −25% Hitpoints生命值
Fatigue −25% Max Fatigue
Days wounded Will heal in 3 to 4 days
Deep Chest Cut胸部深切伤
Deep chest cut
Health 50% max hitpoints threshold
A deep, bleeding cut into the chest and pectoral muscle makes it hard to keep standing, let alone use a weapon.
Health −35% Hitpoints生命值
Fatigue −35% Max Fatigue
Melee skill −35% Melee Skill近战命中
Ranged skill −35% Ranged Skill 远程命中
Days wounded Will heal in 5 to 6 days
Exposed Ribs肋骨外露
Exposed ribs
Health 25% max hitpoints threshold
A deep cut to the side peeled the skin right off of this character's rib cage.
Health −35% Hitpoints 生命值
Days wounded Will heal in 3 to 6 days
Possible outcome of events
Butcher Gives Pointers
Youngling Alp
Flagellation
Flagellation Horrifies Other
Split Hand手掌劈裂
Injury icon 08
Health 50% max hitpoints threshold
A sharp cut split the hand right down the middle. Until healed, it can barely be used anymore.
Melee skill −50% Melee Skill近战命中
Ranged skill −50% Ranged Skill 远程命中
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Adopt Wardog
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Undead Frozen Pond
Split Shoulder肩部劈裂
Injury icon 29
Health 50% max hitpoints threshold
A deep cut has split this character's shoulder open, injuring the muscle tissue and severely limiting mobility of the arms.
Damage dealt−50% Damage inflicted
Days wounded Will heal in 4 to 6 days
Possible outcome of events
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Juggler Tempts Fate

Head头部

Cut Neck Vein颈静脉割伤
Injury icon 30
Health 50% max hitpoints threshold
A vein on the throat has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by a period of severely lowered constitution due to loss of blood, and will leave a menacing scar.
Health This character will continue to lose 6 hitpoints each turn in combat
Health −50% Hitpoints 生命值
Days wounded Will heal in 1 to 4 days
Deep Face Cut面部深切伤
Injury icon 10
Health 50% max hitpoints threshold
A jagged cut across the face is bleeding profusely over eyes, nose and mouth.
Melee skill −25% Melee Skill近战命中
Ranged skill −25% Ranged Skill远程命中
Melee defense −25% Melee Defense近战防御
Ranged defense −25% Ranged Defense远程防御
Vision −2 Vision 视野
Days wounded Will heal in 2 to 3 days
Grazed Neck颈部擦伤
Injury icon 44
Health 25% max hitpoints threshold
A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood.
Health This character will continue to lose 1 hitpoints each turn in combat
Health −15% Hitpoints 生命值
Days wounded Will heal in 1 to 2 days
Pierced Cheek脸颊贯穿伤
Injury icon 45
Health 25% max hitpoints threshold
Contrary to what one might think, having an additional hole in the cheek does not help with breathing.
Fatigue−3 Fatigue recovery per turn
Days wounded Will heal in 1 to 2 days
Ripped Ear耳部撕裂伤
Injury icon 42
Health 25% max hitpoints threshold
This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings.
Initiative −15% Initiative 先攻
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Brawl
Split Nose鼻部劈裂
Injury icon 34
Health 25% max hitpoints threshold
A close swing split this character's nose in two and made any attempt to breathe an exercise in swallowing copious amounts of blood.
Fatigue−5 Fatigue recovery per turn
Days wounded Will heal in 2 to 4 days
Possible outcome of events
Archery Stunt
Civilwar Hungry Hamlet
Combat Drill
Training Accident

Piercing

A deep penetrating injury caused by weapons that stab and puncture the skin.

Body躯干

Grazed Kidney肾脏擦伤
Injury icon 37
Health 50% max hitpoints threshold
Abdominal pain, blood in the urine and always the danger of infection. A grazed kidney is a severe risk to the life of any character, draining their constitution.
Health −60% Hitpoints 生命值
Days wounded Will heal in 3 to 6 days
Injured Knee Cap膝盖受伤
Injury icon 40
Health 50% max hitpoints threshold
The sensitive knee cap has been injured, resulting in pain with every movement and severely limiting the mobility of this character.
Action points2 Additional Action Point per tile moved
Initiative −40% Initiative 先攻
Days wounded Will heal in 5 to 8 days
Possible outcome of events
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Injured Shoulder肩部受伤
Injury icon 12
Health 25% max hitpoints threshold
Injured muscles in the shoulder make it hard to put any force into a strike.
Damage dealt−25% Damage inflicted
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Butcher Gives Pointers
Youngling Alp
Flagellation
Flagellation Horrifies Other
Jousting Tournament
Brawl
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Juggler Tempts Fate
Greenskins Pet Goblin
Pierced Arm Muscles手臂肌肉贯穿伤
Injury icon 13
Health 25% max hitpoints threshold
A piercing attack has punctured the arm and injured muscle tissue, limiting it's mobility.
Melee skill −25% Melee Skill近战命中
Ranged skill −25% Ranged Skill 远程命中
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Jousting Tournament
Training Accident
Greenskins Pet Goblin
at the Ancient Temple location
Pierced Chest胸部贯穿伤
Injury icon 35
Health 25% max hitpoints threshold
A piercing attack has punctured the chest, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe.
Fatigue −20% Max Fatigue
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Jousting Tournament
Training Accident
Pierced Hand手部贯穿伤
Injury icon 41
Health 25% max hitpoints threshold
Having a hole in the hand may not stop a determined fighter, but it does make handling a weapon more difficult.
Melee skill −20% Melee Skill近战命中
Ranged skill −20% Ranged Skill 远程命中
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Civilwar Hungry Hamlet
Combat Drill
Dried Oasis
Training Accident
Pierced Leg Muscles腿部肌肉贯穿伤
Injury icon 11
Health 25% max hitpoints threshold
Punctured leg muscles make any attempts to do quick and sudden movements a painful experience, if not outright impossible.
Melee defense −30% Melee Defense近战防御
Initiative −30% Initiative 先攻
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Pierced Lung肺部贯穿伤
Injury icon 36
Health 50% max hitpoints threshold
A second opening for air proves of little use, except for sounding like a bagpipe.
Fatigue −60% Max Fatigue
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Anatomist vs Asthmatic
Anatomist vs Iron Lungs
Training Accident
Pierced Side侧腹贯穿伤
Injury icon 14
Health 25% max hitpoints threshold
A piercing attack has punctured the side, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe.
Fatigue −20% Max Fatigue
Days wounded Will heal in 3 to 4 days
Stabbed Guts肠道刺伤
Injury icon 39
Health 50% max hitpoints threshold
A wound at the intestines drains constitution, and the high chance of infection and the prospect of a slow and painful death don't help either.
Health −40% Hitpoints生命值

Fatigue −40% Max Fatigue

Days wounded Will heal in 3 to 5 days

Head头部

Crushed Windpipe气管压伤
Injury icon 38
Health 50% max hitpoints threshold
A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting.
Fatigue−10 Fatigue recovery per turn
Fatigue−50% Max Fatigue
Days wounded Will heal in 3 to 5 days
Grazed Eye Socket眼眶擦伤
Injury icon 43
Health 50% max hitpoints threshold
A blow grazed and ripped the tissue close to the eye, causing it to fill with blood and swell shut.
Ranged skill −50% Ranged Skill远程命中
Vision −2 Vision 视野
Days wounded Will heal in 2 to 4 days
Possible outcome of events
Archery Stunt
Brawl
Civilwar Refugees
Cow Tipping
Rangers Origin Hunt Food
Training Accident
Treasure in Rock
Troublemakers Bully Peasants
Grazed Neck颈部擦伤
Injury icon 44
Health 25% max hitpoints threshold
A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood.
Health This character will continue to lose 1 hitpoints each turn in combat
Health −15% Hitpoints 生命值
Days wounded Will heal in 1 to 2 days
Pierced Cheek脸颊贯穿伤
Injury icon 45
Health 25% max hitpoints threshold
Contrary to what one might think, having an additional hole in the cheek does not help with breathing.
Fatigue−3 Fatigue recovery per turn
Days wounded Will heal in 1 to 2 days
Ripped Ear耳部撕裂伤
Injury icon 42
Health 25% max hitpoints threshold
This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings.
Initiative −15% Initiative 先攻
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Brawl

Burning

Body躯干

Burnt Leg腿部烧伤
Injury icon 46
Health 25% max hitpoints threshold
Burn wounds on the legs limit mobility and make it painful to move quickly.
Action points1 Additional Action Point per tile moved
Initiative −20% Initiative 先攻
Days wounded Will heal in 2 to 3 days
Burnt Hands双手烧伤
Injury icon 47
Health 50% max hitpoints threshold
Burnt hands severly reduce the ability to make swift and precise motions. Also, it stings like hell.
Melee skill −25% Melee Skill近战命中
Ranged skill −25% Ranged Skill 远程命中
Days wounded Will heal in 4 to 5 days

Head头部

Burnt Face面部烧伤
Injury icon 48
Health 25% max hitpoints threshold
Burned patches over the face and eyes make it harder to see and focus on a target.
Melee skill −25% Melee Skill近战命中
Ranged skill −25% Ranged Skill远程命中
Melee defense −25% Melee Defense近战防御
Ranged defense −25% Ranged Defense远程防御
Vision −2 Vision 视野
Days wounded Will heal in 3 to 4 days
Inhaled Flames火焰吸入伤
Injury icon 49
Health 50% max hitpoints threshold
A second opening for air proves of little use, except for sounding like a bagpipe.
Action points−2 Action Points行动点
Fatigue −40% Max Fatigue
Days wounded Will heal in 4 to 6 days

Injuries by event type

Brawl injuries

Blunt:

Piercing:

Mountains injuries

Blunt:

Flagellation injuries

Piercing:

Cutting:

Accident_1 injuries

Blunt:

Cutting:

Piercing:

Accident_2 injuries

Accident_3 injuries