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BATTLE BROTHERS WIKI

天赋

Talents

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

天赋

新招募的兄弟会随机在三项属性旁获得星级:
1 Star Talent——概率60%
2 Star Talent——概率30%
3 Star Talent——概率10%

这些星星代表他的天赋,能让相应属性的成长优于其他角色。天赋通常随机分配,与背景和特性无关;只有少数例外,某些背景不会获得特定属性的天赋。

天赋会提高升级时可获得的属性点。1星使最低成长增加1点,2星使最低成长增加2点;3星还会使最高成长再增加一点。[1]

属性 无星       One star     Two stars Three stars
Hitpoints 生命值 2-4 3-4 4 4-5
Fatigue 疲劳上限 2-4 3-4 4 4-5
Resolve 意志 2-4 3-4 4 4-5
Initiative 先攻 3-5 4-5 5 5-6
Melee Skill 近战命中 1-3 2-3 3 3-4
Ranged Skill 远程命中 2-4 3-4 4 4-5
Melee Defense 近战防御 1-3 2-3 3 3-4
Ranged Defense 远程防御 2-4 3-4 4 4-5

提示

  • 也可以这样理解天赋:对于每级都会提升的属性(例如弓箭手的远程命中),到11级时,每颗星平均能多提供5点属性。因此,初始远程命中55、没有星级的猎人,与初始远程命中50、拥有一星的偷猎者,在这项属性的预期成长结果上相当。
    • 这一规律适用于所有属性。例如,只比较近战防御,初始7点的民兵与初始2点、拥有一星的农夫相当。
    • 这样比较,更容易看出初始属性的重要性:如果某项初始属性较低,就可以将其理解为相当于少了一颗星。
  • 北境劫掠者起源自带的僧侣是个例外:他必定拥有3星意志,其他属性没有星级。他是游戏中唯一没有在3项属性上拥有天赋星级的角色。

参考资料

英文原文

Talents

When you hire a new brother, he will randomly have a series of stars next to three of his Attributes:
1 Star Talent - 60% chance
2 Star Talent - 30% chance
3 Star Talent - 10% chance

These denote the brother's talents. Talents allow a character to progress better than others in a certain stat. These talents are completely randomly assigned, without any connection to a background or trait. Very few exceptions apply though: some backgrounds are excluded from certain talents.

A talent increases the additional attribute points available upon level-up. 1 star increases the minimum by 1, 2 stars by 2 and 3 stars also increase the maximum by one.[1]

Attribute No stars       One star     Two stars Three stars
Hitpoints HP 2-4 3-4 4 4-5
Fatigue Max. Fatigue 2-4 3-4 4 4-5
Resolve Resolve 意志 2-4 3-4 4 4-5
Initiative Initiative 先攻 3-5 4-5 5 5-6
Melee Skill Melee Skill 近战命中 1-3 2-3 3 3-4
Ranged Skill Ranged Skill 远程命中 2-4 3-4 4 4-5
Melee Defense Melee Defense 近战防御 1-3 2-3 3 3-4
Ranged Defense Ranged Defense 远程防御 2-4 3-4 4 4-5

Tips

  • Another way to think about talents is: For stats you will always level up (Ranged Skill on archers for example), each star will add 5 points by level 11 on average. Therefore, a Hunter that starts at 55 Ranged Skill and no stars is equivalent to a Poacher that starts at 50 Ranged Skill with one star.
    • This applies to all stats; a Militia starting with 7 Melee Defense is equivalent to a Farmer starting at 2 Melee Defense with one star (as far as Melee Defense is concerned).
    • Thinking about it this way should make the importance of a character's starting stats more obvious to the player; if a character rolls a low starting stat, it's easy to compare it to losing a star!
  • In the Northern Raiders北境劫掠者 origin, the starting Monk that the player gets is unique. He is guaranteed to have 3 stars in Resolve, and no stars in any other stat. This is the only character in the game that does not have stars in 3 stats.

References