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BATTLE BROTHERS WIKI

世界地图

Global Map

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

Global map bd


世界地图在每次新游戏开始时随机生成。地图上的聚落分别归属于 3 个贵族势力。典型地图共有 17 个聚落,包括 2 座城市、3 座城镇、6 座村庄、2 座要塞、2 座城堡和 2 座设防庄园。各家族控制的聚落数量可能大致均衡,例如 6/6/5,也可能相差悬殊,例如 10/5/2。玩家可在聚落的市场、护甲匠和武器匠处补充物资,招募新人,在神殿加快伤势恢复,或到训练场获得经验加成。

接取委托或探索地图时发现的敌方营地,可以被劫掠和摧毁。

地形类型

不同地形会形成不同的战术战场。0.6.0.20 更新加入了天气:苔原和冰封北地会飘起小雪,极北地区甚至会出现暴风雪。这些天气效果仅影响画面。

地形 移动速度 视野半径 口粮消耗
平原 1 1 1
农田 1 1 1
草原 1 1 1.1
苔原 0.9 1 1
绿洲 0.9 1 1
荒地 0.9 1 1.25
积雪 0.75 1 1.1
沙漠 0.75 1 1.5
森林 0.65 1 1
雪林 0.65 1 1.1
丘陵 0.65 1.25 1.1
海岸 0.5 1 1
沼泽 0.5 1 1.1
山地 0.25 2 2

草地、草原与苔原

  • 最常见的地形,便于通行
  • 开阔地带,没有特殊的优势或劣势。
  • 此处的战场主要由草地与草原地块组成,移动消耗 2 行动点、4 疲劳;较少出现的干草原地块消耗 2 行动点、2 疲劳。若战斗发生在道路附近,也可能出现消耗 2 行动点、2 疲劳的石板路。
Grasslands
Steppe
Tundra
Tundra 2

森林

  • 在世界地图上的移动速度较慢
  • 树木、灌木和石块可能阻挡视线与移动。
  • 在林地移动需要更多行动点和疲劳。常见地块每格消耗 3 行动点、6 疲劳;仅消耗常规 2 行动点、4 疲劳的地块较少。
Forest
Forest2

秋林

  • 与森林相似,但可供机动的空间更大。
  • 树木、灌木和石块可能阻挡视线与移动。
Autumn Woods

积雪

  • 在雪地移动需要更多行动点和疲劳。与森林类似,常见积雪地块每格消耗 3 行动点、6 疲劳;较少出现的薄雪地块仅消耗 2 行动点、4 疲劳。
Snow

雪林

  • 移动较慢(积雪所致)。
Snowy forest

沼泽

  • 在世界地图上的移动速度较慢
  • 沼泽移动消耗更多行动点,并累积大量疲劳。常见地块包括浑水,消耗 4 行动点、14 疲劳,以及泥地,消耗 3 行动点、6 疲劳。只需 2 行动点、4 疲劳的湿草地较少。
  • 近战命中、近战防御和远程防御降低 25%。
Swamp

丘陵与山地

  • 丘陵会降低世界地图上的行军速度,但扩大视野;山地会进一步降低速度,同时提供更大的视野范围。
  • 此处发生的战斗,通常具有明显的地形高低差。
  • 穿越山地时,较容易触发使佣兵受伤的不利事件。也有一个罕见事件,会因持续攀登而让一名佣兵获得 +1 疲劳上限。
Hills
Hills Steppe
Mountain

海洋

  • 即使地形允许通行,移动速度也更慢。
Sea
Sea Snow

趣闻

  • 早期版本曾存在不隶属于任何家族的独立聚落;正式版中已没有这种聚落。[1]


参考资料

英文原文

Global map bd


The world map is randomly generated at the beginning of each game. Every world is filled with settlements which are aligned to one of the 3 Noble Factions. A typical setup involves a total of 17 settlements (2 City Halls, 3 Town Halls, 6 Village Halls, 2 Strongholds, 2 Castles, 2 Fortified Manors). Settlement distribution amongst Noble Houses can vary considerably, ranging from being roughly equal (6/6/5) to clearly lopsided (10/5/2). Settlements are where the Player Company can resupply (market/armorer/weaponsmith), find new recruits, treat injuries to make them heal faster (temple) and get an xp boost (training grounds).

Enemy camps which are revealed on taking contracts and on map exploration are locations that can be pillaged and destroyed.

Terrain Types

Various terrain provide different environment for tactical fight. With 0.6.0.20 update weather was added. Light snow can fall in the tundra and frozen north, and the latter can see even full-grown snow storms. These weather effects are purely cosmetic.

Terrain Movement speed Visibility radius Food consumption
Plains 平原 1 1 1
Farmland 1 1 1
Steppe 草原 1 1 1.1
Tundra 苔原 0.9 1 1
Oasis 0.9 1 1
Badlands 0.9 1 1.25
Snow 雪地 0.75 1 1.1
Desert 沙漠 0.75 1 1.5
Forest 森林 0.65 1 1
Snowy Forest 0.65 1 1.1
Hills 丘陵 0.65 1.25 1.1
Shore 海岸 0.5 1 1
Swamp 沼泽 0.5 1 1.1
Mountains 0.25 2 2

Grassland, Steppe and Tundra

  • Most Common, easily traversable terrain type
  • Open area with no special advantages or disadvantages.
  • Battles initiated here will have tiles comprised predominantly of Grassland and Steppe (2AP, 4Fatigue) and less commonly Dry Steppe (2AP, 2Fatigue). If the battle occurs close to a road, Cobblestone Road tiles (2AP, 2Fatigue) are occasionally seen as well.
Grasslands
Steppe
Tundra <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/1/17/Tundra.png/revision/latest?cb=20160820091940"><img alt="Tundra" class="w-thumbimage" data-image-key="Tundra.png" data-image-name="Tundra.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/1/17/Tundra.png/revision/latest/scale-to-width-down/100?cb=20160820091940" decoding="async" height="100" loading="lazy" src="/wiki/media/2350b0211ca2d295e2df279019a229099d4e30008699fd03e888c4639743ab30.webp" title="苔原 / tundra" width="100"/></a>
Tundra 2 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/8/88/Tundra_2.png/revision/latest?cb=20160820091940"><img alt="Tundra 2" class="w-thumbimage" data-image-key="Tundra_2.png" data-image-name="Tundra 2.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/8/88/Tundra_2.png/revision/latest/scale-to-width-down/100?cb=20160820091940" decoding="async" height="100" loading="lazy" src="/wiki/media/765e0747b3671e7df7071800cf88dfb3029a69f6fa43ae54c0b3275dc8b1a175.webp" title="Tundra 2.png" width="100"/></a>

Forest森林

  • Slower global map movement
  • Trees, brushes and stones may block line of view and movement.
  • Moving on forested ground costs additional AP and requires additional fatigue. Common tiles necessitate 3AP, 6 Fatigue to traverse. Tiles only requiring the usual 2AP, 4 Fatigue are rare.
Forest <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/c/c1/Forest.png/revision/latest?cb=20160611025821"><img alt="Forest" class="w-thumbimage" data-image-key="Forest.png" data-image-name="Forest.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/c/c1/Forest.png/revision/latest/scale-to-width-down/100?cb=20160611025821" decoding="async" height="100" loading="lazy" src="/wiki/media/6ba6b1692aff16a709ba04d6064b1d17396225a3e3af7b22f0866969191b3da4.webp" title="森林 / forest" width="100"/></a>
Forest2 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/7/74/Forest2.png/revision/latest?cb=20160611030236"><img alt="Forest2" class="w-thumbimage" data-image-key="Forest2.png" data-image-name="Forest2.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/7/74/Forest2.png/revision/latest/scale-to-width-down/100?cb=20160611030236" decoding="async" height="100" loading="lazy" src="/wiki/media/f648171083b6308dc7d47728e508d89e392c85cc2e7c59a05f93f38dc41b7946.webp" title="Forest2.png" width="100"/></a>

Autumn Woods

  • Similar to forests but has more room to maneuver.
  • Trees, brushes and stones may block line of view and movement.
Autumn Woods <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/0/0c/Autumn_Woods.png/revision/latest?cb=20160611030601"><img alt="Autumn Woods" class="w-thumbimage" data-image-key="Autumn_Woods.png" data-image-name="Autumn Woods.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/0/0c/Autumn_Woods.png/revision/latest/scale-to-width-down/100?cb=20160611030601" decoding="async" height="100" loading="lazy" src="/wiki/media/0c76a2b2fd137a7bad8253e64f58dbff5e39e7d3c4ea2b36ad842e0a36ccaab2.webp" title="Autumn Woods.png" width="100"/></a>

Snow雪地

  • Moving on snow costs additional AP and builds up additional fatigue. Common tiles here also require 3AP, 6Fatigue to traverse (similar to Forest). Tiles designated as Light Snow are less common and only require 2AP, 4Fatigue.
Snow <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/4/4e/Snow.png/revision/latest?cb=20160611041735"><img alt="Snow" class="w-thumbimage" data-image-key="Snow.png" data-image-name="Snow.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/4/4e/Snow.png/revision/latest/scale-to-width-down/100?cb=20160611041735" decoding="async" height="100" loading="lazy" src="/wiki/media/a258f39e0f20c777beeda5e24ae36e13dae9ca759d30240deb41d778b47ca636.webp" title="雪地 / snow" width="100"/></a>

Snowy Forest

  • Slower movement (because of snow).
Snowy forest <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/a/a3/Snowy_forest.png/revision/latest?cb=20160820150238"><img alt="Snowy forest" class="w-thumbimage" data-image-key="Snowy_forest.png" data-image-name="Snowy forest.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/a/a3/Snowy_forest.png/revision/latest/scale-to-width-down/100?cb=20160820150238" decoding="async" height="100" loading="lazy" src="/wiki/media/df7e9bb9b14ea7b994a95b494878e66cca375655f432e9a0bbca8d3dd57b345a.webp" title="Snowy forest.png" width="100"/></a>

Swamps

  • Slower global map movement
  • Moving on swampy terrain costs additional AP and requires a lot of fatigue. Common tiles are Murky Water (4AP, 14 Fatigue) and Muddy Earth (3AP, 6 Fatigue). Tiles designated as Plashy Grass, requiring only 2AP, 4 Fatigue to traverse it are rare.
  • Gives 25% penalty to combat skills (Melee Attack, Melee Defense and Ranged Defense.)
Swamp <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/3/3e/Swamp.png/revision/latest?cb=20160611031657"><img alt="Swamp" class="w-thumbimage" data-image-key="Swamp.png" data-image-name="Swamp.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/3/3e/Swamp.png/revision/latest/scale-to-width-down/100?cb=20160611031657" decoding="async" height="100" loading="lazy" src="/wiki/media/09e805a2588fed886dfc97fc474fd6638148b743e3e53c2a5f55aefecf1beac5.webp" title="沼泽 / Swamp" width="100"/></a>

Hills and Mountains

  • Hills have slower global map movement but increased sight radius. Mountains have much slower global map movement and an even larger sight radius.
  • Often has big differences in height level when battles are initiated here.
  • Some bad events where you brothers get injured are likely to happen when you traverse mountains. There is also a rare event where one of your brothers gets +1 Fatigue thanks to all the climbing.
Hills <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/c/cd/Hills.png/revision/latest?cb=20160611034512"><img alt="Hills" class="w-thumbimage" data-image-key="Hills.png" data-image-name="Hills.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/c/cd/Hills.png/revision/latest/scale-to-width-down/100?cb=20160611034512" decoding="async" height="100" loading="lazy" src="/wiki/media/e131f8feac23c14450da9a91b686fd8148eef7a988dbc3478720bd05ace26ba1.webp" title="丘陵 / hills" width="100"/></a>
Hills Steppe <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/1/1e/Hills_Steppe.png/revision/latest?cb=20160820091938"><img alt="Hills Steppe" class="w-thumbimage" data-image-key="Hills_Steppe.png" data-image-name="Hills Steppe.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/1/1e/Hills_Steppe.png/revision/latest/scale-to-width-down/100?cb=20160820091938" decoding="async" height="100" loading="lazy" src="/wiki/media/60dcbf0db1264a0ac6fb2c0e95f5efabcce0245f824a5a012352bca6b485a744.webp" title="Hills Steppe.png" width="100"/></a>
Mountain <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/3/39/Mountain.png/revision/latest?cb=20160611034544"><img alt="Mountain" class="w-thumbimage" data-image-key="Mountain.png" data-image-name="Mountain.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/3/39/Mountain.png/revision/latest/scale-to-width-down/100?cb=20160611034544" decoding="async" height="100" loading="lazy" src="/wiki/media/a2d0f5c1eb285260695e075d314c691e0b0df2019610f39c1a0ad85f23c57630.webp" title="山地 / mountain" width="100"/></a>

Sea

  • Slower movement, if you can even walk on/over it.
Sea <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/8/81/Sea.png/revision/latest?cb=20160820091939"><img alt="Sea" class="w-thumbimage" data-image-key="Sea.png" data-image-name="Sea.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/8/81/Sea.png/revision/latest/scale-to-width-down/100?cb=20160820091939" decoding="async" height="100" loading="lazy" src="/wiki/media/0a1f7b62776117c7a749cef0319000a095789c960c09788e427b4341d55ebe5e.webp" title="Sea.png" width="100"/></a>
Sea Snow <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/8/8d/Sea_Snow.png/revision/latest?cb=20160820091939"><img alt="Sea Snow" class="w-thumbimage" data-image-key="Sea_Snow.png" data-image-name="Sea Snow.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/8/8d/Sea_Snow.png/revision/latest/scale-to-width-down/100?cb=20160820091939" decoding="async" height="100" loading="lazy" src="/wiki/media/5d530a30bdeced488447d8b771d4c2497ce46321320f4b9ffb23687687e70504.webp" title="Sea Snow.png" width="100"/></a>

Trivia

  • Previously in earlier builds, independent unaligned settlements were possible (no longer found in the full release version). [1]


References