Injuries are (mostly) negative status effects inflicted upon getting hit for a certain amount of damage伤害 by regular attacks or sustained after some events. Injuries can be temporary or permanent.[1]
Temporary injuries
- Main article: Temporary Injuries
Effects
Parameters
Permanent injuries
- Main article: Permanent Injuries
| Name | Content in reserve | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +15% | −25% | −25% | ||||||||||
| −20% | −20% | −30% | ✓ | |||||||||
| −40% | −40% | −40% | ✓ | |||||||||
| −40% | ✓ | |||||||||||
| 1 | −20% | ✓ | ||||||||||
| −10% | ||||||||||||
| −50% | −2 | |||||||||||
| −5% | −5% | |||||||||||
| −10% | ||||||||||||
| −40% | −30% | ✓ | ||||||||||
| −30% | ✓ |
