中文译文
伤势大多是不利状态,通常由普通攻击命中并造成一定伤害后产生,也可能源自某些事件。伤势分为暂时伤势和永久伤势。[1]
暂时伤势
- 主条目: 暂时伤势
效果
参数
永久伤势
- 主条目: 永久伤势
| 名称 | 安于替补 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +15% | −25% | −25% | ||||||||||
| −20% | −20% | −30% | ✓ | |||||||||
| −40% | −40% | −40% | ✓ | |||||||||
| −40% | ✓ | |||||||||||
| 1 | −20% | ✓ | ||||||||||
| −10% | ||||||||||||
| −50% | −2 | |||||||||||
| −5% | −5% | |||||||||||
| −10% | ||||||||||||
| −40% | −30% | ✓ | ||||||||||
| −30% | ✓ |
参考资料
英文原文
Injuries are (mostly) negative status effects inflicted upon getting hit for a certain amount of damage伤害 by regular attacks or sustained after some events. Injuries can be temporary or permanent.[1]
Temporary injuries
- Main article: Temporary Injuries
Effects
Parameters
Permanent injuries
- Main article: Permanent Injuries
| Name | Content in reserve | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +15% | −25% | −25% | ||||||||||
| −20% | −20% | −30% | ✓ | |||||||||
| −40% | −40% | −40% | ✓ | |||||||||
| −40% | ✓ | |||||||||||
| 1 | −20% | ✓ | ||||||||||
| −10% | ||||||||||||
| −50% | −2 | |||||||||||
| −5% | −5% | |||||||||||
| −10% | ||||||||||||
| −40% | −30% | ✓ | ||||||||||
| −30% | ✓ |
