中文译文
远程武器用于从远处对敌人造成伤害。
每种远程武器都有对应的弹药来源:
- 每束投掷武器有5枚弹药(流星索为6枚)。
- 弓使用装备着的箭袋中的箭矢。
- 战斗开始时,放在当前武器栏中的弩和手铳会预先装填。之后若要重新装填,弩必须配备弩矢袋,手铳则必须配备火药袋。
战斗结束后,投掷武器、箭袋和火药袋都会从战团的公共弹药储备中自动补充。
箭袋和火药袋不会造成疲劳惩罚,因此可以轻松携带多个进入战斗。
投石索使用石块,弹药无限,也不需要箭袋或其他弹药袋。
有关某类武器的战术用法,请查看对应的分类页面。
有关某件具体武器的详细资料,请查看该武器页面。
弓类
| 技能 | ||||
|---|---|---|---|---|
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
| 快速射击 | 4 | 15 | 命中率 +0%;距离每增加一格,命中率 -4%;射程 -1;无视护甲伤害比例 35% | |
| 瞄准射击 | 7 | 20 | 命中率 +10%;距离每增加一格,命中率 -2%;伤害 +10%;无视护甲伤害比例 40% | |
| 名称 | 价值 | 伤害 | 无视护甲 | 对护甲效果 | 射程 | 耐久 | 疲劳上限 | 技能 | DLC |
|---|---|---|---|---|---|---|---|---|---|
| 歪扭弓 |
100 | 30-50 | 35% | 50% | 7 | 48 | -6 | ||
荒野短弓![]() |
250 | 25-40 | 35% | 55% | 6 | 52 | -3 | ||
短弓![]() |
200 | 30-50 | 35% | 50% | 7 | 60 | -4 | ||
强化荒野短弓![]() |
500 | 30-50 | 35% | 60% | 7 | 62 | -4 | ||
复合弓![]() |
400 | 40-55 | 35% | 70% | 6 | 80 | -6 | ||
猎弓![]() |
600 | 40-60 | 35% | 55% | 7 | 80 | -6 | ||
战弓![]() |
2900 | 50-70 | 35% | 60% | 7 | 100 | -6 | ||
| 名匠之弓 (通过事件获得) ![]() |
3500 | 50-75 | 35% | 65% | 7 | 110 | -6 |
弩类
| 技能 | ||||
|---|---|---|---|---|
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
| 弩矢射击 | 3 | 5 | 命中率 +15%;距离每增加一格,命中率 -3%;无视护甲伤害比例 50% | |
| 重弩射击 | 3 | 5 | 命中率 +10%;距离每增加一格,命中率 -3%;命中时击退目标;无视护甲伤害比例 50% | |
| 装填 | 4 | 20 | 重新装填弩 | |
| 名称 | 价值 | 伤害 | 无视护甲 | 对护甲效果 | 射程 | 耐久 | 疲劳上限 | 技能 |
|---|---|---|---|---|---|---|---|---|
轻弩![]() |
300 | 30-50 | 50% | 60% | 6 | 40 | -6 | |
弩![]() |
750 | 40-60 | 50% | 70% | 6 | 48 | -8 | |
重弩![]() |
3200 | 50-70 | 50% | 75% | 6 | 64 | -12 | |
刺桩重弩![]() |
2000 | 50-70 | 50% | 75% | 6 | 72 | -10 |
火器
| 技能 | ||||
|---|---|---|---|---|
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
| 发射手铳 | 3 | 5 | 命中率 +10%;距离每增加一格,命中率 -10%;射线上物体和角色不影响命中率;可波及目标后方的 5 个格子;无视护甲伤害比例 25% | |
| 装填手铳 | 9 | 20 | 重新装填手铳 | |
| 名称 | 价值 | 伤害 | 无视护甲 | 对护甲效果 | 射程 | 耐久 | 疲劳上限 | 技能 | DLC |
|---|---|---|---|---|---|---|---|---|---|
手铳![]() |
3000 | 35-75 | 25% | 90% | 2 | 60 | -14 |
投掷武器
| 技能 | ||||
|---|---|---|---|---|
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
| 投掷尖刺投球 | 4 | 15 | 命中率 +20%;距离超过 2 格后,每增加一格,命中率 -10%;无视护甲伤害比例 40% | |
| 投掷标枪 | 4 | 15 | 命中率 +20%;距离超过 2 格后,每增加一格,命中率 -10%;无视护甲伤害比例 45% | |
| 投掷飞斧 | 4 | 15 | 命中率 +20%;距离超过 2 格后,每增加一格,命中率 -10%;无视护甲伤害比例 30% | |
| 投掷投矛 | 4 | 15 | 命中率 +20%;距离超过 2 格后,每增加一格,命中率 -10%;有 100% 概率击中盾牌,造成 26 点盾牌伤害;无视护甲伤害比例 45% | |
| 投石 | 4 | 15 | 命中头部会使目标 | |
| 名称 | 价值 | 伤害 | 无视护甲 | 对护甲效果 | 射程 | 命中率 | 疲劳上限 | 技能 | DLC |
|---|---|---|---|---|---|---|---|---|---|
尖刺投球束![]() |
200 | 20-35 | 40% | 70% | 4 | ±0 | -3 | ||
粗制标枪束![]() |
150 | 30-40 | 45% | 70% | 4 | ±0 | -8 | ||
| 标枪束 |
200 | 30-45 | 45% | 75% | 4 | ±0 | -6 | ||
| 重型标枪束 |
300 | 35-50 | 45% | 80% | 4 | -5% | -8 | ||
飞斧束![]() |
200 | 25-40 | 30% | 110% | 4 | ±0 | -4 | ||
| 重型飞斧束 |
300 | 30-50 | 30% | 115% | 4 | -5% | -6 | ||
| 投矛 |
80 | 45-70 | 45% | 110% | 4 | ±0 | -6 | ||
投石杖![]() |
150 | 25-40 | 35% | 50% | 6 | ±0 | -4 | ||
游牧投石杖![]() |
300 | 35-50 | 35% | 60% | 6 | ±0 | -6 |
投掷物品
| 名称 | 价值 | 射程 | 用途 | 疲劳上限 | DLC | |
|---|---|---|---|---|---|---|
投网![]() |
50 | 3 | 将目标困在原地,降低其防御和先攻。 | -2 | ||
强化捕网![]() |
150 | 3 | 将目标困在原地,降低其防御和先攻。挣脱时需要更高的近战命中。 | -2 | ||
酸液瓶![]() |
400 | 3 | 每回合使目标的身体护甲和头部护甲各减少 20%,持续 3 回合。 | 还有 33% 的概率波及处于同一高度或更低位置的旁人。 | 0 | |
圣水瓶![]() |
100 | 3 | 对亡灵每回合造成 20 点生命值伤害,持续 3 回合,伤害 100% 无视护甲。 | 还有 33% 的概率波及处于同一高度或更低位置的旁人。 | 0 | |
燃烧罐![]() |
600 | 3 | 任何在燃烧区域内结束回合的角色都会着火并受到伤害,不分敌我。 | 0 | ||
烟雾罐![]() |
400 | 3 | 用烟雾覆盖 7 个格子,持续一轮;区域内的角色可以无视控制区自由移动。 | 0 | ||
闪光罐![]() |
500 | 3 | 最多使 7 个目标陷入恍惚,持续 2 回合。 | 0 | ||
英文原文
Ranged Weapons are used to deal damage to the enemy at a distance.
Each type of Ranged Weapon uses ammo from designated ammo source:
- Throwing Weapons bundles have 5 projectiles (6 for Bolas).
- Bows use ammo from equipped quiver of arrows.
- Crossbows and Handgonnes equipped in active weapon slots at the start of a battle are pre-loaded. Later, Crossbows and Handgonnes respectively require equipped quiver of bolts or gunpowder bag for reload.
Projectile bundles of Throwing Weapons, ammo for quivers and gunpowder bags are automatically refilled after combat from global ammo stockpile.
Multiple quivers or gunpowder bags can easily be carried into battle as they have no fatigue penalty.
Slings use stones and, thus, have infinite ammo source. Slings don't require any bags or quivers as well.
For tactical use of some weapon types, visit the section page.
For more information about a certain weapon, visit the corresponding page.
Bows
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Quick Shot快速射击 | 4 | 15 | +0% chance to hit, -4% chance to hit per tile of distance, -1 range, 35% | |
| Aimed Shot瞄准射击 | 7 | 20 | +10% chance to hit, -2% chance to hit per tile of distance, +10% damage, 40% | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|---|
| Wonky Bow歪扭弓 |
100 | 30-50 | 35% | 50% | 7 | 48 | -6 | ||
Boondock Bow荒野短弓
|
250 | 25-40 | 35% | 55% | 6 | 52 | -3 | ||
Short Bow短弓
|
200 | 30-50 | 35% | 50% | 7 | 60 | -4 | ||
Reinforced Boondock Bow强化荒野短弓
|
500 | 30-50 | 35% | 60% | 7 | 62 | -4 | ||
Composite Bow复合弓
|
400 | 40-55 | 35% | 70% | 6 | 80 | -6 | ||
Hunting Bow猎弓
|
600 | 40-60 | 35% | 55% | 7 | 80 | -6 | ||
War Bow战弓
|
2900 | 50-70 | 35% | 60% | 7 | 100 | -6 | ||
| Masterwork Bow名匠之弓 (via event)
|
3500 | 50-75 | 35% | 65% | 7 | 110 | -6 |
Crossbows
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Shoot Bolt弩矢射击 | 3 | 5 | +15% chance to hit, -3% chance to hit per tile of distance, 50% | |
| Shoot Heavy Bolt重弩射击 | 3 | 5 | +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% | |
| Reload装填 | 4 | 20 | Reloads the crossbow | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills |
|---|---|---|---|---|---|---|---|---|
Light Crossbow轻弩
|
300 | 30-50 | 50% | 60% | 6 | 40 | -6 | |
Crossbow弩
|
750 | 40-60 | 50% | 70% | 6 | 48 | -8 | |
Heavy Crossbow重弩
|
3200 | 50-70 | 50% | 75% | 6 | 64 | -12 | |
Spiked Impaler刺桩重弩
|
2000 | 50-70 | 50% | 75% | 6 | 72 | -10 |
Firearms
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Fire Handgonne发射手铳 | 3 | 5 | +10% chance to hit, -10% chance to hit per tile of distance, chance is unaffected by objects or characters in the line of fire, can hit 5 tiles behind the target, 25% | |
| Reload Handgonne | 9 | 20 | Reloads the Handgonne | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|---|
Handgonne手铳
|
3000 | 35-75 | 25% | 90% | 2 | 60 | -14 |
Throwing Weapons
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Throw Bola投掷尖刺投球 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 40% | |
| Throw Javelin投掷标枪 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 45% | |
| Throw Axe投掷飞斧 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 30% | |
| Throw Spear投掷投矛 | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45% | |
| Sling Stone投石 | 4 | 15 | Target becomes | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Range | Chance to hit | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|---|
Bundle of Spiked Bolas尖刺投球束
|
200 | 20-35 | 40% | 70% | 4 | ±0 | -3 | ||
Bundle of Crude Javelins粗制标枪束
|
150 | 30-40 | 45% | 70% | 4 | ±0 | -8 | ||
| Bundle of Javelins标枪束 |
200 | 30-45 | 45% | 75% | 4 | ±0 | -6 | ||
| Bundle of Heavy Javelins重型标枪束 |
300 | 35-50 | 45% | 80% | 4 | -5% | -8 | ||
Bundle of Throwing Axes飞斧束
|
200 | 25-40 | 30% | 110% | 4 | ±0 | -4 | ||
| Bundle of Heavy Throwing Axes重型飞斧束 |
300 | 30-50 | 30% | 115% | 4 | -5% | -6 | ||
| Throwing Spear投矛 |
80 | 45-70 | 45% | 110% | 4 | ±0 | -6 | ||
Staff Sling投石杖
|
150 | 25-40 | 35% | 50% | 6 | ±0 | -4 | ||
Nomad Sling游牧投石杖
|
300 | 35-50 | 35% | 60% | 6 | ±0 | -6 |
Throwable Items
| Name | Worth | Range | Usage | Max. Fatigue | DLC | |
|---|---|---|---|---|---|---|
Throwing Net投网
|
50 | 3 | Will root a target in place, reduce their defenses and initiative. | -2 | ||
Reinforced Throwing Net强化捕网
|
150 | 3 | Will root a target in place, reduce their defenses and initiative. Requires higher Melee Skill value to remove. | -2 | ||
Acid Flask酸液瓶
|
400 | 3 | Reduces the target's body and head armor by 20% each turn for 3 turns. | Has a 33% chance to hit bystanders at the same or lower height level as well. | 0 | |
Flask of Blessed Water圣水瓶
|
100 | 3 | Deals 20 HP damage (every turn) to any undead for 3 turns, 100% of damage ignores armor. | Has a 33% chance to hit bystanders at the same or lower height level as well. | 0 | |
Fire Pot燃烧罐
|
600 | 3 | Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike. | 0 | ||
Smoke Pot烟雾罐
|
400 | 3 | Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control. | 0 | ||
Flash Pot闪光罐
|
500 | 3 | Will give up to 7 targets the Dazed status effect for 2 turns. | 0 | ||




































