Level and Experience
- The character's level is a value between 1 and 11 and measures experience in battle. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession.
| Level 等级 | Total XP needed |
|---|---|
| 2 | 200 |
| 3 | 500 |
| 4 | 1000 |
| 5 | 2000 |
| 6 | 3500 |
| 7 | 5000 |
| 8 | 7000 |
| 9 | 9000 |
| 10 | 12000 |
| 11 | 15000 |
As mercenaries佣兵 fight and gain experience they will level up. With each level your brothers gain they receive a perk point and can increase three different attributes.
The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. Every level above 11 (= Veteran Level) requires 4000+1000*(current_lvl-11) XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The actual maximum level is 33 (before DLC "Warriors of the North" it was 42).
- Attributes can be divided into two different categories:
- Primary Attributes can be increased each level by 1-4 points, depending on a character's talent天赋
- Melee Skill近战命中
- Melee Defense近战防御
- Secondary Attributes can be increased each level by 2-5 points, depending on a character's talent天赋
- Ranged Skill远程命中
- Ranged Defense远程防御
- HP
- Fatigue疲劳
- Resolve意志
- Initiative (3-6 points)
Some recruits with military backgrounds may already have a few levels under their belt. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.
- Examples of some backgrounds:
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|---|---|---|---|---|---|---|---|---|
| Deserter 逃兵 | Militia 民兵 | Bastard 私生子 | Disowned Noble |
Retired Soldier |
Barbarian 蛮族 | Raider | Sellsword 佣兵 | Swordmaster 剑术大师 |
| 1-2 | 1-2 | 1-3 | 1-3 | 2-3 | 2-4 | 2-4 | 2-4 | 3-5 |
Combat XP
A character who dealt the killing blow gets 20% of the XP gained from the enemy. The other 80% is distributed equally among the combat party members.[1]
If a Wardog kills an enemy, the XP reward is divided evenly among the combat party brothers.
Some factors affect the amount of experience points gained in battle:
- Unconditional -15%
modifier. - The 'Beginner' combat difficulty grants +10%
bonus for every character. - Training Hall训练场 services boost the experience gain for a few battles.
- Potion of Knowledge知识药剂 gives +100%
increase in the next 3 battles and The King in Chains锁链之王 potion provides a permanent +20%
boost. - Character trait Bright聪慧 increases experience gain by +10%
, while Dumb迟钝 characters are penalized by -15%
. - Student好学 perk grants additional 20%
. At the eleventh character level (or at the seventh character level for Indebted负债者 when playing the Manhunters捕奴者 origin) the perk becomes inert. - Some character backgrounds have different modifiers: an Apprentice学徒 has +10%
and a Mason石匠 has +5%
innate boost, whereas a Wildman荒野人 has -15%
penalty. - Manhunters捕奴者 origin specific rule: any overseer (non-indebted) earns 10%
less, while any Indebted负债者 earns 10%
more. - Extremely small squads get penalties to experience gain: -15%
for two brothers, -30%
if there is only one. Brothers in reserve are included, so bringing one brother to a battle and leaving two or more in reserve does not apply the penalty.
These modifiers are multiplicative.









