中文译文
等级与经验
- 角色等级介于 1 至 11 之间,用于衡量战斗经验。角色积累经验后可以升级、提高属性并获得特长,从而成为更出色的佣兵。
| 等级 | 所需累计 经验 |
|---|---|
| 2 | 200 |
| 3 | 500 |
| 4 | 1000 |
| 5 | 2000 |
| 6 | 3500 |
| 7 | 5000 |
| 8 | 7000 |
| 9 | 9000 |
| 10 | 12000 |
| 11 | 15000 |
佣兵通过战斗积累经验并升级。每升一级,就会获得一个特长点,并可提高三项不同的属性。
“老兵等级”允许佣兵在 11 级后继续升级。超过 11 级后,每级所需经验为 4000+1000*(current_lvl-11),不再获得特长点,且只能选择三项属性,每项最多 +1。实际等级上限为 33;《北境勇士》DLC 推出前,上限为 42。
- 属性可分为两类:
- 主要属性每级可提高 1-4 点,具体取决于角色的天赋。
- 近战命中
- 近战防御
- 次要属性每级可提高 2-5 点,具体取决于角色的天赋。
- 远程命中
- 远程防御
- 生命值
- 疲劳
- 意志
- 先攻(3-6点)
部分具有军旅背景的新兵在招募时就已有一定等级。雇用这类角色后,你可以像培养普通佣兵一样,为其分配此前等级带来的特长点和属性提升。
- 部分出身示例:
战斗经验
完成最后一击的角色单独获得该敌人经验值的 20%,其余 80% 由参战成员平均分配。[1]
若敌人被战犬击杀,则全部经验由参战佣兵平均分配。
以下因素会影响战斗中获得的经验值:
- 无条件承受
-15%的修正。 - “新手”战斗难度会让所有角色获得 +10% 经验加成。

- 训练场提供的服务,可提高接下来几场战斗的经验收益。
- 知识药剂使接下来 3 场战斗的经验收益提高 +100%
;锁链之王药剂则永久提供 +20% 经验加成。
- 聪慧特质使经验收益提高 +10%
,而迟钝特质使经验收益降低 -15%。
- 好学特长额外提供 20% 经验加成。
角色达到十一级后,该特长不再生效;捕奴者起源下的负债者则在七级时失效。 - 部分背景自带经验修正:学徒获得 +10%
,石匠获得 +5%
,而荒野人承受 -15% 经验惩罚。
- 捕奴者起源的特殊规则:监工,也就是非负债者,经验收益减少 10%
;负债者的经验收益则增加 10%。
- 人数过少的战团会受到经验惩罚:只有两名佣兵时,经验收益为 -15%
;只有一名时,为 -30%
。预备队也计入人数,因此只派一人参战、另留至少两人在预备队,不会触发这一惩罚。
这些修正彼此相乘。
参考资料
英文原文
Level and Experience
- The character's level is a value between 1 and 11 and measures experience in battle. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession.
| Level 等级 | Total XP needed |
|---|---|
| 2 | 200 |
| 3 | 500 |
| 4 | 1000 |
| 5 | 2000 |
| 6 | 3500 |
| 7 | 5000 |
| 8 | 7000 |
| 9 | 9000 |
| 10 | 12000 |
| 11 | 15000 |
As mercenaries佣兵 fight and gain experience they will level up. With each level your brothers gain they receive a perk point and can increase three different attributes.
The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. Every level above 11 (= Veteran Level) requires 4000+1000*(current_lvl-11) XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The actual maximum level is 33 (before DLC "Warriors of the North" it was 42).
- Attributes can be divided into two different categories:
- Primary Attributes can be increased each level by 1-4 points, depending on a character's talent天赋
- Melee Skill近战命中
- Melee Defense近战防御
- Secondary Attributes can be increased each level by 2-5 points, depending on a character's talent天赋
- Ranged Skill远程命中
- Ranged Defense远程防御
- HP
- Fatigue疲劳
- Resolve意志
- Initiative (3-6 points)
Some recruits with military backgrounds may already have a few levels under their belt. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.
- Examples of some backgrounds:
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|---|---|---|---|---|---|---|---|---|
| Deserter 逃兵 | Militia 民兵 | Bastard 私生子 | Disowned Noble |
Retired Soldier |
Barbarian 蛮族 | Raider | Sellsword 佣兵 | Swordmaster 剑术大师 |
| 1-2 | 1-2 | 1-3 | 1-3 | 2-3 | 2-4 | 2-4 | 2-4 | 3-5 |
Combat XP
A character who dealt the killing blow gets 20% of the XP gained from the enemy. The other 80% is distributed equally among the combat party members.[1]
If a Wardog kills an enemy, the XP reward is divided evenly among the combat party brothers.
Some factors affect the amount of experience points gained in battle:
- Unconditional -15%
modifier. - The 'Beginner' combat difficulty grants +10%
bonus for every character. - Training Hall训练场 services boost the experience gain for a few battles.
- Potion of Knowledge知识药剂 gives +100%
increase in the next 3 battles and The King in Chains锁链之王 potion provides a permanent +20%
boost. - Character trait Bright聪慧 increases experience gain by +10%
, while Dumb迟钝 characters are penalized by -15%
. - Student好学 perk grants additional 20%
. At the eleventh character level (or at the seventh character level for Indebted负债者 when playing the Manhunters捕奴者 origin) the perk becomes inert. - Some character backgrounds have different modifiers: an Apprentice学徒 has +10%
and a Mason石匠 has +5%
innate boost, whereas a Wildman荒野人 has -15%
penalty. - Manhunters捕奴者 origin specific rule: any overseer (non-indebted) earns 10%
less, while any Indebted负债者 earns 10%
more. - Extremely small squads get penalties to experience gain: -15%
for two brothers, -30%
if there is only one. Brothers in reserve are included, so bringing one brother to a battle and leaving two or more in reserve does not apply the penalty.
These modifiers are multiplicative.









