中文译文
心情
心情会影响队员进入战斗时的士气,并受各种事件影响。常见的积极因素包括战斗胜利,以及完成战团抱负后对团长更有信心;常见的消极因素包括战友阵亡、解雇队员却不给补偿。在没有其他因素或事件影响时,心情每天都会逐渐趋近于 50%,即“满意”。
心情状态
欣喜若狂(86% 至 100%)
• 最近发生的事令这名队员欣喜若狂。他乐于为战团效力,并坚信能战胜任何敌人。说实话,这股兴奋劲儿都快让人受不了了。
• 有 75% 的概率以斗志昂扬状态进入战斗。
振奋(73% 至 85%)
• 最近发生的事令这名队员渴望与战团并肩作战。他对现状很满意,也鼓舞着身边的人。
• 有 50% 的概率以斗志昂扬状态进入战斗。
心情良好(58% 至 72%)
• 最近发生的事令这名队员心情不错。等现实再次迎头压来,这种感觉或许就会消退;但至少眼下,一切都很好。
• 有 25% 的概率以斗志昂扬状态进入战斗。
满意(43% 至 57%)
• 这名队员对现状还算满意。日子可以更好,也可能更糟。
• 随着时间推移,心情总会逐渐回归这一状态。
心怀不满(31% 至 42%)
• 佣兵生活艰苦,心生不满并不稀奇。这名队员对现状不太满意,希望日子能有所改善。
• 士气最高只能达到镇定。
不满(16% 至 30%)
• 最近发生的事令这名队员满腹怨气,对现状失望。情绪也许会自行平复,也可能因其他事情火上浇油而进一步恶化。
• 士气最高只能达到动摇。
愤怒(0% 至 15%)
• 最近发生的事令这名队员怒火中烧,想向周围的人报复。如果情况不能迅速好转,他可能离开战团。
• 士气最高只能达到濒临崩溃。
心情变化
下表列出会改变队员心情的常见行为。此外,许多事件也会影响心情,不过每个事件的变化都不相同,数量太多,无法在此一一列出。
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英文原文
Mood
Moods affect starting morale of men in combat and are influenced by various events. The common positive ones being winning battles, gaining confidence in leadership (completed an ambition) and the common negative ones being lost a brother in battle, dismissed men without compensation. Every day, in the absence of other factors/events, mood slowly trends towards 50% or Content.
Mood State
Euphoric (86% to 100%)
• Recent events have left this character in a state of euphoria, happy to spend his time in the service of the company and sure of victory against any foe. Its bordering on the annoying really.
• Has a 75% chance of starting at confident morale.
Eager (73% to 85%)
• Recent events have left this character eager to fight with the company, pleased with how things are going and motivating to those around him.
• Has a 50% chance of starting at confident morale.
In Good Spirits (58% to 72%)
• Recent events have left this character in good spirit. It will probably pass as reality takes a grip again, but for now, things are looking well.
• Has a 25% chance of starting at confident morale.
Content (43% to 57%)
• The character is content with how things are going. Could be better, could be worse.
• Mood will always trend to this state over time.
Dissatisfied (31% to 42%)
• Not uncommon for someone living the hardships of mercenary life, this character isn't quite satisfied and is hoping for things to improve.
• Can only have steady morale or worse.
Disgruntled (16% to 30%)
• Recent events have left his character disgruntled and disappointed how things are going. It may fade, or it may get a lot worse if other events tip him over the edge.
• Can only have wavering morale or worse.
Angry (0% to 15%)
• Recent events have left this character angry and vengeful towards around him. If things don't improve very quickly, this character may decide to desert the company.
• Can only have breaking morale or worse.
Mood Changes
Below is a List of common actions that can change a brothers mood. There are also Events that change the mood, but the change is different for each Event. Too many to list them here anyway.
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