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BATTLE BROTHERS WIKI

心情

Mood

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

心情

心情会影响队员进入战斗时的士气,并受各种事件影响。常见的积极因素包括战斗胜利,以及完成战团抱负后对团长更有信心;常见的消极因素包括战友阵亡、解雇队员却不给补偿。在没有其他因素或事件影响时,心情每天都会逐渐趋近于 50%,即“满意”。

心情状态

Good mood 欣喜若狂(86% 至 100%)
• 最近发生的事令这名队员欣喜若狂。他乐于为战团效力,并坚信能战胜任何敌人。说实话,这股兴奋劲儿都快让人受不了了。
• 有 75% 的概率以斗志昂扬状态进入战斗。

Mood 06 振奋(73% 至 85%)
• 最近发生的事令这名队员渴望与战团并肩作战。他对现状很满意,也鼓舞着身边的人。
• 有 50% 的概率以斗志昂扬状态进入战斗。

Mood 05 心情良好(58% 至 72%)
• 最近发生的事令这名队员心情不错。等现实再次迎头压来,这种感觉或许就会消退;但至少眼下,一切都很好。
• 有 25% 的概率以斗志昂扬状态进入战斗。

Mood 04 满意(43% 至 57%)
• 这名队员对现状还算满意。日子可以更好,也可能更糟。
• 随着时间推移,心情总会逐渐回归这一状态。

Mood 03 心怀不满(31% 至 42%)
• 佣兵生活艰苦,心生不满并不稀奇。这名队员对现状不太满意,希望日子能有所改善。
• 士气最高只能达到镇定。

Mood 02 不满(16% 至 30%)
• 最近发生的事令这名队员满腹怨气,对现状失望。情绪也许会自行平复,也可能因其他事情火上浇油而进一步恶化。
• 士气最高只能达到动摇。

Bad mood 愤怒(0% 至 15%)
• 最近发生的事令这名队员怒火中烧,想向周围的人报复。如果情况不能迅速好转,他可能离开战团。
• 士气最高只能达到濒临崩溃。

心情变化

下表列出会改变队员心情的常见行为。此外,许多事件也会影响心情,不过每个事件的变化都不相同,数量太多,无法在此一一列出。

行为 心情
变化
对你的领导失去信心 -6至-1
因献祭而惊恐 -4
加薪请求被拒(贪婪) -2
未领到薪水(贪婪) -2
没吃上饭(贪食) -2
受到永久伤势 -1,35
加薪请求被拒 -1
未领到薪酬 -1
没吃上饭 -1
老兵被解雇 -1
战团抱负失败 -0,75
没吃上饭(节俭) -0,5
弟兄被解雇 -0,5
战斗失败 -0,45
战斗撤退 -0,25
弟兄阵亡 -0,25
失去战旗 -0,25
在后备队中感到自己毫无用处 -0,2
受到伤势 -0,15
心情高于 3,15 时的每小时衰减 -0,1至-0,15
心情等级 心情
分值
欣喜若狂 6+
振奋 5 - 5,99
心情愉快 4 - 4,99
满意 3 - 3,99
心怀不满 2 - 2,99
不满 1 - 1,99
愤怒 0 - 0,99
行为 心情
变化
服用了欢愉粉 +10
对你的领导更有信心 +3至+0,25
取悦了达夫库尔 +2
获得加薪 +2
加入战团 +1,5
在酒馆喝醉了 +1
完成抱负 +1
赢得战斗 +0,35
心情低于3,15时,每小时的恢复量 +0,1至+0,15
造访友好聚落 +0,1

英文原文

Mood

Moods affect starting morale of men in combat and are influenced by various events. The common positive ones being winning battles, gaining confidence in leadership (completed an ambition) and the common negative ones being lost a brother in battle, dismissed men without compensation. Every day, in the absence of other factors/events, mood slowly trends towards 50% or Content.

Mood State

Good mood Euphoric (86% to 100%)
• Recent events have left this character in a state of euphoria, happy to spend his time in the service of the company and sure of victory against any foe. Its bordering on the annoying really.
• Has a 75% chance of starting at confident morale.

Mood 06 Eager (73% to 85%)
• Recent events have left this character eager to fight with the company, pleased with how things are going and motivating to those around him.
• Has a 50% chance of starting at confident morale.

Mood 05 In Good Spirits (58% to 72%)
• Recent events have left this character in good spirit. It will probably pass as reality takes a grip again, but for now, things are looking well.
• Has a 25% chance of starting at confident morale.

Mood 04 Content (43% to 57%)
• The character is content with how things are going. Could be better, could be worse.
• Mood will always trend to this state over time.

Mood 03 Dissatisfied (31% to 42%)
• Not uncommon for someone living the hardships of mercenary life, this character isn't quite satisfied and is hoping for things to improve.
• Can only have steady morale or worse.

Mood 02 Disgruntled (16% to 30%)
• Recent events have left his character disgruntled and disappointed how things are going. It may fade, or it may get a lot worse if other events tip him over the edge.
• Can only have wavering morale or worse.

Bad mood Angry (0% to 15%)
• Recent events have left this character angry and vengeful towards around him. If things don't improve very quickly, this character may decide to desert the company.
• Can only have breaking morale or worse.

Mood Changes

Below is a List of common actions that can change a brothers mood. There are also Events that change the mood, but the change is different for each Event. Too many to list them here anyway.

Action Mood
Change
Lost Confidence in Your Leadership -6 to -1
Horrified by Sacrifice -4
Pay Raise Denied (Greedy) -2
Not Paid (Greedy) -2
Not Eaten (Gluttonous) -2
Received Permanent Injury -1,35
Pay Raise Denied -1
Not Paid -1
Not Eaten -1
Veteran Dismissed -1
Ambition战团抱负 Failed -0,75
Not Eaten (Spartan) -0,5
Brother Dismissed -0,5
Battle Lost -0,45
Battle Retreat -0,25
Brother Died -0,25
Battle Standard战旗 Lost -0,25
Felt Useless in Reserve -0,2
Received Injury -0,15
Mood Decay per Hour, if Above 3,15 -0,1 to -0,15
Mood Level Mood
Score
Euphoric 6+
Eager 5 - 5,99
In Good Spirits 4 - 4,99
Content 3 - 3,99
Dissatisfied 2 - 2,99
Disgruntled 1 - 1,99
Angry 0 - 0,99
Action Mood
Change
Consumed Happy Powder欢愉粉 +10
Gained Confidence in Your Leadership +3 to +0,25
Appeased Davkul +2
Got a Pay Raise +2
Joined the Company +1,5
Got Drunk in the Tavern酒馆 +1
Ambition战团抱负 Completed完成 +1
Battle Won +0,35
Mood Raise per Hour, if Below 3,15 +0,1 to +0,15
Visiting Friendly Settlement +0,1